Une vidéo tutorial expliquant le workflow pour effectuer une conformation d'un montage sur Avid Media Composer vers Autodesk Smoke via le AAF pour le finishing :
Tag - workflow
lundi 12 septembre 2011
Conformation Avid Media Composer vers Autodesk Smoke via le AAF
Par Guillaume le lundi 12 septembre 2011, 12:50 - Autodesk Inferno Flame Flint Flare Smoke
lundi 4 avril 2011
The Foundry au NAB 2011
Par Guillaume le lundi 4 avril 2011, 20:32 - Nouvelles / News
The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles fonctionnalités du prochain Storm, Mari 1.3, Nuke & NukeX 6.3 (nouvelles splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio scratch track, deep 3d compositing ...), et une preview de Katana.
Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.
jeudi 20 janvier 2011
PACE adds three more Sids for 3D
Par Guillaume le jeudi 20 janvier 2011, 08:16 - S3D-Relief

With demand for 3D production continuing to rise, 3D innovation company PACE in Burbank recently added three
more Quantel Sid Stereo3D workstations to its
arsenal. This purchase brings the Stereo3D pioneer's complement of Quantel
S3D systems to a total of seven.
The new additions are
currently supporting multiple productions: 'The
Three Musketeers', 'Final Destination 5'
and 'Journey to the Center of the Earth 2'. PACE already has
placed a Sid Stereo3D workstation on the set of Michael Bay's 'Transformers 3' and a Pablo
Stereo3D grading system for Martin
Scorsese's 'Hugo Cabret'.
Vince Pace, CEO of PACE,
has long been a believer in Quantel technology. "Quantel personifies quality
engineering, equipment and support," says Pace. "Our latest purchase is an
ongoing validation of the relationship between Quantel and PACE to provide
proven workflow solutions at the point of capture and ensuring that exceptional
3D gets on screen. The Sid's unique ability to QC the footage at the point of
capture is an added benefit that productions are taking advantage
of."
PACE created the company's "SLATE² SCREEN(tm)" effort to achieve superior 3D results in a more cost-and time-efficient manner. The workstations are the heart of PACE's On-Set Stereo Lab(tm) workflow, which provides interactive 3D control in the field and during dailies for the cinematographer and director.
The Sid toolset includes real-time Stereo3D operation at up to twin HD-RGB, with full, interactive control of convergence, color balance, sync alterations, eye comparisons, imaging errors and editing of both streams simultaneously.
mardi 4 janvier 2011
KATANA - 3D scene assembly, lighting and look development
Par Guillaume le mardi 4 janvier 2011, 21:36 - The Foundry Katana
London, January 4th, 2011 – Leading visual effects software
developer, The Foundry (www.thefoundry.co.uk), today provided an
insight into its plans for KATANA.
KATANA is an environment for preparing 3D assets for
rendering. It allows artists to define and control
look and lighting whilst maintaining performance
with very large datasets. KATANA operates non-destructively using a rule-based
approach, allowing modeling, look development,
animation and lighting
teams to work in parallel.
Originally developed in house at Sony Pictures Imageworks to handle
increasingly complex workflows on productions such as Spider-Man and Superman
Returns, the commercial development of KATANA was taken on by The Foundry in November 2009 as part of a unique
collaboration between the two companies.
The Foundry's engineering effort, in consultation with a broad range of users,
is ensuring KATANA becomes a flexible product that can ultimately integrate
with any pipeline and any renderer in any facility.
These consultations have now developed into much more in-depth collaborations
with a number of key sites including MPC and Digital Domain who are now using KATANA in
alpha.
“Since Inception KATANA has been one of the
pillars of the production pipeline here at Imageworks and continues to prove
itself on such rigorous productions as G-Force, Watchmen, Alice in
Wonderland and animated features such as Monster House, Surf’s Up, Cloudy
With A Chance of Meatballs and The Smurfs."

“We are excited to see KATANA cutting its teeth outside the halls of Imageworks
and becoming available for artists and facilities everywhere. The Foundry
is a tremendous partner and by broadening the adoption of KATANA and product
support, a new generation of artists and productions can benefit from this
innovative production-proven technology.”
Rob Bredow, Chief Technology Officer, Sony
Pictures Imageworks
"Many brilliant technical innovations come out of production, but historically
those breakthroughs remain only within the production company. The
Foundry works with digital studios to make those innovations widespread, which
benefits the entire industry. I look for KATANA to have a similar impact
on the industry that Nuke has achieved."
Cliff Plumer, Chief Executive Officer,
Digital Domain.
"Like most large VFX studios, we maintain a complex
suite of proprietary software to enable us to render ever increasing
complexity, quantity and visual quality. We are excited about KATANA's
potential to offer a solid, flexible, off-the-shelf foundation that we can
build upon so that we can focus more of our efforts on what we do best, pushing
the boundaries of CG, trusting The Foundry to do what they do best, delivering
high quality, scalable software."
Davie Johnston, Director of Technology,
MPC
As the first commercial dedicated scene development tool, KATANA will enable
facilities large and small to build highly scalable lighting pipelines without
a large internal engineering effort.
KATANA is scheduled for commercial release in 2011.
mercredi 1 décembre 2010
The Foundry launches open Beta for STORM
Par Guillaume le mercredi 1 décembre 2010, 13:44 - Logiciels
STORM addresses the growing complexity of shooting digital, performing a variety of core tasks on and near-set and bringing camera and post production closer together.
Quick and easy to operate, STORM can rapidly navigate and playback footage allowing producers, directors and editors to view takes in high resolution without interruption or delay. Anyone who has done basic colour correction and editing will feel comfortable sitting with STORM and cutting together a rough edit or exploring a ‘look’ interactively with the cinematographer. Supporting the digital technician, STORM provides simple and intuitive metadata tagging and timeline re-conforming to ensure the exchange with editorial and post production is sped up significantly.
The Foundry is making this public beta widely available in response to the huge amount of interest shown in STORM since it was first shown at IBC this year. “STORM has been developed in very close collaboration with users, and the open beta is a chance to gain wider feedback - ensure that STORM lives up to expectations and continues to develop to meet the growing needs of the digital camera community. The Foundry looks forward to seeing the STORM platform grow to deliver new and exciting things in the future .” said Richard Shackleton, Head of Product Development at The Foundry.
The STORM beta can be downloaded from http://www.thefoundry.co.uk/storm and is FREE to use until the 1st March 2011. It requires a MacBook Pro, Mac Pro or iMac with at least 2GB RAM running OSX 10.6.4 or later. STORM is optimised for RED R3D footage and will use a RED ROCKET card if one is installed.
Ted Schilowitz, Leader of the Rebellion at RED, adds:
“Having seen STORM in detail, I’d describe it as REDCine-X on steroids. Well worth the time to investigate it's capabilities if you are involved in post production, working with RED footage. The Foundry have looked at RED workflow in great detail and taken logical integration with RED to a very evolved state. We’re very excited that those shooting and posting RED all over the world will soon have access to this software.”
More information about STORM including case studies and introductory videos can be found on our website http://www.thefoundry.co.uk/storm.
Lightworks 2010 opensource disponible
Par Guillaume le mercredi 1 décembre 2010, 10:34 - Logiciels
Le premier logiciel de montage que j'avais pu tester chez France Televisions il y a maintenant 11 ans est disponible désormais gratuitement en opensource. Voici les specs actuelles, en anglais :
Academy® and Emmy® award-winning Lightworks was introduced in 1989 as the
first and most advanced non-linear editing system on the market. Used by
editors such as Chris Gill and multi Oscar-winning Thelma Schoonmaker,
Lightworks offers intuitive controls, advanced real time effects, 2K native
support with DPX or RED, and multi-camera editing features that remain
unmatched. With wide support for codecs, including EditShare’s Universal Media
Files, Lightworks achieves a level of unsurpassed interoperability by offering
seamless media sharing with Avid and Final Cut Pro. This new workflow enables
Lightworks artists to collaboratively edit projects with a much wider group of
editors.
Feature Highlights:
FORMATS AND CODECS
AVI, QuickTime, MXF, DPX and RED R3D, DV, DVCPRO 50, DVCPRO HD, XDCAM HD, XDCAM
EX, P2, AVC Intra, DNxHD, ProRes. Real-time up and down-scaling, from SD to
2K.
MULTI-CAM
Advanced multi-cam editing with unlimited sources and dual-SDI outputs, so you
can simultaneously view your source angles in sync with your edit.
THIRD PARTY
SUPPORT
Support for Adobe After Effects, Boris, Combustion, Sapphire and many
more.
EFFECTS
Real time video and audio effects, including primary and selective colour
correction, are all guaranteed in resolutions up to 2K, thanks to Lightworks
powerful GPU based effects engine.
AUDIO
Sub-frame audio editing, direct-to-timeline voice over tool, Mackie protocol
support, real time playback of mixed sample and bit rates, and guaranteed real
time multi-track audio.
PROJECT
SHARING
The most advanced Project Sharing capabilities available, allowing editors to
access each others’ work with the click of a button. Instant Save technology
ensures you’ll never lose your work again.
OUTPUT
Full-screen video output through a DVI-attached LCD display, with support up to
2K Full Frame, offering an inexpensive monitoring option, with no need for SDI
hardware.
MULTI-CHANNEL
INGEST
Lightworks is the only NLE available to offer multi-channel ingest, with
support for synchronised capture, making it ideal for advanced 3D Stereoscopic
projects.
mercredi 24 novembre 2010
Camera checklist for HDSLRs
Par Guillaume le mercredi 24 novembre 2010, 09:19 - Tournage
Une vidéo en anglais mentionnant quelques points pratiques à vérifier sur votre DSLR avant de tourner.
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