Une vidéo tutorial expliquant le workflow pour effectuer une conformation d'un montage sur Avid Media Composer vers Autodesk Smoke via le AAF pour le finishing :
Tag - vidéo
lundi 12 septembre 2011
Conformation Avid Media Composer vers Autodesk Smoke via le AAF
Par Guillaume le lundi 12 septembre 2011, 12:50 - Autodesk Inferno Flame Flint Flare Smoke
mardi 16 août 2011
Tutorial 3ds Max 2012 & Smoke 2012 ( en anglais )
Par Guillaume le mardi 16 août 2011, 16:43 - Autodesk Inferno Flame Flint Flare Smoke
Gary M. Davis propose via Area d'Autodesk une vidéo explicative de 40 minutes du pont possible entre Autodesk 3ds Max 2012 et Autodesk Smoke 2012:
jeudi 4 août 2011
Fonds Verts et 3D de Game Of Throne
Par Guillaume le jeudi 4 août 2011, 23:50 - Breakdowns
Une petite collection de compositing par BlueBolt pour la 1ère saison de la série TV
Game Of Thrones
(HBO). Cette vidéo montre quelques before/after d'effets dont du chroma
keying, matchmoving et matte painting.
Pour ceux qui n'ont pas vu la 1ère saison de Game Of Thrones en entière, faites
attention cette vidéo contient des spoilers.
vendredi 25 février 2011
Sound Effects
Par Guillaume le vendredi 25 février 2011, 19:30 - Breakdowns
From "The Empire Strikes Back" to "Robin Hood", award-winning Foley artist
Gary Hecker of Todd-AO says it takes “timing and a huge creative mind” to be
the man behind the sound. Here, he shares tips and tricks he’s learned during a
career that has spanned more than 200 films.
Hecker also recently joined CSS Studios’ Todd-AO in late 2009. One of the most
accomplished Foley artists in Hollywood. Among his recent credits are 2012, The
Taking of Pelham 1 2 3, Angel & Demons, Watchmen and the Spiderman
trilogy.
mercredi 2 février 2011
Avatar S3D & Matte Painting using Nuke
Par Guillaume le mercredi 2 février 2011, 09:12 - The Foundry Nuke
vendredi 14 janvier 2011
Batelco Infinity Making Of
Par Guillaume le vendredi 14 janvier 2011, 11:27 - Breakdowns
Un joli making of plein de blue screens et autres breakdowns.
et ci-dessous la vidéo finale:
mercredi 1 décembre 2010
The Foundry launches open Beta for STORM
Par Guillaume le mercredi 1 décembre 2010, 13:44 - Logiciels
STORM addresses the growing complexity of shooting digital, performing a variety of core tasks on and near-set and bringing camera and post production closer together.
Quick and easy to operate, STORM can rapidly navigate and playback footage allowing producers, directors and editors to view takes in high resolution without interruption or delay. Anyone who has done basic colour correction and editing will feel comfortable sitting with STORM and cutting together a rough edit or exploring a ‘look’ interactively with the cinematographer. Supporting the digital technician, STORM provides simple and intuitive metadata tagging and timeline re-conforming to ensure the exchange with editorial and post production is sped up significantly.
The Foundry is making this public beta widely available in response to the huge amount of interest shown in STORM since it was first shown at IBC this year. “STORM has been developed in very close collaboration with users, and the open beta is a chance to gain wider feedback - ensure that STORM lives up to expectations and continues to develop to meet the growing needs of the digital camera community. The Foundry looks forward to seeing the STORM platform grow to deliver new and exciting things in the future .” said Richard Shackleton, Head of Product Development at The Foundry.
The STORM beta can be downloaded from http://www.thefoundry.co.uk/storm and is FREE to use until the 1st March 2011. It requires a MacBook Pro, Mac Pro or iMac with at least 2GB RAM running OSX 10.6.4 or later. STORM is optimised for RED R3D footage and will use a RED ROCKET card if one is installed.
Ted Schilowitz, Leader of the Rebellion at RED, adds:
“Having seen STORM in detail, I’d describe it as REDCine-X on steroids. Well worth the time to investigate it's capabilities if you are involved in post production, working with RED footage. The Foundry have looked at RED workflow in great detail and taken logical integration with RED to a very evolved state. We’re very excited that those shooting and posting RED all over the world will soon have access to this software.”
More information about STORM including case studies and introductory videos can be found on our website http://www.thefoundry.co.uk/storm.
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