Pour revoir ses bases et accroître ses connaissances sur le format
d'Autodesk FBX permettant un
échange d'éléments 3D complets entre différents systèmes et logiciels, je
vous invite à consulter, en anglais le white paper à la fin de ce post.

Extraits :
"One of the most widely used 3D interchange formats on the market, Autodesk®
FBX® technology is designed to enable workflows built around multiple 2D and 3D digital content creation
applications. Such workflows are the lifeblood of
large production houses and small boutique
studios. In this white paper, you learn how FBX
technology can help improve workflow efficiency and productivity and how to use
it to enable interoperability among Autodesk® 3ds
Max®, Autodesk® Maya®, Autodesk® MotionBuilder ™ software, and other applications."
"FBX is much more than a file format. The FBX technology family of
tools—SDK, plug-ins, and viewer, as well as the FBX
file format—offers a comprehensive data interchange solution. In the same way
that PDF files let you share documents with users who do not own the word
processor or page layout program those documents were created with, FBX
technology lets you exchange data between 2D and 3D applications. The FBX file
format, however, is more flexible than the PDF format, because data passed
between applications via the FBX file format retains its ability to be
manipulated."
"The FBX technology family of tools provides universal 3D asset interchange,
helping to break through data compatibility
barriers. FBX is a platform-independent file format that enables you to access
legacy content after upgrading your pipeline to
take advantage of the latest 3D tools; exchange digital assets with other
studios whose pipelines are standardized on tools different from your own; and
use multiple 3D tools to realize your creative vision in the most efficient
manner possible."

>>>
White Paper à propos du FBX (doc PDF) ici en lien.