mercredi 10 juin 2015
jeudi 7 janvier 2010
Première nouvelle que je viens d'apprendre de The Foundry, Nuke 6 sortirait à la fin du mois de Janvier ! L'attente va être difficile... Nouveautés, optimisations, ca sent le cadeau de rentrée !
Plus d'infos : http://www.thefoundry.co.uk/
Nuke 6.0 and NukeX 6.0
Nuke 6.0 is currently scheduled for release in January 2010.
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
In addition, The Foundry’s highly acclaimed Keylight keyer will be a standard feature included with Nuke 6.0.
Simultaneously, The Foundry plan to launch NukeX 6.0.
NukeX 6.0 has all of the tools and features of Nuke 6.0, but also aims to bring additional, powerful, technologies within the reach of visual effects artists.
Many of these tools and technologies are expensive to purchase and maintain, but would make a considerable difference to the overall speed, efficiency and quality of work produced by artists if they had access to them.
This first release includes a fully integrated 3D camera tracker. You can do your own camera solves, create 3D geometry and position objects and cards at the right place in the scene whenever you need to.
Lens distortion tools are another example of the advanced technology we are adding to NukeX 6.0 giving you multiple ways to analyse image sequences and lens grids resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.
There are many more advances planned for NukeX. Watch this space…
How much will NukeX be?NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA.
Nuke will remain priced at $3,500/£2,300 with annual maintenance at $1,000/£650.
So what of Nuke?Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and production needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work.
Will scripts from NukeX be compatible with Nuke?Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.
If you have any further questions, please email firstname.lastname@example.org.
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