Love Bite breakdown :
Let Me Survive breakdown :
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mercredi 24 avril 2013
Par Guillaume le mercredi 24 avril 2013, 11:47 - Breakdowns
Love Bite breakdown :
Let Me Survive breakdown :
samedi 23 février 2013
Par Guillaume le samedi 23 février 2013, 11:47 - Breakdowns
Quelques breakdowns intéressants dans cette vidéo de making of vfx du film The Avengers.
dimanche 4 mars 2012
Par Guillaume le dimanche 4 mars 2012, 19:11 - Nouvelles / News
lundi 4 avril 2011
Par Guillaume le lundi 4 avril 2011, 20:32 - Nouvelles / News
The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles fonctionnalités du prochain Storm, Mari 1.3, Nuke & NukeX 6.3 (nouvelles splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio scratch track, deep 3d compositing ...), et une preview de Katana.
Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.
mercredi 1 décembre 2010
Par Guillaume le mercredi 1 décembre 2010, 13:44 - Logiciels
Par Guillaume le mercredi 1 décembre 2010, 10:34 - Logiciels
Le premier logiciel de montage que j'avais pu tester chez France Televisions il y a maintenant 11 ans est disponible désormais gratuitement en opensource. Voici les specs actuelles, en anglais :
Academy® and Emmy® award-winning Lightworks was introduced in 1989 as the
first and most advanced non-linear editing system on the market. Used by
editors such as Chris Gill and multi Oscar-winning Thelma Schoonmaker,
Lightworks offers intuitive controls, advanced real time effects, 2K native
support with DPX or RED, and multi-camera editing features that remain
unmatched. With wide support for codecs, including EditShare’s Universal Media
Files, Lightworks achieves a level of unsurpassed interoperability by offering
seamless media sharing with Avid and Final Cut Pro. This new workflow enables
Lightworks artists to collaboratively edit projects with a much wider group of
editors.
Feature Highlights:
FORMATS AND CODECS
AVI, QuickTime, MXF, DPX and RED R3D, DV, DVCPRO 50, DVCPRO HD, XDCAM HD, XDCAM
EX, P2, AVC Intra, DNxHD, ProRes. Real-time up and down-scaling, from SD to
2K.
MULTI-CAM
Advanced multi-cam editing with unlimited sources and dual-SDI outputs, so you
can simultaneously view your source angles in sync with your edit.
THIRD PARTY
SUPPORT
Support for Adobe After Effects, Boris, Combustion, Sapphire and many
more.
EFFECTS
Real time video and audio effects, including primary and selective colour
correction, are all guaranteed in resolutions up to 2K, thanks to Lightworks
powerful GPU based effects engine.
AUDIO
Sub-frame audio editing, direct-to-timeline voice over tool, Mackie protocol
support, real time playback of mixed sample and bit rates, and guaranteed real
time multi-track audio.
PROJECT
SHARING
The most advanced Project Sharing capabilities available, allowing editors to
access each others’ work with the click of a button. Instant Save technology
ensures you’ll never lose your work again.
OUTPUT
Full-screen video output through a DVI-attached LCD display, with support up to
2K Full Frame, offering an inexpensive monitoring option, with no need for SDI
hardware.
MULTI-CHANNEL
INGEST
Lightworks is the only NLE available to offer multi-channel ingest, with
support for synchronised capture, making it ideal for advanced 3D Stereoscopic
projects.
dimanche 12 septembre 2010
Par Guillaume le dimanche 12 septembre 2010, 12:05 - Matte Painting
jeudi 27 mai 2010
Par Guillaume le jeudi 27 mai 2010, 17:32 - Nouvelles / News
Industry-Standard Visual Effects Suite Introduces New Levels of Performance and Creativity and CS5 Compatibility At A Special Upgrade Price

CAMBRIDGE, Mass. – May 27, 2010 – GenArts, Inc., the premier provider of specialized visual effects software for the film, television and video industries, announced today the immediate availability of GenArts Sapphire™ 5 for Adobe After Effects. Unveiled in April at NAB 2010, Sapphire 5 raises the bar in visual effects by coupling the creativity, quality and reliability Sapphire is known for with GPU-optimized performance, a range of new effects and transitions, and full CS5 compatibility.
GenArts Sapphire has gained a following among the world’s best visual effects artists as the industry-standard plug-in suite. Used in countless films, television broadcasts and commercials, Sapphire is the essential tool in the professional artist’s toolbox. Now, After Effects artists may take advantage of these key additional benefits:
“While visual effects are certainly essential in today’s film and television industries, artists are constantly challenged to create fresh, compelling content that sets them apart from their competitors -- on budget and on time,” said Steve Bannerman, CMO, GenArts. “With Sapphire 5 in their arsenal, After Effects artists will be able to push the limits of their creativity, generating one-of-a-kind looks without sacrificing deadlines.”
Pricing and Availability
GenArts Sapphire 5 for Adobe After Effects is now available for both Windows
and Mac. (Sapphire 5 AE for the Mac will be fully GPU accelerated at a later
date and will be available to Sapphire 5 AE Mac customers as a free update,
when available.) Floating licenses are priced at
$2,499; node-locked licenses are available for $1,699. Users may upgrade from
either Sapphire version 1 or 2 to Sapphire 5 for the special price of only
$299, and monthly rental licenses are priced at $169. Support for Sapphire
version 1 for After Effects will end effective August 31, 2010.
Since the company's founding in 1996, GenArts software has been utilized in thousands of films, television broadcasts and commercials, including more than 20 Oscar-nominated pieces such as Titanic; I, Robot; Armageddon; Star Wars Episode I, II and III; The Matrix trilogy; The Lord of the Rings trilogy; Pearl Harbor; Spider Man; Pirates of the Caribbean; Harry Potter and the Prisoner of Azkaban; Transformers; The Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Avatar and many more.
vendredi 13 novembre 2009
Par Guillaume le vendredi 13 novembre 2009, 05:35 - Breakdowns
Notre confrère CgSociety.org propose un papier sur le workflow utilisé pour la post-production du film District 9, avec images, textes, et vidéos à l'appui, montrant précisément les passes de rendu utilisées pour atteindre un degré de réalisme avancé.
Extrait en anglais : "Julianna Kolakis first worked on the look development of Christopher and little CJ with James as well as the look dev lead Joe Eveleigh, the lead lighter Robert Bourgeault, and later Anna Ivanova, the second texture artist who came aboard to help with maps for the aliens and other models. The artists all contributed to the character development gathering references and giving artistic feedback on how materials such as the skin, shells, and tentacles should look.
"There were 2026 texture maps for a variety of adult aliens (excluding clothes), and each model had 21 UV maps at 4096 pixels," explains Kolakis. "These maps included colors, bumps, displacements, various specs, wet specs, roughness, masks, multiple subsurface, and reflections for materials such as the shell, skin, eyes, fur, bruising, blood, dirt, dust, war paint, and stickers."

mercredi 28 octobre 2009
Par Guillaume le mercredi 28 octobre 2009, 20:02 - Nouvelles / News
The Embassy team worked on 109 shots for District 9, including the scorpion-like
alien creature scenes and the sequences in which lead
character Wikis is forced to use alien weaponry to blow up various objects.
While all of the sequences required varied cameras
and visual effects to drive home the
authentic feel, the Exo-suit sequences stand out as a distinguishing use of
vfx software to further the
perceived reality of the film.

To start, CG Leads Matt Rouleau, Simon Van de Lagemaat and their team built and animated the Exo-suit in XSI and then rendered it in mental ray. The surfacing and texture painting was done in Zbrush and Modo, then it was composited and GenArts Sapphire plug-ins were added. Stephen Pepper, The Embassy's compositing supervisor for District 9 said details created with GenArts Sapphire were integral to achieving the film's convincing visual effects. Read more
mercredi 21 janvier 2009
Par Guillaume le mercredi 21 janvier 2009, 01:20 - Nouvelles / News
GenArts a acquis les renommés plugins SpeedSix.
GenArts Inc., the leading provider of digital visual effects software for the film, broadcast and video industries, announced today it has signed a definitive agreement to acquire SpeedSix Software Limited. As of today, all SpeedSix employees will join the GenArts team and remain in the UK. In addition, SpeedSix's renowned Monsters and Raptors visual effects will be sold and supported in their current form alongside GenArts Sapphire, creating the industry's most compelling family of state-of-the-art image processing and synthesis effects software.
The acquisition is part of GenArts' aggressive growth strategy fueled by last
year's investment from Insight Venture Partners of New York. CEO Katherine Hays took the reins in June,
2008 and announced her intent to accelerate the
company's growth via acquisitions and strategic
partnerships.
"We're excited to announce the acquisition of SpeedSix as an initial step in
our growth plan," Hays said. "For over 12 years, GenArts has built a reputation
for visual effects that inspire our customers to create the Academy Award-winning magic that has
thrilled and delighted audiences around the world.
We believe that the creativity and passion of our combined company will allow
us to achieve new heights with our technology while leveraging our
complementary businesses to create unequalled value
for our customers in the years to come."
SpeedSix's Monsters and Raptors plug-ins feature powerful tools including
retiming, particle
effects, lens distortion matching,
fire, and organic
fluid backgrounds. Monsters and Raptors have been used throughout the
film and video
industry to create effects for some of the most popular movies, television and
advertising produced in the industry.
Steve Hayes, Director of SpeedSix commented, "We've always admired GenArts and
the outstanding reputation they have built over the last decade. We share their
commitment to deliver the highest quality, most organic and most original
visual effects tools in the world. We're proud to be joining the GenArts family
and look forward to working together to create exciting new products that allow
filmmakers and vídeo artists to explore the limits of their imagination and create the
entertainment experiences that continue to amaze us all."
About GenArts
Founded in 1996 in Cambridge, Mass., GenArts, Inc. is the premier provider of
digital visual effects for the film, broadcast
and video industries. GenArts Sapphire equips
digital artists with a collection of over 200 state-of-the-art image processing
and synthesis effects such as: Glows, EdgeRays, LensFlare, Lightning, FilmEffect,
Warps and Textures. The
effects seamlessly integrate as software plug-ins into leading editing and compositing
systems from Adobe, Apple,
Avid, Autodesk, Assimilate, Digital
Vision, Eyeon, FilmLight, The Foundry,
Quantel and SGO.
Sapphire has become the industry standard for high-end visual effects creation by providing unrivaled
image quality, a unique
organic look, and ease of use. They have been
used extensively in an array of television programs, music videos and feature
films, including Iron Man, Indiana Jones
and the Kingdom of the
Crystal Skull, The Hulk, Spider-Man 1, 2 and 3, The Chronicles of Narnia, The Lord of the Rings
trilogy, Star Wars - Episode I, II
and III, Sin City, The Matrix trilogy, X-Men 1,
2 and 3, Titanic, Lostand CSI.
www.genarts.com.
ZDefocus
de Sapphire:
