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mercredi 25 novembre 2009

10 façons d'optimiser votre tracking

Notre confrère 3D World nous propose un article en anglais sur l'optimisation de vos tracking 3D en 10 sections explicatives:







1. Manual tracks
2. Wireframe display
3. Determining point position in 3D space

4. Automatic tracking
5. Lens distortion
6. Scripting
7. Manually editing the calibration
8. Body tracking

9. Tracking for modelling
10. 3D for 2D


A lire ici >>>

jeudi 22 janvier 2009

Eyeon Fusion tutorial : Fake Ambient Occlusion

Une vidéo en anglais montrant comment recréer de l' ambient occlusion dans Eyeon Fusion.

ambiant occlusion in eyeon fusion

Fichier Quicktime de 40 Mo disponible ici

Eyeon Fusion tutorial : Rain drops on Camera Lens

Un tutorial en anglais montrant comment créer des gouttes de pluie se déposant sur l'objectif d'une caméra, utilisant les plugins compatibles After Effects CC Rain et CC Vector Blur. Ce tutorial utilise le système de particules de Eyeon Fusion pour créer ces gouttes de pluie.

fusion

Tutorial : http://www.cgsutra.com/eyeon_fusion_tutorials/f0006_rain_drops_on_lense/rain_drops_on_lense.php

Eyeon Fusion free tutorial : Blender Fluid Sim as Particles

Un tutorial gratuit de CmiVFX expliquant comment utiliser une fluid simulation de Blender en tant que particules 3D dans Fusion.

Voir le tutorial ici

mercredi 21 janvier 2009

GENARTS ACQUIRES UK's SPEEDSIX TO EXTEND ITS RANGE OF INDUSTRY-LEADING VISUAL EFFECTS SOFTWARE PRODUCTS

GenArts a acquis les renommés plugins SpeedSix.

En anglais / In english :

 GenArts Inc., the leading provider of digital visual effects software for the film, broadcast and video industries, announced today it has signed a definitive agreement to acquire SpeedSix Software Limited. As of today, all SpeedSix employees will join the GenArts team and remain in the UK. In addition, SpeedSix's renowned Monsters and Raptors visual effects will be sold and supported in their current form alongside GenArts Sapphire, creating the industry's most compelling family of state-of-the-art image processing and synthesis effects software.


The acquisition is part of GenArts' aggressive growth strategy fueled by last year's investment from Insight Venture Partners of New York. CEO Katherine Hays took the reins in June, 2008 and announced her intent to accelerate the company's growth via acquisitions and strategic partnerships.


"We're excited to announce the acquisition of SpeedSix as an initial step in our growth plan," Hays said. "For over 12 years, GenArts has built a reputation for visual effects that inspire our customers to create the Academy Award-winning magic that has thrilled and delighted audiences around the world. We believe that the creativity and passion of our combined company will allow us to achieve new heights with our technology while leveraging our complementary businesses to create unequalled value for our customers in the years to come."


SpeedSix's Monsters and Raptors plug-ins feature powerful tools including retiming, particle effects, lens distortion matching, fire, and organic fluid backgrounds. Monsters and Raptors have been used throughout the film and video industry to create effects for some of the most popular movies, television and advertising produced in the industry.


Steve Hayes, Director of SpeedSix commented, "We've always admired GenArts and the outstanding reputation they have built over the last decade. We share their commitment to deliver the highest quality, most organic and most original visual effects tools in the world. We're proud to be joining the GenArts family and look forward to working together to create exciting new products that allow filmmakers and vídeo artists to explore the limits of their imagination and create the entertainment experiences that continue to amaze us all."


About GenArts
Founded in 1996 in Cambridge, Mass., GenArts, Inc. is the premier provider of digital visual effects for the film, broadcast and video industries. GenArts Sapphire equips digital artists with a collection of over 200 state-of-the-art image processing and synthesis effects such as: Glows, EdgeRays, LensFlare, Lightning, FilmEffect, Warps and Textures. The effects seamlessly integrate as software plug-ins into leading editing and compositing systems from Adobe, Apple, Avid, Autodesk, Assimilate, Digital Vision, Eyeon, FilmLight, The Foundry, Quantel and SGO.


Sapphire has become the industry standard for high-end visual effects creation by providing unrivaled image quality, a unique organic look, and ease of use. They have been used extensively in an array of television programs, music videos and feature films, including
Iron Man, Indiana Jones and the Kingdom of the Crystal Skull, The Hulk, Spider-Man 1, 2 and 3, The Chronicles of Narnia, The Lord of the Rings trilogy, Star Wars - Episode I, II and III, Sin City, The Matrix trilogy, X-Men 1, 2 and 3, Titanic, Lostand CSI.   www.genarts.com.

ZDefocus de Sapphire:
genarts sapphire plugins

mercredi 26 novembre 2008

Eyeon Fusion 6 Teaser

Pour rappel, le teaser présentant en anglais les nouvelles fonctionalités de Eyeon Fusion 6 est disponible sous forme de vidéo Quicktime, d'une durée d'environ 30 minutes ici : http://eyeonfusion.vfxpedia.com/videos/Fusion6/teaser_01_fusion6_full.mov

Ce teaser est juste superbe. Je pense que ça donnera à beaucoup l'envie d'essayer Fusion 6...

 

Notes sur les nouveautés :

Stereoscopic Views View stereo pairs in 3D in the views and support for stereo monitors. Fusion’s 3D environment has full support of stereo with eye separation and convergence controls.

3D In Stereo View the 3D environment in stereo.

New 3D System:

Production Quality OpenGL Renderer Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG shaders. Deep Pixel rendering of normals, Texture Co-ordinates, Material ID, Object ID, Diffuse, Specular and Shadows, etc.

3D Environment Tools Environment mapped reflections and refractions. 3D Cube and Sphere mapping.

New 3D Material Tools New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.

New Bump Mapped Materials Bump mapped from height maps. Bump mapped reflections and refractions.

UVW Mapping Set spherical, planar, box, fit, etc, mapping co-ordinates.

Alpha Projections Project alpha and re-light the projection.

3D Blend Modes All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.

Matte Objects Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.

FBX Caching Performance of FBX loading by caching of FBX model data.

FBX Updated Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.

FBX Exporter Exports geometry, lights, camera and animation.

File Browser Includes image previews and metadata, with gamma control for non-linear images.

Toolbars Can contain tools, scripts, macros and settings.

3D Navigation Depth-cued 3D controls. Zoom to selected object, etc.