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lundi 16 janvier 2012

Hereafter Before After breakdown

A look at how some of the visual effects were created for director Clint Eastwood's HEREAFTER

jeudi 4 août 2011

Fonds Verts et 3D de Game Of Throne

Une petite collection de compositing par BlueBolt pour la 1ère saison de la série TV Game Of Thrones (HBO). Cette vidéo montre quelques before/after d'effets dont du chroma keying, matchmoving et matte painting.
Pour ceux qui n'ont pas vu la 1ère saison de Game Of Thrones en entière, faites attention cette vidéo contient des spoilers.

mercredi 2 février 2011

Avatar S3D & Matte Painting using Nuke

Avatar S3D & Matte Painting using Nuke

vendredi 14 janvier 2011

Batelco Infinity Making Of

Un joli making of plein de blue screens et autres breakdowns.

et ci-dessous la vidéo finale:

samedi 3 avril 2010

Demoreel 2010 (preview)

Preview de la demoreel 2010:

vendredi 13 novembre 2009

District 9 - Render Passes

Notre confrère CgSociety.org propose un papier sur le workflow utilisé pour la post-production du film District 9, avec images, textes, et vidéos à l'appui, montrant précisément les passes de rendu utilisées pour atteindre un degré de réalisme avancé.

Extrait en anglais : "Julianna Kolakis first worked on the look development of Christopher and little CJ with James as well as the look dev lead Joe Eveleigh, the lead lighter Robert Bourgeault, and later Anna Ivanova, the second texture artist who came aboard to help with maps for the aliens and other models. The artists all contributed to the character development gathering references and giving artistic feedback on how materials such as the skin, shells, and tentacles should look.

"There were 2026 texture maps for a variety of adult aliens (excluding clothes), and each model had 21 UV maps at 4096 pixels," explains Kolakis. "These maps included colors, bumps, displacements, various specs, wet specs, roughness, masks, multiple subsurface, and reflections for materials such as the shell, skin, eyes, fur, bruising, blood, dirt, dust, war paint, and stickers."

Lire l'article ici

mercredi 14 octobre 2009

Zombieland breakdowns

Quelques breakdowns des travaux de compositing réalisés par CIS Vancouver sont présentés en grand nombre sur Animation World Network.

"After working on Rome environments for Angels & Demons CIS Vancouver did nearly 110 shots for the wild and gory Zombieland (directed by Ruben Fleischer), including a "seat belt" lesson and the opening 90-second shot in semi-deserted Washington, D.C., which is all CG. Mark Breakspear, CIS' visual effects supervisor, tells all."

Bill Desowitz: So, what was it like working on a zombie movie?

Mark Breakspear: Well, it was a lot of fun. Like any small budget show, they still have the same big ideas as big budget shows. We started talking to Paul Linden, the overall visual effects supervisor, about the kind of work that they had and at the time it was some driving composites, but then the movie developed, as we knew it would, and suddenly there were a bunch of CG shots that they wanted: some environments and this great shot.

Lire plus ici

Additional "seat belt" sequence. © 2009 Columbia Pictures Industries, Inc. all rights reserved. Images courtesy of CIS Vancouver

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