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mardi 17 septembre 2013

TUTORIEL: Le tutoriel de CGTEACH.NET Vray Zdepth to Fusion anaglyphe est gratuit

Avec le code ZDEPTHFUSIONFORFREE a entrer lors de votre commande, vous recevrez le lien pour télécharger le tutoriel "Vray Zdepth to Fusion anaglyphe" du site CGTEACH.NET !

Ca se passe ici : http://cgteach.net/shop/article_S3D001/3ds-Max-Vray-Zdepth-vers-Fusion-Anaglyphe.html

Extrait du tutoriel :

Tutoriel Vray Zdepth to Fusion anaglyphe from onickz on Vimeo.

dimanche 27 février 2011

Tutorial : ZDepth (Vray) vers Eyeon Fusion pour recréer du relief en anaglyphe

Un nouveau tutorial de CGTEACH.NET est disponible à cette page : http://cgteach.net/shop/catalog/browse?shop_param=

Un tutoriel de 7 minutes en français expliquant comment utiliser seulement deux passes de rendus issus de Vray pour 3ds Max afin de créer un effet de relief stéréoscopique en utilisant les outils anaglyphe dans Eyeon Fusion.

L'intérêt de ce tutoriel est de montrer la possibilité de recréer du relief à partir de seulement deux couches : diffuse et zdepth. Pratique pour des anciens projets dont vous avez gardé certaines couches de rendu sans avoir accès aux sources 3D, afin de les convertir en relief quel que soit le mode.

samedi 2 octobre 2010

KM3D-1


"Created by AnOther Magazine with artist and filmmaker Baillie Walsh, KM3D-1 stars Kate Moss. The work continues Moss and Walsh's journey into experimental, multi-dimensional image-making, first seen in their legendary holographic film for Alexander McQueen's autumn/winter 2006 show.

With a performance that recalls the fantastical cinema of Ray Harryhausen, James Bidgood and Kenneth Anger, KM3D-1 places at its centre one of the most iconic female figures of the modern age. Suspended in time and space, Kate is caught inexorably in the parallax gap; a butterfly in a spider's web.

Captured at 1,000 frames per second – a speed so slow that movement is almost imperceptible – the beauty of Kate's face appears frozen, transforming her into an impenetrable deity. She is a figure of contemporary fantasy, shattering her own self-image.

Made with state-of-the-art Phantom cameras, specially built for the project to create extreme slow motion and a dramatic 3D effect, KM3D-1 reflects AnOther Magazine's raison d'etre: to champion creatives pushing the limits of what seems possible."

vendredi 4 juin 2010

Anaglyhe 3d sphere test

mardi 26 janvier 2010

S3D: Animation d'information sur le relief

jeudi 7 janvier 2010

Deux bonnes nouvelles pour 2010 !

Tout d'abord, recevez tous mes voeux pour 2010 ! Une année du tigre bien boostée, pleine de projets 2D / 3D / Stereo pour vous.

Première nouvelle que je viens d'apprendre de The Foundry, Nuke 6 sortirait à la fin du mois de Janvier ! L'attente va être difficile... Nouveautés, optimisations, ca sent le cadeau de rentrée !
Plus d'infos : http://www.thefoundry.co.uk/


Nuke 6.0 and NukeX 6.0

Nuke 6.0 is currently scheduled for release in January 2010.

Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.

In addition, The Foundry’s highly acclaimed Keylight keyer will be a standard feature included with Nuke 6.0.

Simultaneously, The Foundry plan to launch NukeX 6.0.

NukeX 6.0 has all of the tools and features of Nuke 6.0, but also aims to bring additional, powerful, technologies within the reach of visual effects artists.

Many of these tools and technologies are expensive to purchase and maintain, but would make a considerable difference to the overall speed, efficiency and quality of work produced by artists if they had access to them.

This first release includes a fully integrated 3D camera tracker. You can do your own camera solves, create 3D geometry and position objects and cards at the right place in the scene whenever you need to.

Lens distortion tools are another example of the advanced technology we are adding to NukeX 6.0 giving you multiple ways to analyse image sequences and lens grids resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.

NukeX will also incorporate FurnaceCore - 12 of The Foundry’s best Furnace tools including Kronos, the optical flow re-timer, grain and de-grain tools, rig-removal and more.

There are many more advances planned for NukeX. Watch this space…

How much will NukeX be?

NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA.

Nuke will remain priced at $3,500/£2,300 with annual maintenance at $1,000/£650.

So what of Nuke?

Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and production needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work.

Will scripts from NukeX be compatible with Nuke?

Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

If you have any further questions, please email sales@thefoundry.co.uk.


Deuxième bonne nouvelle, le site anaglyphe.fr propose aux 50 premières candidatures une paire de lunettes gratuite. Envoyez comme mentionné GIMME GLASS à :
contact @ anaglyphe .fr
avec vos coordonnées et vous recevrez peut-être une paire de lunettes anaglyphe red/cyan en carton blanc, munis de filtres de très haute qualité !

Plus d'infos : www.anaglyphe.fr