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Nuke 6.0 and NukeX 6.0
Nuke 6.0 is currently
scheduled for release in January 2010.
Nuke 6.0 incorporates a completely new shape rotoscope and paint
toolset based on a rewritten core curve library and new RotoPaint
node. This release introduces a flexible, non-destructive, layer based paint hierarchy
integrated with Nuke’s animation and tracking capabilities and supporting
per-object attributes such as blending modes and motion blur.
In addition, The Foundry’s highly acclaimed Keylight keyer
will be a standard feature included with Nuke 6.0.
Simultaneously, The Foundry plan to launch NukeX 6.0.
NukeX 6.0 has all of the tools and features of Nuke 6.0,
but also aims to bring additional, powerful, technologies within the reach of
visual effects artists.
Many of these tools and technologies are expensive to purchase and maintain,
but would make a considerable difference to the overall speed, efficiency and
quality of work produced by artists if they had access to them.
This first release includes a fully integrated 3D camera tracker. You can do
your own camera solves, create 3D geometry and position objects and cards at
the right place in the scene whenever you need to.
Lens distortion tools are another example of the advanced
technology we are adding to NukeX 6.0 giving you multiple ways to analyse image
sequences and lens grids resulting in a lens model and the ability to warp and
un-warp in order to compensate for lens
NukeX will also incorporate FurnaceCore - 12 of The
Foundry’s best Furnace tools including Kronos, the
optical flow re-timer, grain and de-grain tools, rig-removal
There are many more advances planned for NukeX. Watch this space…
How much will NukeX be?
NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA.
Nuke will remain priced at $3,500/£2,300 with annual maintenance at
So what of Nuke?
Offering VFX users two different Nuke products enables facilities of all sizes
to implement a Nuke solution to fit a range of artist and production needs.
Nuke continues to be an evolving, flexible solution ideal for a multitude of
VFX tasks, while NukeX brings previously unaccessible tools and workflow
options to compositing artists, saving time and
increasing the quality of their work.
Will scripts from NukeX be compatible with Nuke?
Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing
and rendering nodes created using the extended NukeX toolset.
If you have any further questions, please email email@example.com.