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vendredi 11 novembre 2011

Eyeon Fusion 6.3 disponible

Eyeon Fusion 6.3 disponible. Une vidéo montre ses nouvelles fonctionnalités :

Informations et téléchargement de Fusion 6.3 ici Press release en anglais : eyeon Speaks Deep Volumes with Fusion 6.3 Toronto, Canada: November 8, 2011… eyeon Software, a forerunner of visual effects software development, today announced the official shipping release of Fusion 6.3. Fusion's GPU-accelerated architecture and OpenCL supercomputing, as exemplified by the deep image volume technology, offers state-of-the-art VFX software advancements with this latest edition. Volumetric Lighting One of the most requested features within the Volume Fog Tool has been volumetric lighting. Adjusting 3D scenes within Fusion’s real time deep volume system and integrating the volumes directly into images with the World Position Pass tool provide an unsurpassed methodology for controlling light samples, scattering, asymmetry, and density. These volumes can be generated inside Fusion or imported via EXR. "Marvelous! Thanks guys!" ~ Pieter Van Houte, Director, Steak Under Water Color Science Advances in color handling and new color tools in version 6.3 make color matching, profiling, and working with diverse cameras and Digital Intermediate systems seamless. • THX® advances support for Fusion in their latest release of Cinespace™. • Fusion adds Academy Color Encoding Specification (ACES) linear color space to its color pipeline. • New automated color correction reversing and color grading capabilities. • Versatile 3D LUT creation, analysis, and design tools. “In reality, the whole feature set comes with a lot of new improvements that will impact us on a daily basis. Every time we get new release notes I get a nice warm feeling inside.” ~ Chad Capeland, Director R&D, Anatomical Travelogue LLC Primatte 5 Primatte 5 provides vastly improved auto compute and background color selection, background lighting adjustment, and hybrid rendering. Lens Distortion with the importing of data and a number of various lens models, the Lens Distort tool implements the 3D equalizer lens distortion model to invert or undistort an image. The data can then be imported into Fusion for the most accurate results. AJA Kona Support AJA Kona 3G playback support, including 4k and 48fps playback. “Awesome. Thanks for the hard work!” ~ Stefan Ihringer, Freelance Compositing Artist eyeon has pushed the development of Fusion 6.3 to possess an authentic 3D environment with camera/lighting support for leading 3D packages and one of the most powerful and intuitive 3D particle systems on the market. With hardware-accelerated 3D capabilities, you can now migrate from pre-vis to finals within the same application. eyeon's Fusion is a true synergy of 2D and 3D tools for precise compositing.

vendredi 7 janvier 2011

Digital Domain demoreel

mardi 4 janvier 2011

KATANA - 3D scene assembly, lighting and look development

London, January 4th, 2011 – Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today provided an insight into its plans for KATANA.

KATANA is an environment for preparing 3D assets for rendering. It allows artists to define and control look and lighting whilst maintaining performance with very large datasets. KATANA operates non-destructively using a rule-based approach, allowing modeling, look development, animation and lighting teams to work in parallel.

Originally developed in house at Sony Pictures Imageworks to handle increasingly complex workflows on productions such as Spider-Man and Superman Returns, the commercial development of KATANA was taken on by The Foundry in November 2009 as part of a unique collaboration between the two companies.

The Foundry's engineering effort, in consultation with a broad range of users, is ensuring KATANA becomes a flexible product that can ultimately integrate with any pipeline and any renderer in any facility.
These consultations have now developed into much more in-depth collaborations with a number of key sites including MPC and Digital Domain who are now using KATANA in alpha.

“Since Inception KATANA has been one of the pillars of the production pipeline here at Imageworks and continues to prove itself on such rigorous productions as G-Force, Watchmen, Alice in Wonderland and animated features such as Monster House, Surf’s Up, Cloudy With A Chance of Meatballs and The Smurfs."



“We are excited to see KATANA cutting its teeth outside the halls of Imageworks and becoming available for artists and facilities everywhere.  The Foundry is a tremendous partner and by broadening the adoption of KATANA and product support, a new generation of artists and productions can benefit from this innovative production-proven technology.”
Rob Bredow, Chief Technology Officer, Sony Pictures Imageworks

"Many brilliant technical innovations come out of production, but historically those breakthroughs remain only within the production company.  The Foundry works with digital studios to make those innovations widespread, which benefits the entire industry.  I look for KATANA to have a similar impact on the industry that Nuke has achieved."
Cliff Plumer, Chief Executive Officer, Digital Domain.

"Like most large VFX studios, we maintain a complex suite of proprietary software to enable us to render ever increasing complexity, quantity and visual quality. We are excited about KATANA's potential to offer a solid, flexible, off-the-shelf foundation that we can build upon so that we can focus more of our efforts on what we do best, pushing the boundaries of CG, trusting The Foundry to do what they do best, delivering high quality, scalable software."
Davie Johnston, Director of Technology, MPC

As the first commercial dedicated scene development tool, KATANA will enable facilities large and small to build highly scalable lighting pipelines without a large internal engineering effort.

KATANA is scheduled for commercial release in 2011.

mercredi 10 novembre 2010

Trapcode Particular pour Nuke

La société Red Giant vient de rendre disponible le fameux plugin Particular, cette fois pour The Foundry Nuke, après le grand succès du plugin sur After Effects.

"Particular for Nuke will move you immediately into a powerful and creative workflow. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Its realistic natural effects have long solved common visual effects challenges, like photo-realistic rain, snow, clouds, smoke trails and sparks.

Steve Wright, master trainer for Nuke and VFX compositing, comments, "At last, Red Giant has closed the particle system gap for NUKE by introducing Trapcode Particular for NUKE. After years as the definitive particle system for Adobe After Effects, a 64-bit version has been ported to NUKE to add photorealistic particle effects to NUKE's palette. Particular for NUKE is an absolutely essential addition to any serious visual effects studio.""

Regardez le tutorial expliquant l'utilisation de Particular au sein de Nuke ici

Et profitez d'informations supplémentaires (news, achat, téléchargement de version de démo) ici
Particular est disponible pour $699

mardi 26 janvier 2010

Nuke 6 & NukeX 6 disponibles



Nuke 6 et NukeX 6 sont disponibles en téléchargement, pour Linux 32bit ou 64bit, Mac 32bit, Windows 32bit ou 64bit.
Sans licence, Nuke fonctionnera en mode PLE pour votre apprentissage.

Pour télécharger Nuke 6, cliquez-ici


La documentation complète au format PDF est accessible à ce lien, et les raisons de The Foundry de passer de Nuke6 à NukeX sont lisibles ici.




What's new in Nuke 6.0?

Nuke 6.0v1 introduces a new RotoPaint node providing rewritten and additional new tools for creating and animating detailed roto shapes, paint and clone strokes, integrated together in a non-destructive layer-based hierarchy.

Keylight, the industry-proven blue/green screen keyer, now ships with Nuke 6.0v1 at no extra charge.

What is NukeX?

NukeX 6.0 extends the range of tools usually found in the compositing environment adding an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore – The Foundry’s reengineered set of Furnace plug-ins - and a DepthGenerator plug-in. Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously inaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.