Penchez-vous sur Katana de The Foundry, dont ILM a acheté une licence récemment. Un outil 2D/3D de compositing, lightning et rendering qui semble puissant. A suivre de prêt !
Tag - The Foundry
vendredi 28 octobre 2011
The Foundry Katana 1.0 !!
Par Guillaume le vendredi 28 octobre 2011, 01:15 - The Foundry Katana
mardi 24 mai 2011
The Foundry importe la technologie de compositing de Weta Digital dans Nuke
Par Guillaume le mardi 24 mai 2011, 13:40 - The Foundry Nuke
Londres, Royaume-Uni. 24 Mai 2011:
Dans le prolongement de la collaboration avec
The Foundry et Weta Digital, les deux sociétés ont conclu un nouvel accord pour
porter à la technologie NUKE deep
compositing développé par Weta Digital, pendant leur travail sur
Avatar.
Le deep compositing permet aux
artistes travaillant avec du CGI pour le traitement et l'opacité composite
'images en profondeur' ou sur des projets contenant de multiples échantillons
de couleur par pixel à différentes profondeurs. En plus de permettre de nouvelles possibilités créatives dans la
composition, tels que les effets volumétriques, la technique conduit à des
images de meilleure qualité lors de l'intégration et éléments de finition de
CGI rendus. En outre, en augmentant la quantité
de données utiles disponibles dans la composition, la boîte à outils offre une
plus grande efficacité en réduisant la quantité de nouveau rendu généralement
requis par les CGI. Par exemple, la production
de mattes d'exclusion pour les objets ou caractères CGI peut ensuite être
réalisée au sein de NUKE. Ces économies
peuvent s'élever à des centaines d'heures sur des projets à grande échelle qui
occupent une place importante actifs de CGI.
NUKE 6.3, devrait sortir en Juin, sera en
charge des données de profondeur dans le nœud graphique, et contiennent une
série de nodes «deep compositing« . Les NDK de
NUKE fourniront également une API commune pour les studios, afin d'écrire
et d'échanger de nouveaux outils pour traiter les deep images.
Bill Collis, chef de la direction, The
Foundry a commenté, "Le deep compositing permet de nouveaux effets tout en
réalisant des économies de temps considérable de la production.
Weta Digital ont veillé à ce que les outils que
nous fournissons aux artistes au sein de NUKE soient soigneusement testés au
combat et prêts à affronter la production. L'annonce en outre d'un format OpenEXR pour
appuyer les données en profondeur cette semaine est également soutenu par NUKE
permettant une meilleure collaboration. "
NUKE 6.3 est prévu pour Juin.
lundi 4 avril 2011
The Foundry au NAB 2011
Par Guillaume le lundi 4 avril 2011, 20:32 - Nouvelles / News
The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles fonctionnalités du prochain Storm, Mari 1.3, Nuke & NukeX 6.3 (nouvelles splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio scratch track, deep 3d compositing ...), et une preview de Katana.
Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.
mercredi 2 février 2011
Avatar S3D & Matte Painting using Nuke
Par Guillaume le mercredi 2 février 2011, 09:12 - The Foundry Nuke
mardi 4 janvier 2011
KATANA - 3D scene assembly, lighting and look development
Par Guillaume le mardi 4 janvier 2011, 21:36 - The Foundry Katana
London, January 4th, 2011 – Leading visual effects software
developer, The Foundry (www.thefoundry.co.uk), today provided an
insight into its plans for KATANA.
KATANA is an environment for preparing 3D assets for
rendering. It allows artists to define and control
look and lighting whilst maintaining performance
with very large datasets. KATANA operates non-destructively using a rule-based
approach, allowing modeling, look development,
animation and lighting
teams to work in parallel.
Originally developed in house at Sony Pictures Imageworks to handle
increasingly complex workflows on productions such as Spider-Man and Superman
Returns, the commercial development of KATANA was taken on by The Foundry in November 2009 as part of a unique
collaboration between the two companies.
The Foundry's engineering effort, in consultation with a broad range of users,
is ensuring KATANA becomes a flexible product that can ultimately integrate
with any pipeline and any renderer in any facility.
These consultations have now developed into much more in-depth collaborations
with a number of key sites including MPC and Digital Domain who are now using KATANA in
alpha.
“Since Inception KATANA has been one of the
pillars of the production pipeline here at Imageworks and continues to prove
itself on such rigorous productions as G-Force, Watchmen, Alice in
Wonderland and animated features such as Monster House, Surf’s Up, Cloudy
With A Chance of Meatballs and The Smurfs."

“We are excited to see KATANA cutting its teeth outside the halls of Imageworks
and becoming available for artists and facilities everywhere. The Foundry
is a tremendous partner and by broadening the adoption of KATANA and product
support, a new generation of artists and productions can benefit from this
innovative production-proven technology.”
Rob Bredow, Chief Technology Officer, Sony
Pictures Imageworks
"Many brilliant technical innovations come out of production, but historically
those breakthroughs remain only within the production company. The
Foundry works with digital studios to make those innovations widespread, which
benefits the entire industry. I look for KATANA to have a similar impact
on the industry that Nuke has achieved."
Cliff Plumer, Chief Executive Officer,
Digital Domain.
"Like most large VFX studios, we maintain a complex
suite of proprietary software to enable us to render ever increasing
complexity, quantity and visual quality. We are excited about KATANA's
potential to offer a solid, flexible, off-the-shelf foundation that we can
build upon so that we can focus more of our efforts on what we do best, pushing
the boundaries of CG, trusting The Foundry to do what they do best, delivering
high quality, scalable software."
Davie Johnston, Director of Technology,
MPC
As the first commercial dedicated scene development tool, KATANA will enable
facilities large and small to build highly scalable lighting pipelines without
a large internal engineering effort.
KATANA is scheduled for commercial release in 2011.
mercredi 1 décembre 2010
The Foundry launches open Beta for STORM
Par Guillaume le mercredi 1 décembre 2010, 13:44 - Logiciels
STORM addresses the growing complexity of shooting digital, performing a variety of core tasks on and near-set and bringing camera and post production closer together.
Quick and easy to operate, STORM can rapidly navigate and playback footage allowing producers, directors and editors to view takes in high resolution without interruption or delay. Anyone who has done basic colour correction and editing will feel comfortable sitting with STORM and cutting together a rough edit or exploring a ‘look’ interactively with the cinematographer. Supporting the digital technician, STORM provides simple and intuitive metadata tagging and timeline re-conforming to ensure the exchange with editorial and post production is sped up significantly.
The Foundry is making this public beta widely available in response to the huge amount of interest shown in STORM since it was first shown at IBC this year. “STORM has been developed in very close collaboration with users, and the open beta is a chance to gain wider feedback - ensure that STORM lives up to expectations and continues to develop to meet the growing needs of the digital camera community. The Foundry looks forward to seeing the STORM platform grow to deliver new and exciting things in the future .” said Richard Shackleton, Head of Product Development at The Foundry.
The STORM beta can be downloaded from http://www.thefoundry.co.uk/storm and is FREE to use until the 1st March 2011. It requires a MacBook Pro, Mac Pro or iMac with at least 2GB RAM running OSX 10.6.4 or later. STORM is optimised for RED R3D footage and will use a RED ROCKET card if one is installed.
Ted Schilowitz, Leader of the Rebellion at RED, adds:
“Having seen STORM in detail, I’d describe it as REDCine-X on steroids. Well worth the time to investigate it's capabilities if you are involved in post production, working with RED footage. The Foundry have looked at RED workflow in great detail and taken logical integration with RED to a very evolved state. We’re very excited that those shooting and posting RED all over the world will soon have access to this software.”
More information about STORM including case studies and introductory videos can be found on our website http://www.thefoundry.co.uk/storm.
mercredi 10 novembre 2010
Trapcode Particular pour Nuke
Par Guillaume le mercredi 10 novembre 2010, 18:55 - The Foundry Nuke
La société Red Giant vient de rendre disponible le fameux plugin Particular, cette fois pour The Foundry Nuke, après le grand succès du plugin sur After Effects.

"Particular for Nuke will move you immediately into a powerful and creative
workflow. Particular is used widely in motion pictures such as Spider Man 3, Terminator:
Salvation and Angels & Demons and in TV shows like
Lost. Its realistic natural effects have long solved common visual effects challenges, like photo-realistic
rain, snow, clouds, smoke trails and sparks.
Steve Wright, master trainer for Nuke and VFX compositing, comments, "At last, Red Giant has closed the particle system gap for NUKE by
introducing Trapcode Particular for NUKE. After
years as the definitive particle system for Adobe After Effects, a 64-bit
version has been ported to NUKE to add photorealistic particle effects to NUKE's palette. Particular for NUKE
is an absolutely essential addition to any serious visual effects studio.""

Regardez le tutorial expliquant l'utilisation de Particular au sein de Nuke ici
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