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vendredi 28 octobre 2011

The Foundry Katana 1.0 !!

Penchez-vous sur Katana de The Foundry, dont ILM a acheté une licence récemment. Un outil 2D/3D de compositing, lightning et rendering qui semble puissant. A suivre de prêt !

mardi 24 mai 2011

The Foundry importe la technologie de compositing de Weta Digital dans Nuke

Londres, Royaume-Uni. 24 Mai 2011: Dans le prolongement de la collaboration avec The Foundry et Weta Digital, les deux sociétés ont conclu un nouvel accord pour porter à la technologie NUKE deep compositing développé par Weta Digital, pendant leur travail sur Avatar.
 
Le deep compositing permet aux artistes travaillant avec du CGI pour le traitement et l'opacité composite 'images en profondeur' ou sur des projets contenant de multiples échantillons de couleur par pixel à différentes profondeurs. En plus de permettre de nouvelles possibilités créatives dans la composition, tels que les effets volumétriques, la technique conduit à des images de meilleure qualité lors de l'intégration et éléments de finition de CGI rendus. En outre, en augmentant la quantité de données utiles disponibles dans la composition, la boîte à outils offre une plus grande efficacité en réduisant la quantité de nouveau rendu généralement requis par les CGI. Par exemple, la production de mattes d'exclusion pour les objets ou caractères CGI peut ensuite être réalisée au sein de  NUKE. Ces économies peuvent s'élever à des centaines d'heures sur des projets à grande échelle qui occupent une place importante actifs de CGI.


NUKE 6.3, devrait sortir en Juin, sera en charge des données de profondeur dans le nœud graphique, et contiennent une série de nodes «deep compositing« . Les NDK de NUKE fourniront également une API commune pour les studios, afin  d'écrire et d'échanger de nouveaux outils pour traiter les deep images.
 

Bill Collis, chef de la direction, The Foundry a commenté, "Le deep compositing permet de nouveaux effets tout en réalisant des économies de temps considérable de la production. Weta Digital ont  veillé à ce que les outils que nous fournissons aux artistes au sein de NUKE soient soigneusement testés au combat et prêts à affronter la production. L'annonce en outre d'un format OpenEXR pour appuyer les données en profondeur cette semaine est également soutenu par NUKE permettant une meilleure collaboration. "
 

NUKE 6.3 est prévu pour Juin.

lundi 4 avril 2011

The Foundry au NAB 2011

The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles fonctionnalités du prochain Storm, Mari 1.3, Nuke & NukeX 6.3 (nouvelles splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio scratch track, deep 3d compositing ...), et une preview de Katana.


Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.

mercredi 2 février 2011

Avatar S3D & Matte Painting using Nuke

Avatar S3D & Matte Painting using Nuke

mardi 4 janvier 2011

KATANA - 3D scene assembly, lighting and look development

London, January 4th, 2011 – Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today provided an insight into its plans for KATANA.

KATANA is an environment for preparing 3D assets for rendering. It allows artists to define and control look and lighting whilst maintaining performance with very large datasets. KATANA operates non-destructively using a rule-based approach, allowing modeling, look development, animation and lighting teams to work in parallel.

Originally developed in house at Sony Pictures Imageworks to handle increasingly complex workflows on productions such as Spider-Man and Superman Returns, the commercial development of KATANA was taken on by The Foundry in November 2009 as part of a unique collaboration between the two companies.

The Foundry's engineering effort, in consultation with a broad range of users, is ensuring KATANA becomes a flexible product that can ultimately integrate with any pipeline and any renderer in any facility.
These consultations have now developed into much more in-depth collaborations with a number of key sites including MPC and Digital Domain who are now using KATANA in alpha.

“Since Inception KATANA has been one of the pillars of the production pipeline here at Imageworks and continues to prove itself on such rigorous productions as G-Force, Watchmen, Alice in Wonderland and animated features such as Monster House, Surf’s Up, Cloudy With A Chance of Meatballs and The Smurfs."



“We are excited to see KATANA cutting its teeth outside the halls of Imageworks and becoming available for artists and facilities everywhere.  The Foundry is a tremendous partner and by broadening the adoption of KATANA and product support, a new generation of artists and productions can benefit from this innovative production-proven technology.”
Rob Bredow, Chief Technology Officer, Sony Pictures Imageworks

"Many brilliant technical innovations come out of production, but historically those breakthroughs remain only within the production company.  The Foundry works with digital studios to make those innovations widespread, which benefits the entire industry.  I look for KATANA to have a similar impact on the industry that Nuke has achieved."
Cliff Plumer, Chief Executive Officer, Digital Domain.

"Like most large VFX studios, we maintain a complex suite of proprietary software to enable us to render ever increasing complexity, quantity and visual quality. We are excited about KATANA's potential to offer a solid, flexible, off-the-shelf foundation that we can build upon so that we can focus more of our efforts on what we do best, pushing the boundaries of CG, trusting The Foundry to do what they do best, delivering high quality, scalable software."
Davie Johnston, Director of Technology, MPC

As the first commercial dedicated scene development tool, KATANA will enable facilities large and small to build highly scalable lighting pipelines without a large internal engineering effort.

KATANA is scheduled for commercial release in 2011.

mercredi 1 décembre 2010

The Foundry launches open Beta for STORM

London, UK. December 2010. Leading visual effects software company, The Foundry, today launched an open beta of their brand new digital cinema camera workflow product, STORM.

 
the foundry storm


STORM addresses the growing complexity of shooting digital, performing a variety of core tasks on and near-set and bringing camera and post production closer together.

 

Quick and easy to operate, STORM can rapidly navigate and playback footage allowing producers, directors and editors to view takes in high resolution without interruption or delay.  Anyone who has done basic colour correction and editing will feel comfortable sitting with STORM and cutting together a rough edit or exploring a ‘look’ interactively with the cinematographer. Supporting the digital technician, STORM provides simple and intuitive metadata tagging and timeline re-conforming to ensure the exchange with editorial and post production is sped up significantly.

 

The Foundry is making this public beta widely available in response to the huge amount of interest shown in STORM since it was first shown at IBC this year. “STORM has been developed in very close collaboration with users, and the open beta is a chance to gain wider feedback - ensure that STORM lives up to expectations and continues to develop to meet the growing needs of the digital camera community.  The Foundry looks forward to seeing the STORM platform grow to deliver new and exciting things in the future .”  said Richard Shackleton, Head of Product Development at The Foundry.


 

The STORM beta can be downloaded from http://www.thefoundry.co.uk/storm and is FREE to use until the 1st March 2011. It requires a MacBook Pro, Mac Pro or iMac with at least 2GB RAM running OSX 10.6.4 or later. STORM is optimised for RED R3D footage and will use a RED ROCKET card if one is installed.

 

Ted Schilowitz, Leader of the Rebellion at RED, adds:

“Having seen STORM in detail, I’d describe it as REDCine-X on steroids.  Well worth the time to investigate it's capabilities if you are involved in post production, working with RED footage.  The Foundry have looked at RED workflow in great detail and taken logical integration with RED to a very evolved state.  We’re very excited that those shooting and posting RED all over the world will soon have access to this software.”

 

More information about STORM including case studies and introductory videos can be found on our website http://www.thefoundry.co.uk/storm.

mercredi 10 novembre 2010

Trapcode Particular pour Nuke

La société Red Giant vient de rendre disponible le fameux plugin Particular, cette fois pour The Foundry Nuke, après le grand succès du plugin sur After Effects.

"Particular for Nuke will move you immediately into a powerful and creative workflow. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Its realistic natural effects have long solved common visual effects challenges, like photo-realistic rain, snow, clouds, smoke trails and sparks.

Steve Wright, master trainer for Nuke and VFX compositing, comments, "At last, Red Giant has closed the particle system gap for NUKE by introducing Trapcode Particular for NUKE. After years as the definitive particle system for Adobe After Effects, a 64-bit version has been ported to NUKE to add photorealistic particle effects to NUKE's palette. Particular for NUKE is an absolutely essential addition to any serious visual effects studio.""

Regardez le tutorial expliquant l'utilisation de Particular au sein de Nuke ici

Et profitez d'informations supplémentaires (news, achat, téléchargement de version de démo) ici
Particular est disponible pour $699

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