jeudi 29 novembre 2012
The highly anticipated release of NUKE 7.0 is packed with a wide range of new features and substantial improvements. The updated version is available to purchase now. Based on feedback from NUKE’s wide user base, this version of NUKE is faster and more user-optimised than ever before.
As well as some very exciting new additions, the focus of this release has been to really increase performance as well as adding support for Alembic and OpenEXR 2.0 Deep Data.
NUKE 7.0 introduces RAM cache, a sought after feature that will give users real- time playback. Also debuting in this major release are a variety of GPU accelerated nodes for NUKEX including MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. This is a fundamental change
that will allow users to utilise the power of their GPUs to speed up interactive image processing times. When the GPU is available NUKEX will now take full advantage of that power. If however it’s unavailable, the software simply reverts back to the CPU without any need to adjust settings.
Jon Wadelton, NUKE Product Manager at The Foundry comments:
“7.0 is literally our biggest ever update to NUKE and one that’s going to please a lot of industry people. Core tools have been improved, brand new functionality has been added and NUKE is now faster than ever. We’ve taken all the things that people love about NUKE and supercharged them. ”
Robert Nederhorst, VFX Supervisor, Svengali Visual Effects :
“The NUKE team has put a lot of soul into this release. It's chocked so full of goodness that you want to have it sold at a donut shop. With full-on RAM caching, Alembic support, a completely revamped tracking system, and a whole new modeling toolset you'd figure that the team would be tired. Not true.
They have added so much more on top of this, while striving to reduce RAM issues, crashing, and much more. I think someone is putting some special sauce in the water there in London.”
BLURRING THE LINE BETWEEN 2D AND 3D
NUKE 7.0 also brings with it a number of options that allow artists to do more within NUKE. Users are now able to perform lighting tasks in a comp using the ReLight node and even model using NUKEX’s new ModelBuilder. Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.
The roto tools in NUKE have also been entirely redefined to enhance performance and improve stereo support, giving artists more control than ever before. Support for new camera raw formats has been added including Alexa ARRIRAW and the latest R3D SDK. NUKE 7.0 includes Primatte 5 and a brand new 2D tracker with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.
NUKE AND NUKEX DEFINED
NUKEX features the core NUKE toolset complimented with a range of exclusive cutting edge tools. Additional NUKEX features include GPU accelerated nodes, 3D camera tracker, modelling and point cloud generation as well as the FURNACECORE plug-in set.
POWER & PERFORMANCE
VFX TOOL IMPROVEMENTS
DEPTH GENERATOR & PARTICLES
Informations supplémentaires et lien de téléchargement à ce lien
vendredi 7 septembre 2012
The Foundry annonce la sortie de NUKE 7.0 incorporant entre autres :
Noeuds accélérés par le GPU comme les fréquemment utilisés MotionBlur, Kronos, Denoise, VectorGenerator, Convolve et ZDefocus.
Pour la partie 3D le ReLight et ModelBuilder pourront nous être utilises dans la version NUKEX.
Support de formats RAW pour la Alexa ARRIRAW et le dernier SDK R3D.
Un nouveau 2D tracker
SplineWarp & Dopesheet ont été revus
Disponible bientôt pour Windows et OSX.
mardi 13 mars 2012
Grâce au format XML, le logiciel ClipExporter permet aux utilisateurs Final Cut Pro X d'exporter rapidement des plans à traiter dans The Foundry Nuke ou dans le logiciel de matchmoving Syntheyes.
Lisez l'article détaillé de notre confrère Erwan à ce sujet : http://yakyakyak.fr/?p=9238
vendredi 28 octobre 2011
Penchez-vous sur Katana de The Foundry, dont ILM a acheté une licence récemment. Un outil 2D/3D de compositing, lightning et rendering qui semble puissant. A suivre de prêt !
mardi 24 mai 2011
Londres, Royaume-Uni. 24 Mai 2011:
Dans le prolongement de la collaboration avec
The Foundry et Weta Digital, les deux sociétés ont conclu un nouvel accord pour
porter à la technologie NUKE deep
compositing développé par Weta Digital, pendant leur travail sur
Le deep compositing permet aux artistes travaillant avec du CGI pour le traitement et l'opacité composite 'images en profondeur' ou sur des projets contenant de multiples échantillons de couleur par pixel à différentes profondeurs. En plus de permettre de nouvelles possibilités créatives dans la composition, tels que les effets volumétriques, la technique conduit à des images de meilleure qualité lors de l'intégration et éléments de finition de CGI rendus. En outre, en augmentant la quantité de données utiles disponibles dans la composition, la boîte à outils offre une plus grande efficacité en réduisant la quantité de nouveau rendu généralement requis par les CGI. Par exemple, la production de mattes d'exclusion pour les objets ou caractères CGI peut ensuite être réalisée au sein de NUKE. Ces économies peuvent s'élever à des centaines d'heures sur des projets à grande échelle qui occupent une place importante actifs de CGI.
NUKE 6.3, devrait sortir en Juin, sera en charge des données de profondeur dans le nœud graphique, et contiennent une série de nodes «deep compositing« . Les NDK de NUKE fourniront également une API commune pour les studios, afin d'écrire et d'échanger de nouveaux outils pour traiter les deep images.
Bill Collis, chef de la direction, The Foundry a commenté, "Le deep compositing permet de nouveaux effets tout en réalisant des économies de temps considérable de la production. Weta Digital ont veillé à ce que les outils que nous fournissons aux artistes au sein de NUKE soient soigneusement testés au combat et prêts à affronter la production. L'annonce en outre d'un format OpenEXR pour appuyer les données en profondeur cette semaine est également soutenu par NUKE permettant une meilleure collaboration. "
NUKE 6.3 est prévu pour Juin.
lundi 4 avril 2011
The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles fonctionnalités du prochain Storm, Mari 1.3, Nuke & NukeX 6.3 (nouvelles splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio scratch track, deep 3d compositing ...), et une preview de Katana.
Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.
mercredi 2 février 2011
mardi 4 janvier 2011
London, January 4th, 2011 – Leading visual effects software
developer, The Foundry (www.thefoundry.co.uk), today provided an
insight into its plans for KATANA.
KATANA is an environment for preparing 3D assets for rendering. It allows artists to define and control look and lighting whilst maintaining performance with very large datasets. KATANA operates non-destructively using a rule-based approach, allowing modeling, look development, animation and lighting teams to work in parallel.
Originally developed in house at Sony Pictures Imageworks to handle increasingly complex workflows on productions such as Spider-Man and Superman Returns, the commercial development of KATANA was taken on by The Foundry in November 2009 as part of a unique collaboration between the two companies.
The Foundry's engineering effort, in consultation with a broad range of users, is ensuring KATANA becomes a flexible product that can ultimately integrate with any pipeline and any renderer in any facility.
These consultations have now developed into much more in-depth collaborations with a number of key sites including MPC and Digital Domain who are now using KATANA in alpha.
“Since Inception KATANA has been one of the pillars of the production pipeline here at Imageworks and continues to prove itself on such rigorous productions as G-Force, Watchmen, Alice in Wonderland and animated features such as Monster House, Surf’s Up, Cloudy With A Chance of Meatballs and The Smurfs."
“We are excited to see KATANA cutting its teeth outside the halls of Imageworks and becoming available for artists and facilities everywhere. The Foundry is a tremendous partner and by broadening the adoption of KATANA and product support, a new generation of artists and productions can benefit from this innovative production-proven technology.”
Rob Bredow, Chief Technology Officer, Sony Pictures Imageworks
"Many brilliant technical innovations come out of production, but historically those breakthroughs remain only within the production company. The Foundry works with digital studios to make those innovations widespread, which benefits the entire industry. I look for KATANA to have a similar impact on the industry that Nuke has achieved."
Cliff Plumer, Chief Executive Officer, Digital Domain.
"Like most large VFX studios, we maintain a complex suite of proprietary software to enable us to render ever increasing complexity, quantity and visual quality. We are excited about KATANA's potential to offer a solid, flexible, off-the-shelf foundation that we can build upon so that we can focus more of our efforts on what we do best, pushing the boundaries of CG, trusting The Foundry to do what they do best, delivering high quality, scalable software."
Davie Johnston, Director of Technology, MPC
As the first commercial dedicated scene development tool, KATANA will enable facilities large and small to build highly scalable lighting pipelines without a large internal engineering effort.
KATANA is scheduled for commercial release in 2011.
mercredi 1 décembre 2010
STORM addresses the growing complexity of shooting digital, performing a variety of core tasks on and near-set and bringing camera and post production closer together.
Quick and easy to operate, STORM can rapidly navigate and playback footage allowing producers, directors and editors to view takes in high resolution without interruption or delay. Anyone who has done basic colour correction and editing will feel comfortable sitting with STORM and cutting together a rough edit or exploring a ‘look’ interactively with the cinematographer. Supporting the digital technician, STORM provides simple and intuitive metadata tagging and timeline re-conforming to ensure the exchange with editorial and post production is sped up significantly.
The Foundry is making this public beta widely available in response to the huge amount of interest shown in STORM since it was first shown at IBC this year. “STORM has been developed in very close collaboration with users, and the open beta is a chance to gain wider feedback - ensure that STORM lives up to expectations and continues to develop to meet the growing needs of the digital camera community. The Foundry looks forward to seeing the STORM platform grow to deliver new and exciting things in the future .” said Richard Shackleton, Head of Product Development at The Foundry.
The STORM beta can be downloaded from http://www.thefoundry.co.uk/storm and is FREE to use until the 1st March 2011. It requires a MacBook Pro, Mac Pro or iMac with at least 2GB RAM running OSX 10.6.4 or later. STORM is optimised for RED R3D footage and will use a RED ROCKET card if one is installed.
Ted Schilowitz, Leader of the Rebellion at RED, adds:
“Having seen STORM in detail, I’d describe it as REDCine-X on steroids. Well worth the time to investigate it's capabilities if you are involved in post production, working with RED footage. The Foundry have looked at RED workflow in great detail and taken logical integration with RED to a very evolved state. We’re very excited that those shooting and posting RED all over the world will soon have access to this software.”
More information about STORM including case studies and introductory videos can be found on our website http://www.thefoundry.co.uk/storm.
mercredi 10 novembre 2010
"Particular for Nuke will move you immediately into a powerful and creative
workflow. Particular is used widely in motion pictures such as Spider Man 3, Terminator:
Salvation and Angels & Demons and in TV shows like
Lost. Its realistic natural effects have long solved common visual effects challenges, like photo-realistic
rain, snow, clouds, smoke trails and sparks.
Steve Wright, master trainer for Nuke and VFX compositing, comments, "At last, Red Giant has closed the particle system gap for NUKE by introducing Trapcode Particular for NUKE. After years as the definitive particle system for Adobe After Effects, a 64-bit version has been ported to NUKE to add photorealistic particle effects to NUKE's palette. Particular for NUKE is an absolutely essential addition to any serious visual effects studio.""
lundi 8 novembre 2010
London, November 8, 2010 –
Leading visual effects software developer, The Foundry (www.thefoundry.co.uk),
today announced that CG animation studio, DreamWorks Animation SKG, Inc.
(Nasdaq: DWA) has purchased a site license of Nuke to enhanceits in-house
pipeline beginning in 2012.
DreamWorks Animation is devoted to producing high-quality family entertainment through computer-generated (CG) animation. In 2004, DreamWorks became the first animation company to produce and distribute two CG animated features in a single year, including Shrek 2, the fifth highest-grossing movie of all time on a domestic basis. This year DreamWorks Animation set another record by becoming the first studio to have released three CG animated feature films, all in stereoscopic 3D. They accomplished this feat in part by relying on state-of-the-art technologies to enable the artistic vision of their filmmakers.
Nuke will soon become an important part of DreamWorks Animation’s technological toolset. The studio plans to use Nuke beginning on its 2012 feature film release, “The Croods”.
DreamWorks Animation is in good company selecting Nuke as their compositing tool of choice. In the last eighteen months ILM, Sony Pictures Imageworks, Walt Disney Animation Studios, Weta Digital, MPC, Framestore, Double Negative, Cinesite and many more world-class visual effects studios have all adopted the software. The global pool of freelance artists has increased dramatically and Nuke is quickly becoming the compositor’s tool of choice.
Bill Collis, CEO of The Foundry, commented, "DreamWorks Animation is a force to be reckoned with in the world of film. That they have selected Nuke as their compositor of choice is a testament to the hard work The Foundry team has invested in its development. We can’t wait to see the results on screen.”
“Nuke is an incredibly powerful tool that will enable our artists to more readily embrace compositing as part of our creative process,” added Darin Grant, Head of Production Technology at DreamWorks Animation, “The Foundry has impressed us with their commitment to advancing the product and we look forward to an ongoing relationship with their team."
jeudi 9 septembre 2010
La page contenant des documentations, exemples, obj et textures se trouve ici : http://www.thefoundry.co.uk/products/mari/training/
jeudi 1 juillet 2010
Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today announced that Global Visual Entertainment Services group, Prime Focus, has purchased a site license of Nuke to revamp their in-house pipeline.
Since its modest beginnings in Mumbai in 1997, Prime Focus has grown into the world’s leading Visual Entertainment Services group, employing over 1,200 staff across three continents and five timezones. Their pioneering and unique ‘Global Digital Pipeline’ approach has seen them win VFX work on titles including Robin Hood, Avatar and The Twilight Saga: New Moon, as well as numerous commercial and television projects.
Anshul Doshi, Global COO at Prime Focus, comments:
"Nuke’s open infrastructure, forward thinking roadmap, support and proactive engineering team will enable true integration of the software into our ‘Global Digital Pipeline’. The inherent stereoscopic workflow and proven track record of use on Avatar increased Nuke’s attractiveness given our upcoming project slate. The Foundry push boundaries, listen to customers and invest in research making them a perfect partner for Prime Focus as we move forward tackling increasingly ambitious projects.”
Bill Collis, CEO of The Foundry, commented, "Prime Focus are an exceptional company with a unique Global approach. Their decision to incorporate Nuke across London, India (Mumbai, Chennai, Hyderabad and Goa), Vancouver, LA and Winnipeg gives them an unrivalled geographical footprint. We are excited to be working with them and look forward to seeing where the relationship takes us.”
mardi 30 mars 2010
... Utile et Beau
"Mari was originally developed at Weta Digital. The technology was driven by the texture department's need to handle complex, high resolution textures on 3D models in Lord of The Rings, King Kong and Avatar. Born out of genuine production experience, Mari was designed as a full 3D paint tool with a responsiveness and feature set that puts even the best dedicated 2D paint systems to shame. Mari is extremely scalable, coping easily with an obsessive level of detail – literally tens of thousands of textures – quickly and elegantly."
Plus d'informations ici. Case study de l'utilisation de Mari sur Avatar en cliquand le screenshot ci-dessus.
jeudi 4 février 2010
Les Tutorials éditeur qui se trouvaient sur CGTeach seront tous transférer sur Compositing.fr
dans la mesure où CGTeach ne sera axé que
sur des tutorials de qualité à faible coût, en téléchargement, le tout bien sécurisé tels
que les HTTPS le stipulent. L'ouverture des tutorials de CgTeach.net ne devraient plus tarder vu
l'avancement du site.
mardi 26 janvier 2010
Nuke 6 et NukeX 6 sont disponibles en téléchargement, pour Linux 32bit ou 64bit, Mac 32bit, Windows 32bit ou 64bit.
Sans licence, Nuke fonctionnera en mode PLE pour votre apprentissage.
Pour télécharger Nuke 6, cliquez-ici
La documentation complète au format PDF est accessible à ce lien, et les raisons de The Foundry de passer de Nuke6 à NukeX sont lisibles ici.
What's new in Nuke 6.0?
Nuke 6.0v1 introduces a new RotoPaint node providing rewritten and additional new tools for creating and animating detailed roto shapes, paint and clone strokes, integrated together in a non-destructive layer-based hierarchy.
Keylight, the industry-proven blue/green screen keyer, now ships with Nuke 6.0v1 at no extra charge.
What is NukeX?
NukeX 6.0 extends the range of tools usually found in the compositing environment adding an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore – The Foundry’s reengineered set of Furnace plug-ins - and a DepthGenerator plug-in. Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously inaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.
jeudi 7 janvier 2010
Première nouvelle que je viens d'apprendre de The Foundry, Nuke 6 sortirait à la fin du mois de Janvier ! L'attente va être difficile... Nouveautés, optimisations, ca sent le cadeau de rentrée !
Plus d'infos : http://www.thefoundry.co.uk/
Nuke 6.0 and NukeX 6.0
Nuke 6.0 is currently scheduled for release in January 2010.
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
In addition, The Foundry’s highly acclaimed Keylight keyer will be a standard feature included with Nuke 6.0.
Simultaneously, The Foundry plan to launch NukeX 6.0.
NukeX 6.0 has all of the tools and features of Nuke 6.0, but also aims to bring additional, powerful, technologies within the reach of visual effects artists.
Many of these tools and technologies are expensive to purchase and maintain, but would make a considerable difference to the overall speed, efficiency and quality of work produced by artists if they had access to them.
This first release includes a fully integrated 3D camera tracker. You can do your own camera solves, create 3D geometry and position objects and cards at the right place in the scene whenever you need to.
Lens distortion tools are another example of the advanced technology we are adding to NukeX 6.0 giving you multiple ways to analyse image sequences and lens grids resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.
There are many more advances planned for NukeX. Watch this space…
How much will NukeX be?NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA.
Nuke will remain priced at $3,500/£2,300 with annual maintenance at $1,000/£650.
So what of Nuke?Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and production needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work.
Will scripts from NukeX be compatible with Nuke?Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.
If you have any further questions, please email firstname.lastname@example.org.
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Plus d'infos : www.anaglyphe.fr
mardi 1 décembre 2009
samedi 29 août 2009
La mise à jour Nuke 5.2 est disponible. La liste des nouveautés est consultable ici : http://www.thefoundry.co.uk/FoundryFileServer/Nuke5.2v1_ReleaseNotes.pdf et le manuel complet là : http://www.thefoundry.co.uk/FoundryFileServer/Nuke5.2v1_UserGuide.pdf
mercredi 21 janvier 2009
GENARTS ACQUIRES UK's SPEEDSIX TO EXTEND ITS RANGE OF INDUSTRY-LEADING VISUAL EFFECTS SOFTWARE PRODUCTS
GenArts Inc., the leading provider of digital visual effects software for the film, broadcast and video industries, announced today it has signed a definitive agreement to acquire SpeedSix Software Limited. As of today, all SpeedSix employees will join the GenArts team and remain in the UK. In addition, SpeedSix's renowned Monsters and Raptors visual effects will be sold and supported in their current form alongside GenArts Sapphire, creating the industry's most compelling family of state-of-the-art image processing and synthesis effects software.
The acquisition is part of GenArts' aggressive growth strategy fueled by last year's investment from Insight Venture Partners of New York. CEO Katherine Hays took the reins in June, 2008 and announced her intent to accelerate the company's growth via acquisitions and strategic partnerships.
"We're excited to announce the acquisition of SpeedSix as an initial step in our growth plan," Hays said. "For over 12 years, GenArts has built a reputation for visual effects that inspire our customers to create the Academy Award-winning magic that has thrilled and delighted audiences around the world. We believe that the creativity and passion of our combined company will allow us to achieve new heights with our technology while leveraging our complementary businesses to create unequalled value for our customers in the years to come."
SpeedSix's Monsters and Raptors plug-ins feature powerful tools including retiming, particle effects, lens distortion matching, fire, and organic fluid backgrounds. Monsters and Raptors have been used throughout the film and video industry to create effects for some of the most popular movies, television and advertising produced in the industry.
Steve Hayes, Director of SpeedSix commented, "We've always admired GenArts and the outstanding reputation they have built over the last decade. We share their commitment to deliver the highest quality, most organic and most original visual effects tools in the world. We're proud to be joining the GenArts family and look forward to working together to create exciting new products that allow filmmakers and vídeo artists to explore the limits of their imagination and create the entertainment experiences that continue to amaze us all."
Founded in 1996 in Cambridge, Mass., GenArts, Inc. is the premier provider of digital visual effects for the film, broadcast and video industries. GenArts Sapphire equips digital artists with a collection of over 200 state-of-the-art image processing and synthesis effects such as: Glows, EdgeRays, LensFlare, Lightning, FilmEffect, Warps and Textures. The effects seamlessly integrate as software plug-ins into leading editing and compositing systems from Adobe, Apple, Avid, Autodesk, Assimilate, Digital Vision, Eyeon, FilmLight, The Foundry, Quantel and SGO.
Sapphire has become the industry standard for high-end visual effects creation by providing unrivaled image quality, a unique organic look, and ease of use. They have been used extensively in an array of television programs, music videos and feature films, including Iron Man, Indiana Jones and the Kingdom of the Crystal Skull, The Hulk, Spider-Man 1, 2 and 3, The Chronicles of Narnia, The Lord of the Rings trilogy, Star Wars - Episode I, II and III, Sin City, The Matrix trilogy, X-Men 1, 2 and 3, Titanic, Lostand CSI. www.genarts.com.