jeudi 29 novembre 2012
The highly anticipated release of NUKE 7.0 is packed with a wide range of new features and substantial improvements. The updated version is available to purchase now. Based on feedback from NUKE’s wide user base, this version of NUKE is faster and more user-optimised than ever before.
As well as some very exciting new additions, the focus of this release has been to really increase performance as well as adding support for Alembic and OpenEXR 2.0 Deep Data.
NUKE 7.0 introduces RAM cache, a sought after feature that will give users real- time playback. Also debuting in this major release are a variety of GPU accelerated nodes for NUKEX including MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. This is a fundamental change
that will allow users to utilise the power of their GPUs to speed up interactive image processing times. When the GPU is available NUKEX will now take full advantage of that power. If however it’s unavailable, the software simply reverts back to the CPU without any need to adjust settings.
Jon Wadelton, NUKE Product Manager at The Foundry comments:
“7.0 is literally our biggest ever update to NUKE and one that’s going to please a lot of industry people. Core tools have been improved, brand new functionality has been added and NUKE is now faster than ever. We’ve taken all the things that people love about NUKE and supercharged them. ”
Robert Nederhorst, VFX Supervisor, Svengali Visual Effects :
“The NUKE team has put a lot of soul into this release. It's chocked so full of goodness that you want to have it sold at a donut shop. With full-on RAM caching, Alembic support, a completely revamped tracking system, and a whole new modeling toolset you'd figure that the team would be tired. Not true.
They have added so much more on top of this, while striving to reduce RAM issues, crashing, and much more. I think someone is putting some special sauce in the water there in London.”
BLURRING THE LINE BETWEEN 2D AND 3D
NUKE 7.0 also brings with it a number of options that allow artists to do more within NUKE. Users are now able to perform lighting tasks in a comp using the ReLight node and even model using NUKEX’s new ModelBuilder. Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.
The roto tools in NUKE have also been entirely redefined to enhance performance and improve stereo support, giving artists more control than ever before. Support for new camera raw formats has been added including Alexa ARRIRAW and the latest R3D SDK. NUKE 7.0 includes Primatte 5 and a brand new 2D tracker with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.
NUKE AND NUKEX DEFINED
NUKEX features the core NUKE toolset complimented with a range of exclusive cutting edge tools. Additional NUKEX features include GPU accelerated nodes, 3D camera tracker, modelling and point cloud generation as well as the FURNACECORE plug-in set.
POWER & PERFORMANCE
VFX TOOL IMPROVEMENTS
DEPTH GENERATOR & PARTICLES
Informations supplémentaires et lien de téléchargement à ce lien
vendredi 7 septembre 2012
The Foundry annonce la sortie de NUKE 7.0 incorporant entre autres :
Noeuds accélérés par le GPU comme les fréquemment utilisés MotionBlur, Kronos, Denoise, VectorGenerator, Convolve et ZDefocus.
Pour la partie 3D le ReLight et ModelBuilder pourront nous être utilises dans la version NUKEX.
Support de formats RAW pour la Alexa ARRIRAW et le dernier SDK R3D.
Un nouveau 2D tracker
SplineWarp & Dopesheet ont été revus
Disponible bientôt pour Windows et OSX.
mercredi 21 septembre 2011
TheFoundry Nuke & NukeX 6.3v4 disponible en téléchargement à cette adresse : http://www.thefoundry.co.uk/products/nukex/product-downloads/ pour Linux, Windows et Mac. OSX Lion n'est toujours pas officiellement supporté.
Les notes de cette release sont disponibles dans ce PDF à ce lien
mardi 26 janvier 2010
Nuke 6 et NukeX 6 sont disponibles en téléchargement, pour Linux 32bit ou 64bit, Mac 32bit, Windows 32bit ou 64bit.
Sans licence, Nuke fonctionnera en mode PLE pour votre apprentissage.
Pour télécharger Nuke 6, cliquez-ici
La documentation complète au format PDF est accessible à ce lien, et les raisons de The Foundry de passer de Nuke6 à NukeX sont lisibles ici.
What's new in Nuke 6.0?
Nuke 6.0v1 introduces a new RotoPaint node providing rewritten and additional new tools for creating and animating detailed roto shapes, paint and clone strokes, integrated together in a non-destructive layer-based hierarchy.
Keylight, the industry-proven blue/green screen keyer, now ships with Nuke 6.0v1 at no extra charge.
What is NukeX?
NukeX 6.0 extends the range of tools usually found in the compositing environment adding an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore – The Foundry’s reengineered set of Furnace plug-ins - and a DepthGenerator plug-in. Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously inaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.
jeudi 7 janvier 2010
Première nouvelle que je viens d'apprendre de The Foundry, Nuke 6 sortirait à la fin du mois de Janvier ! L'attente va être difficile... Nouveautés, optimisations, ca sent le cadeau de rentrée !
Plus d'infos : http://www.thefoundry.co.uk/
Nuke 6.0 and NukeX 6.0
Nuke 6.0 is currently scheduled for release in January 2010.
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
In addition, The Foundry’s highly acclaimed Keylight keyer will be a standard feature included with Nuke 6.0.
Simultaneously, The Foundry plan to launch NukeX 6.0.
NukeX 6.0 has all of the tools and features of Nuke 6.0, but also aims to bring additional, powerful, technologies within the reach of visual effects artists.
Many of these tools and technologies are expensive to purchase and maintain, but would make a considerable difference to the overall speed, efficiency and quality of work produced by artists if they had access to them.
This first release includes a fully integrated 3D camera tracker. You can do your own camera solves, create 3D geometry and position objects and cards at the right place in the scene whenever you need to.
Lens distortion tools are another example of the advanced technology we are adding to NukeX 6.0 giving you multiple ways to analyse image sequences and lens grids resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.
There are many more advances planned for NukeX. Watch this space…
How much will NukeX be?NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA.
Nuke will remain priced at $3,500/£2,300 with annual maintenance at $1,000/£650.
So what of Nuke?Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and production needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work.
Will scripts from NukeX be compatible with Nuke?Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.
If you have any further questions, please email firstname.lastname@example.org.
Deuxième bonne nouvelle, le site anaglyphe.fr propose aux 50 premières candidatures une paire de lunettes gratuite. Envoyez comme mentionné GIMME GLASS à :
contact @ anaglyphe .fr
avec vos coordonnées et vous recevrez peut-être une paire de lunettes anaglyphe red/cyan en carton blanc, munis de filtres de très haute qualité !
Plus d'infos : www.anaglyphe.fr