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jeudi 29 novembre 2012

The Foundry Nuke 7.0 est disponible

Leading visual effects software developer, The Foundry is pleased to announce that it has launched NUKE 7.0, a revolutionary version of its industry leading compositor.

The highly anticipated release of NUKE 7.0 is packed with a wide range of new features and  substantial improvements. The updated version is available to purchase now. Based on feedback from  NUKE’s wide user base, this version of NUKE is faster and more user-optimised than ever before.

As well as some very exciting new additions, the focus of this release has been to really increase performance as well as adding support for Alembic and OpenEXR 2.0 Deep Data.



SPEED IMPROVEMENTS
NUKE 7.0 introduces  RAM cache, a sought after feature that will give users real- time playback.  Also debuting in this major release are a variety of GPU accelerated nodes for NUKEX including  MotionBlur, Kronos, Denoise, VectorGenerator,  Convolve and ZDefocus. This is a fundamental change
that will allow users to utilise the power of their GPUs to speed up interactive image processing times. When the GPU is available NUKEX will now take full advantage of that power. If however it’s unavailable, the software simply reverts back to the CPU without any need to adjust settings.

Jon Wadelton, NUKE Product Manager at The Foundry comments:
“7.0 is literally our biggest ever update to NUKE and one that’s going to please a lot of industry people. Core tools have been improved, brand new functionality has been added and NUKE is now faster than ever. We’ve taken all the things that people love about NUKE and supercharged them. ”

Robert Nederhorst, VFX Supervisor, Svengali Visual Effects :
“The NUKE team has put a lot of soul into this release. It's chocked so full of goodness that you want to have it sold at a donut shop. With full-on RAM caching, Alembic support, a completely revamped tracking system, and a whole new modeling toolset you'd figure that the team would be tired. Not true.

They have added so much more on top of this, while striving to reduce RAM issues, crashing, and much more. I think someone is putting some special sauce in the water there in London.”

BLURRING THE LINE BETWEEN 2D AND 3D
NUKE 7.0 also brings with it a number of options that allow artists to do more within NUKE. Users are now able to perform lighting tasks in a comp using the ReLight node and even model using NUKEX’s new ModelBuilder.  Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.

STREAMLINED COMPOSITING

The roto tools in NUKE have also been entirely redefined to enhance performance and improve stereo support, giving artists more control than ever before. Support for new camera raw formats has been added including Alexa ARRIRAW and the latest R3D SDK. NUKE 7.0 includes Primatte 5 and a brand new 2D tracker with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.

NUKE AND NUKEX DEFINED
NUKEX features the core NUKE toolset complimented with a range of exclusive cutting edge tools. Additional NUKEX features include GPU accelerated nodes, 3D camera tracker, modelling and point cloud generation as well as the FURNACECORE plug-in set.





POWER & PERFORMANCE

FILE FORMATS

MODELBUILDER

2D TRACKER

VFX TOOL IMPROVEMENTS

RELIGHTING WORKFLOWS

DEPTH GENERATOR & PARTICLES


Informations supplémentaires et lien de téléchargement à ce lien


vendredi 7 septembre 2012

The Foundry Nuke 7.0

The Foundry annonce la sortie de NUKE 7.0 incorporant entre autres :

RAM cache
Noeuds accélérés par le GPU comme les fréquemment utilisés MotionBlur, Kronos, Denoise, VectorGenerator, Convolve et ZDefocus.
Pour la partie 3D le ReLight et ModelBuilder pourront nous être utilises dans la version NUKEX.
Support de formats RAW pour la Alexa ARRIRAW et le dernier SDK R3D.
Primatte 5
Un nouveau 2D tracker
SplineWarp & Dopesheet ont été revus

Disponible bientôt pour Windows et OSX.



mardi 13 mars 2012

WORKFLOW: ClipExporter

Grâce au format XML, le logiciel ClipExporter permet aux utilisateurs Final Cut Pro X d'exporter rapidement des plans à traiter dans The Foundry Nuke ou dans le logiciel de matchmoving Syntheyes.

Lisez l'article détaillé de notre confrère Erwan à ce sujet : http://yakyakyak.fr/?p=9238

mercredi 21 septembre 2011

Nuke & NukeX 6.3v4 disponibles

TheFoundry Nuke & NukeX 6.3v4 disponible en téléchargement à cette adresse : http://www.thefoundry.co.uk/products/nukex/product-downloads/ pour Linux, Windows et Mac. OSX Lion n'est toujours pas officiellement supporté.

Les notes de cette release sont disponibles dans ce PDF à ce lien

mardi 24 mai 2011

The Foundry importe la technologie de compositing de Weta Digital dans Nuke

Londres, Royaume-Uni. 24 Mai 2011: Dans le prolongement de la collaboration avec The Foundry et Weta Digital, les deux sociétés ont conclu un nouvel accord pour porter à la technologie NUKE deep compositing développé par Weta Digital, pendant leur travail sur Avatar.
 
Le deep compositing permet aux artistes travaillant avec du CGI pour le traitement et l'opacité composite 'images en profondeur' ou sur des projets contenant de multiples échantillons de couleur par pixel à différentes profondeurs. En plus de permettre de nouvelles possibilités créatives dans la composition, tels que les effets volumétriques, la technique conduit à des images de meilleure qualité lors de l'intégration et éléments de finition de CGI rendus. En outre, en augmentant la quantité de données utiles disponibles dans la composition, la boîte à outils offre une plus grande efficacité en réduisant la quantité de nouveau rendu généralement requis par les CGI. Par exemple, la production de mattes d'exclusion pour les objets ou caractères CGI peut ensuite être réalisée au sein de  NUKE. Ces économies peuvent s'élever à des centaines d'heures sur des projets à grande échelle qui occupent une place importante actifs de CGI.


NUKE 6.3, devrait sortir en Juin, sera en charge des données de profondeur dans le nœud graphique, et contiennent une série de nodes «deep compositing« . Les NDK de NUKE fourniront également une API commune pour les studios, afin  d'écrire et d'échanger de nouveaux outils pour traiter les deep images.
 

Bill Collis, chef de la direction, The Foundry a commenté, "Le deep compositing permet de nouveaux effets tout en réalisant des économies de temps considérable de la production. Weta Digital ont  veillé à ce que les outils que nous fournissons aux artistes au sein de NUKE soient soigneusement testés au combat et prêts à affronter la production. L'annonce en outre d'un format OpenEXR pour appuyer les données en profondeur cette semaine est également soutenu par NUKE permettant une meilleure collaboration. "
 

NUKE 6.3 est prévu pour Juin.

lundi 4 avril 2011

The Foundry au NAB 2011

The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles fonctionnalités du prochain Storm, Mari 1.3, Nuke & NukeX 6.3 (nouvelles splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio scratch track, deep 3d compositing ...), et une preview de Katana.


Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.

mercredi 2 février 2011

Avatar S3D & Matte Painting using Nuke

Avatar S3D & Matte Painting using Nuke

mardi 4 janvier 2011

KATANA - 3D scene assembly, lighting and look development

London, January 4th, 2011 – Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today provided an insight into its plans for KATANA.

KATANA is an environment for preparing 3D assets for rendering. It allows artists to define and control look and lighting whilst maintaining performance with very large datasets. KATANA operates non-destructively using a rule-based approach, allowing modeling, look development, animation and lighting teams to work in parallel.

Originally developed in house at Sony Pictures Imageworks to handle increasingly complex workflows on productions such as Spider-Man and Superman Returns, the commercial development of KATANA was taken on by The Foundry in November 2009 as part of a unique collaboration between the two companies.

The Foundry's engineering effort, in consultation with a broad range of users, is ensuring KATANA becomes a flexible product that can ultimately integrate with any pipeline and any renderer in any facility.
These consultations have now developed into much more in-depth collaborations with a number of key sites including MPC and Digital Domain who are now using KATANA in alpha.

“Since Inception KATANA has been one of the pillars of the production pipeline here at Imageworks and continues to prove itself on such rigorous productions as G-Force, Watchmen, Alice in Wonderland and animated features such as Monster House, Surf’s Up, Cloudy With A Chance of Meatballs and The Smurfs."



“We are excited to see KATANA cutting its teeth outside the halls of Imageworks and becoming available for artists and facilities everywhere.  The Foundry is a tremendous partner and by broadening the adoption of KATANA and product support, a new generation of artists and productions can benefit from this innovative production-proven technology.”
Rob Bredow, Chief Technology Officer, Sony Pictures Imageworks

"Many brilliant technical innovations come out of production, but historically those breakthroughs remain only within the production company.  The Foundry works with digital studios to make those innovations widespread, which benefits the entire industry.  I look for KATANA to have a similar impact on the industry that Nuke has achieved."
Cliff Plumer, Chief Executive Officer, Digital Domain.

"Like most large VFX studios, we maintain a complex suite of proprietary software to enable us to render ever increasing complexity, quantity and visual quality. We are excited about KATANA's potential to offer a solid, flexible, off-the-shelf foundation that we can build upon so that we can focus more of our efforts on what we do best, pushing the boundaries of CG, trusting The Foundry to do what they do best, delivering high quality, scalable software."
Davie Johnston, Director of Technology, MPC

As the first commercial dedicated scene development tool, KATANA will enable facilities large and small to build highly scalable lighting pipelines without a large internal engineering effort.

KATANA is scheduled for commercial release in 2011.

mercredi 1 décembre 2010

The Foundry launches open Beta for STORM

London, UK. December 2010. Leading visual effects software company, The Foundry, today launched an open beta of their brand new digital cinema camera workflow product, STORM.

 
the foundry storm


STORM addresses the growing complexity of shooting digital, performing a variety of core tasks on and near-set and bringing camera and post production closer together.

 

Quick and easy to operate, STORM can rapidly navigate and playback footage allowing producers, directors and editors to view takes in high resolution without interruption or delay.  Anyone who has done basic colour correction and editing will feel comfortable sitting with STORM and cutting together a rough edit or exploring a ‘look’ interactively with the cinematographer. Supporting the digital technician, STORM provides simple and intuitive metadata tagging and timeline re-conforming to ensure the exchange with editorial and post production is sped up significantly.

 

The Foundry is making this public beta widely available in response to the huge amount of interest shown in STORM since it was first shown at IBC this year. “STORM has been developed in very close collaboration with users, and the open beta is a chance to gain wider feedback - ensure that STORM lives up to expectations and continues to develop to meet the growing needs of the digital camera community.  The Foundry looks forward to seeing the STORM platform grow to deliver new and exciting things in the future .”  said Richard Shackleton, Head of Product Development at The Foundry.


 

The STORM beta can be downloaded from http://www.thefoundry.co.uk/storm and is FREE to use until the 1st March 2011. It requires a MacBook Pro, Mac Pro or iMac with at least 2GB RAM running OSX 10.6.4 or later. STORM is optimised for RED R3D footage and will use a RED ROCKET card if one is installed.

 

Ted Schilowitz, Leader of the Rebellion at RED, adds:

“Having seen STORM in detail, I’d describe it as REDCine-X on steroids.  Well worth the time to investigate it's capabilities if you are involved in post production, working with RED footage.  The Foundry have looked at RED workflow in great detail and taken logical integration with RED to a very evolved state.  We’re very excited that those shooting and posting RED all over the world will soon have access to this software.”

 

More information about STORM including case studies and introductory videos can be found on our website http://www.thefoundry.co.uk/storm.

mercredi 10 novembre 2010

Trapcode Particular pour Nuke

La société Red Giant vient de rendre disponible le fameux plugin Particular, cette fois pour The Foundry Nuke, après le grand succès du plugin sur After Effects.

"Particular for Nuke will move you immediately into a powerful and creative workflow. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Its realistic natural effects have long solved common visual effects challenges, like photo-realistic rain, snow, clouds, smoke trails and sparks.

Steve Wright, master trainer for Nuke and VFX compositing, comments, "At last, Red Giant has closed the particle system gap for NUKE by introducing Trapcode Particular for NUKE. After years as the definitive particle system for Adobe After Effects, a 64-bit version has been ported to NUKE to add photorealistic particle effects to NUKE's palette. Particular for NUKE is an absolutely essential addition to any serious visual effects studio.""

Regardez le tutorial expliquant l'utilisation de Particular au sein de Nuke ici

Et profitez d'informations supplémentaires (news, achat, téléchargement de version de démo) ici
Particular est disponible pour $699

lundi 8 novembre 2010

Nuke chez Dreamworks

London, November 8, 2010 – Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today announced that CG animation studio, DreamWorks Animation SKG, Inc. (Nasdaq: DWA) has purchased a site license of Nuke to enhanceits in-house pipeline beginning in 2012.

 
DreamWorks Animation is devoted to producing high-quality family entertainment through computer-generated (CG) animation. In 2004, DreamWorks became the first animation company to produce and distribute two CG animated features in a single year, including Shrek 2, the fifth highest-grossing movie of all time on a domestic basis.  This year DreamWorks Animation set another record by becoming the first studio to have released three CG animated feature films, all in stereoscopic 3D.  They accomplished this feat in part by relying on state-of-the-art technologies to enable the artistic vision of their filmmakers.
 
Nuke will soon become an important part of DreamWorks Animation’s technological toolset. The studio plans to use Nuke beginning on its 2012 feature film release, “The Croods”.
 
DreamWorks Animation is in good company selecting Nuke as their compositing tool of choice.  In the last eighteen months ILM, Sony Pictures Imageworks, Walt Disney Animation Studios, Weta Digital, MPC, Framestore, Double Negative, Cinesite and many more world-class visual effects studios have all adopted the software.  The global pool of freelance artists has increased dramatically and Nuke is quickly becoming the compositor’s tool of choice.
 
Bill Collis, CEO of The Foundry, commented, "DreamWorks Animation is a force to be reckoned with in the world of film. That they have selected Nuke as their compositor of choice is a testament to the hard work The Foundry team has invested in its development.  We can’t wait to see the results on screen.”
 
“Nuke is an incredibly powerful tool that will enable our artists to more readily embrace compositing as part of our creative process,” added Darin Grant, Head of Production Technology at DreamWorks Animation, “The Foundry has impressed us with their commitment to advancing the product and we look forward to an ongoing relationship with their team."

mardi 28 septembre 2010

Application iPhone GFX Hotkeys

"GFX Hotkeys is the ultimate tool for Graphics Designers, Visual Effects Artists, Compositors, 3D Animators, Video Editors and Photographers.


It includes all the shortcut keys for After Effects, Cinema 4D, Final Cut, Maya, Photoshop, Flame, Smoke, Nuke, Illustrator, 3ds Max, Archicad, PFTrack, SynthEyes, Revit, XSI and Fusion, organized by category, with build in search functionality for easy access to any shortcut key you may need.

Features:

• Includes all shortcut keys for the latest versions of After Effects, Cinema 4D, Final Cut, Maya, Photoshop, Flame, Smoke, Nuke, Illustrator, 3ds Max, Archicad, PFTrack, SynthEyes, Revit, XSI and Fusion

• Hotkeys are organized by category.

• Search engine to search through hotkeys. Search results organized by category.

• All shortcut keys included for every available platform.

• Easy color coded theme for each application, to visually identify where you are.

• Retina Display Graphics"

Gfx Hotkeys - Bill Kastanakis iPhone application

jeudi 2 septembre 2010

Render Farm & Réseau capricieux

Mon réseau composé de plusieurs machines connectées en Gigabit via un switch de la même puissance avait tendance à planter lors de transferts massifs, comme c'est le cas pendant du rendu en réseau d'images relativement grandes. Le débit était presque acceptable grâce à la compatibilité et activation dans le gestionnaire des périphériques de l'option Jumbo Frames avec des MTU en 8192 et des buffers en Receive & Transmit à 1024. Mais pourtant, même après 2000 reboot lors de tests de valeurs pour chaque variable, le réseau plantait au bout d'un peu moins d'une heure. Dans l'urgence de rendre des productions en temps et en heure, on fait avec : on désactive / réactive la carte réseau et c'est reparti. Mais en fait, il me suffisait de mettre l'option de ma carte réseau "Task Offload" sur Off, et pas de plantage depuis de longues heures de rendus multimachines en HD à  360°. En plus il fait beau dehors. J'espère que ça sera utile à certains renderers d'entre vous.

jeudi 1 juillet 2010

PRIME FOCUS SWITCH PIPELINE TO NUKE WITH GLOBAL SITE LICENSE PURCHASE

Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today announced that Global Visual Entertainment Services group, Prime Focus, has purchased a site license of Nuke to revamp their in-house pipeline.

 Since its modest beginnings in Mumbai in 1997, Prime Focus has grown into the world’s leading Visual Entertainment Services group, employing over 1,200 staff across three continents and five timezones.  Their pioneering and unique ‘Global Digital Pipeline’ approach has seen them win VFX work on titles including Robin Hood, Avatar and The Twilight Saga: New Moon, as well as numerous commercial and television projects.

 Anshul Doshi, Global COO at Prime Focus, comments:

"Nuke’s open infrastructure, forward thinking roadmap, support and proactive engineering team will enable true integration of the software into our ‘Global Digital Pipeline’.  The inherent stereoscopic workflow and proven track record of use on Avatar increased Nuke’s attractiveness given our upcoming project slate.  The Foundry push boundaries, listen to customers and invest in research making them a perfect partner for Prime Focus as we move forward tackling increasingly ambitious projects.”

Bill Collis, CEO of The Foundry, commented, "Prime Focus are an exceptional company with a unique Global approach.  Their decision to incorporate Nuke across London, India (Mumbai, Chennai, Hyderabad and Goa), Vancouver, LA and Winnipeg gives them an unrivalled geographical footprint.  We are excited to be working with them and look forward to seeing where the relationship takes us.”

jeudi 4 février 2010

Quelques tutorials pour Nuke 5, Nuke 6 & Nuke X

Quelques tutorials pour The Foundry Nuke, puissant logiciel de compositing  ayant entre autre servi à créer Avatar, ont été regroupés ici :

Les Tutorials éditeur qui se trouvaient sur CGTeach seront tous transférer sur Compositing.fr dans la mesure où CGTeach ne sera axé que sur des tutorials de qualité à faible coût, en téléchargement, le tout bien sécurisé tels que les HTTPS le stipulent. L'ouverture des tutorials de CgTeach.net ne devraient plus tarder vu l'avancement du site.

http://www.thefoundry.co.uk/products/nuke/training/tutorials/

mardi 26 janvier 2010

Nuke 6 & NukeX 6 disponibles



Nuke 6 et NukeX 6 sont disponibles en téléchargement, pour Linux 32bit ou 64bit, Mac 32bit, Windows 32bit ou 64bit.
Sans licence, Nuke fonctionnera en mode PLE pour votre apprentissage.

Pour télécharger Nuke 6, cliquez-ici


La documentation complète au format PDF est accessible à ce lien, et les raisons de The Foundry de passer de Nuke6 à NukeX sont lisibles ici.




What's new in Nuke 6.0?

Nuke 6.0v1 introduces a new RotoPaint node providing rewritten and additional new tools for creating and animating detailed roto shapes, paint and clone strokes, integrated together in a non-destructive layer-based hierarchy.

Keylight, the industry-proven blue/green screen keyer, now ships with Nuke 6.0v1 at no extra charge.

What is NukeX?

NukeX 6.0 extends the range of tools usually found in the compositing environment adding an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore – The Foundry’s reengineered set of Furnace plug-ins - and a DepthGenerator plug-in. Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously inaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

jeudi 7 janvier 2010

Deux bonnes nouvelles pour 2010 !

Tout d'abord, recevez tous mes voeux pour 2010 ! Une année du tigre bien boostée, pleine de projets 2D / 3D / Stereo pour vous.

Première nouvelle que je viens d'apprendre de The Foundry, Nuke 6 sortirait à la fin du mois de Janvier ! L'attente va être difficile... Nouveautés, optimisations, ca sent le cadeau de rentrée !
Plus d'infos : http://www.thefoundry.co.uk/


Nuke 6.0 and NukeX 6.0

Nuke 6.0 is currently scheduled for release in January 2010.

Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.

In addition, The Foundry’s highly acclaimed Keylight keyer will be a standard feature included with Nuke 6.0.

Simultaneously, The Foundry plan to launch NukeX 6.0.

NukeX 6.0 has all of the tools and features of Nuke 6.0, but also aims to bring additional, powerful, technologies within the reach of visual effects artists.

Many of these tools and technologies are expensive to purchase and maintain, but would make a considerable difference to the overall speed, efficiency and quality of work produced by artists if they had access to them.

This first release includes a fully integrated 3D camera tracker. You can do your own camera solves, create 3D geometry and position objects and cards at the right place in the scene whenever you need to.

Lens distortion tools are another example of the advanced technology we are adding to NukeX 6.0 giving you multiple ways to analyse image sequences and lens grids resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.

NukeX will also incorporate FurnaceCore - 12 of The Foundry’s best Furnace tools including Kronos, the optical flow re-timer, grain and de-grain tools, rig-removal and more.

There are many more advances planned for NukeX. Watch this space…

How much will NukeX be?

NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA.

Nuke will remain priced at $3,500/£2,300 with annual maintenance at $1,000/£650.

So what of Nuke?

Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and production needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work.

Will scripts from NukeX be compatible with Nuke?

Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

If you have any further questions, please email sales@thefoundry.co.uk.


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mardi 1 décembre 2009

I miss my Lego

Pas d'erreur : Pas de Lego dans cette image, juste quelques clones d'ersatz de blocs.

samedi 29 août 2009

The Foundry Nuke 5.2 disponible

La mise à jour Nuke 5.2 est disponible. La liste des nouveautés est consultable ici : http://www.thefoundry.co.uk/FoundryFileServer/Nuke5.2v1_ReleaseNotes.pdf et le manuel complet là : http://www.thefoundry.co.uk/FoundryFileServer/Nuke5.2v1_UserGuide.pdf