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lundi 29 juin 2009

Mieux comprendre le FBX

Pour revoir ses bases et accroître ses connaissances sur le format d'Autodesk FBX permettant un échange d'éléments 3D complets entre différents systèmes et logiciels, je vous invite à consulter, en anglais le white paper à la fin de ce post.

Extraits :

"One of the most widely used 3D interchange formats on the market, Autodesk® FBX® technology is designed to enable workflows built around multiple 2D and 3D digital content creation applications. Such workflows are the lifeblood of large production houses and small boutique studios. In this white paper, you learn how FBX technology can help improve workflow efficiency and productivity and how to use it to enable interoperability among Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder ™ software, and other applications."

"FBX is much more than a file format. The FBX technology family of tools—SDK, plug-ins, and viewer, as well as the FBX file format—offers a comprehensive data interchange solution. In the same way that PDF files let you share documents with users who do not own the word processor or page layout program those documents were created with, FBX technology lets you exchange data between 2D and 3D applications. The FBX file format, however, is more flexible than the PDF format, because data passed between applications via the FBX file format retains its ability to be manipulated."

"The FBX technology family of tools provides universal 3D asset interchange, helping to break through data compatibility
barriers. FBX is a platform-independent file format that enables you to access legacy content after upgrading your pipeline to take advantage of the latest 3D tools; exchange digital assets with other studios whose pipelines are standardized on tools different from your own; and use multiple 3D tools to realize your creative vision in the most efficient manner possible."

>>> White Paper à propos du FBX (doc PDF) ici en lien.

mercredi 26 novembre 2008

Eyeon Fusion 6 Teaser

Pour rappel, le teaser présentant en anglais les nouvelles fonctionalités de Eyeon Fusion 6 est disponible sous forme de vidéo Quicktime, d'une durée d'environ 30 minutes ici :

Ce teaser est juste superbe. Je pense que ça donnera à beaucoup l'envie d'essayer Fusion 6...


Notes sur les nouveautés :

Stereoscopic Views View stereo pairs in 3D in the views and support for stereo monitors. Fusion’s 3D environment has full support of stereo with eye separation and convergence controls.

3D In Stereo View the 3D environment in stereo.

New 3D System:

Production Quality OpenGL Renderer Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG shaders. Deep Pixel rendering of normals, Texture Co-ordinates, Material ID, Object ID, Diffuse, Specular and Shadows, etc.

3D Environment Tools Environment mapped reflections and refractions. 3D Cube and Sphere mapping.

New 3D Material Tools New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.

New Bump Mapped Materials Bump mapped from height maps. Bump mapped reflections and refractions.

UVW Mapping Set spherical, planar, box, fit, etc, mapping co-ordinates.

Alpha Projections Project alpha and re-light the projection.

3D Blend Modes All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.

Matte Objects Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.

FBX Caching Performance of FBX loading by caching of FBX model data.

FBX Updated Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.

FBX Exporter Exports geometry, lights, camera and animation.

File Browser Includes image previews and metadata, with gamma control for non-linear images.

Toolbars Can contain tools, scripts, macros and settings.

3D Navigation Depth-cued 3D controls. Zoom to selected object, etc.