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lundi 8 novembre 2010

Nuke chez Dreamworks

London, November 8, 2010 – Leading visual effects software developer, The Foundry (, today announced that CG animation studio, DreamWorks Animation SKG, Inc. (Nasdaq: DWA) has purchased a site license of Nuke to enhanceits in-house pipeline beginning in 2012.

DreamWorks Animation is devoted to producing high-quality family entertainment through computer-generated (CG) animation. In 2004, DreamWorks became the first animation company to produce and distribute two CG animated features in a single year, including Shrek 2, the fifth highest-grossing movie of all time on a domestic basis.  This year DreamWorks Animation set another record by becoming the first studio to have released three CG animated feature films, all in stereoscopic 3D.  They accomplished this feat in part by relying on state-of-the-art technologies to enable the artistic vision of their filmmakers.
Nuke will soon become an important part of DreamWorks Animation’s technological toolset. The studio plans to use Nuke beginning on its 2012 feature film release, “The Croods”.
DreamWorks Animation is in good company selecting Nuke as their compositing tool of choice.  In the last eighteen months ILM, Sony Pictures Imageworks, Walt Disney Animation Studios, Weta Digital, MPC, Framestore, Double Negative, Cinesite and many more world-class visual effects studios have all adopted the software.  The global pool of freelance artists has increased dramatically and Nuke is quickly becoming the compositor’s tool of choice.
Bill Collis, CEO of The Foundry, commented, "DreamWorks Animation is a force to be reckoned with in the world of film. That they have selected Nuke as their compositor of choice is a testament to the hard work The Foundry team has invested in its development.  We can’t wait to see the results on screen.”
“Nuke is an incredibly powerful tool that will enable our artists to more readily embrace compositing as part of our creative process,” added Darin Grant, Head of Production Technology at DreamWorks Animation, “The Foundry has impressed us with their commitment to advancing the product and we look forward to an ongoing relationship with their team."

jeudi 10 décembre 2009

Le dernier numéro du e-zine de CgArena est disponible

Le dernier numéro du e-zine de CgArena est disponible en libre téléchargement en cliquant ici.

Au menu :

  • interview with Oleg Koreyba
  • Photoshop: Making of Grenat
  • 3ds Max: Making of Cohen the Barbarian
  • ZBrush: Making of Red Hulk
  • Photoshop: Making of in the Blue Foil
  • Gallery - Showcase of latest 3D inspiring art

mercredi 14 octobre 2009

Zombieland breakdowns

Quelques breakdowns des travaux de compositing réalisés par CIS Vancouver sont présentés en grand nombre sur Animation World Network.

"After working on Rome environments for Angels & Demons CIS Vancouver did nearly 110 shots for the wild and gory Zombieland (directed by Ruben Fleischer), including a "seat belt" lesson and the opening 90-second shot in semi-deserted Washington, D.C., which is all CG. Mark Breakspear, CIS' visual effects supervisor, tells all."

Bill Desowitz: So, what was it like working on a zombie movie?

Mark Breakspear: Well, it was a lot of fun. Like any small budget show, they still have the same big ideas as big budget shows. We started talking to Paul Linden, the overall visual effects supervisor, about the kind of work that they had and at the time it was some driving composites, but then the movie developed, as we knew it would, and suddenly there were a bunch of CG shots that they wanted: some environments and this great shot.

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Additional "seat belt" sequence. © 2009 Columbia Pictures Industries, Inc. all rights reserved. Images courtesy of CIS Vancouver