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  <title>Compositing.fr : Effets visuels</title>
  <link>http://blog.compositing.fr/</link>
  <atom:link href="http://blog.compositing.fr:82/feed/rss2" rel="self" type="application/rss+xml"/>
  <description>Compositing &amp; Effets Visuels - Revue de logiciels &amp; de tutoriels en ligne. Toute l'info et l'aide pour optimiser l'Image grâce aux traitements numériques, de la correction colorimétrique à l'incrustation la plus transparente.</description>
  <language>fr</language>
  <pubDate>Thu, 02 Feb 2012 13:17:29 +0100</pubDate>
  <copyright>Onickz Artworks</copyright>
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  <item>
    <title>Hereafter Before After breakdown</title>
    <link>http://blog.compositing.fr/post/Hereafter-Before-After-breakdown</link>
    <guid isPermaLink="false">urn:md5:679951d7229c49640ed2601c9ab6dbb4</guid>
    <pubDate>Mon, 16 Jan 2012 18:14:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>2D</category><category>3D</category><category>before after</category><category>breakdown</category><category>cinema</category><category>Clint Eastwood</category><category>compositing</category><category>Hereafter</category><category>vfx</category><category>video</category>    
    <description>    &lt;p&gt;A look at how some of the visual effects were created for director Clint
Eastwood's HEREAFTER&lt;/p&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/19959832?title=0&amp;amp;byline=0&amp;amp;portrait=0&quot; width=&quot;750&quot; height=&quot;422&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
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  <item>
    <title>Eyeon Fusion 6.3 disponible</title>
    <link>http://blog.compositing.fr/post/Eyeon-Fusion-6.3-disponible</link>
    <guid isPermaLink="false">urn:md5:e048f51eabd2dc653ddfc16e4e75fc21</guid>
    <pubDate>Fri, 11 Nov 2011 23:43:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Eyeon Fusion</category>
        <category>3D</category><category>48fps</category><category>4K</category><category>6.3</category><category>compositing</category><category>Eyeon</category><category>Fusion</category><category>THX</category><category>VFX</category>    
    <description>    &lt;p&gt;Eyeon Fusion 6.3 disponible. Une vidéo montre ses nouvelles fonctionnalités
:&lt;/p&gt;
&lt;iframe width=&quot;700&quot; height=&quot;356&quot; src=&quot;http://www.youtube.com/embed/-3ZWQpa7hoU?hd=1&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;a href=&quot;http://www.eyeonline.com/Web/EyeonWeb/Downloads/DownloadFusion.aspx&quot; hreflang=&quot;en&quot;&gt;Informations et téléchargement de Fusion 6.3 ici&lt;/a&gt; Press
release en anglais : eyeon Speaks Deep Volumes with Fusion 6.3 Toronto, Canada:
November 8, 2011… eyeon Software, a forerunner of visual effects software
development, today announced the official shipping release of Fusion 6.3.
Fusion's GPU-accelerated architecture and OpenCL supercomputing, as exemplified
by the deep image volume technology, offers state-of-the-art VFX software
advancements with this latest edition. Volumetric Lighting One of the most
requested features within the Volume Fog Tool has been volumetric lighting.
Adjusting 3D scenes within Fusion’s real time deep volume system and
integrating the volumes directly into images with the World Position Pass tool
provide an unsurpassed methodology for controlling light samples, scattering,
asymmetry, and density. These volumes can be generated inside Fusion or
imported via EXR. &amp;quot;Marvelous! Thanks guys!&amp;quot; ~ Pieter Van Houte, Director, Steak
Under Water Color Science Advances in color handling and new color tools in
version 6.3 make color matching, profiling, and working with diverse cameras
and Digital Intermediate systems seamless. • THX® advances support for Fusion
in their latest release of Cinespace™. • Fusion adds Academy Color Encoding
Specification (ACES) linear color space to its color pipeline. • New automated
color correction reversing and color grading capabilities. • Versatile 3D LUT
creation, analysis, and design tools. “In reality, the whole feature set comes
with a lot of new improvements that will impact us on a daily basis. Every time
we get new release notes I get a nice warm feeling inside.” ~ Chad Capeland,
Director R&amp;amp;D, Anatomical Travelogue LLC Primatte 5 Primatte 5 provides
vastly improved auto compute and background color selection, background
lighting adjustment, and hybrid rendering. Lens Distortion with the importing
of data and a number of various lens models, the Lens Distort tool implements
the 3D equalizer lens distortion model to invert or undistort an image. The
data can then be imported into Fusion for the most accurate results. AJA Kona
Support AJA Kona 3G playback support, including 4k and 48fps playback.
“Awesome. Thanks for the hard work!” ~ Stefan Ihringer, Freelance Compositing
Artist eyeon has pushed the development of Fusion 6.3 to possess an authentic
3D environment with camera/lighting support for leading 3D packages and one of
the most powerful and intuitive 3D particle systems on the market. With
hardware-accelerated 3D capabilities, you can now migrate from pre-vis to
finals within the same application. eyeon's Fusion is a true synergy of 2D and
3D tools for precise compositing.</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Eyeon-Fusion-6.3-disponible#comment-form</comments>
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  <item>
    <title>Red Scarlet-X</title>
    <link>http://blog.compositing.fr/post/Red-Scarlet-X</link>
    <guid isPermaLink="false">urn:md5:e91ec93429981374603c4a7e3d08c41d</guid>
    <pubDate>Fri, 11 Nov 2011 23:35:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Tournage</category>
        <category>422</category><category>acheter</category><category>caméra</category><category>Canon EF</category><category>compositing</category><category>HDR</category><category>HDR-X</category><category>PL</category><category>RED</category><category>Scarlet-X</category><category>tournage</category>    
    <description>    &lt;p&gt;Red Scarlet-X 4K caméra disponible ... 9750$ compatible objectifs Canon soit
environ 7315€, boitier seul et 14015$ le pack complet.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://red.cachefly.net/products/scarlet/overview/Scarlet-X-all-grown-up.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Le HDR-X a l'air interessant pour le compositing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://red.cachefly.net/products/scarlet/features/hdrx_2.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.red.com/products/scarlet&quot;&gt;Plus d'infos sur le site de
RED ici&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>The Foundry Katana 1.0 !!</title>
    <link>http://blog.compositing.fr/post/The-Foundry-Katana-1.0-%21%21</link>
    <guid isPermaLink="false">urn:md5:b8fcfcd58964279e726f8e54c90f206d</guid>
    <pubDate>Fri, 28 Oct 2011 01:15:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Katana</category>
        <category>3D</category><category>compositing</category><category>Katana</category><category>lighning</category><category>rendering</category><category>The Foundry</category>    
    <description>    &lt;p&gt;Penchez-vous sur Katana de The Foundry, dont ILM a acheté une licence
récemment. Un outil 2D/3D de compositing, lightning et rendering qui semble
puissant. A suivre de prêt !&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://blog.compositing.fr/public/the_foundry/the_foundry_katana_screenshot_compositing_fr.jpg&quot;&gt;&lt;img title=&quot;the foundry katana 3D, oct. 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://blog.compositing.fr/public/the_foundry/.the_foundry_katana_screenshot_compositing_fr_m.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/The-Foundry-Katana-1.0-%21%21#comment-form</comments>
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  <item>
    <title>Nuke &amp; NukeX 6.3v4 disponibles</title>
    <link>http://blog.compositing.fr/post/Nuke-NukeX-6.3v4-disponibles</link>
    <guid isPermaLink="false">urn:md5:30e0664860571b5349350039b249bfc1</guid>
    <pubDate>Wed, 21 Sep 2011 18:50:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>download</category><category>mise à jour</category><category>Nuke</category><category>NukeX</category><category>TheFoundry</category><category>télécharger</category><category>update</category>    
    <description>    &lt;p&gt;TheFoundry Nuke &amp;amp; NukeX 6.3v4 disponible en téléchargement à cette
adresse : &lt;a href=&quot;http://www.thefoundry.co.uk/products/nukex/product-downloads&quot;&gt;http://www.thefoundry.co.uk/products/nukex/product-downloads/&lt;/a&gt;
pour Linux, Windows et Mac. OSX Lion n'est toujours pas officiellement
supporté.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.thefoundry.co.uk/uipics/logostf/hyr_200_for_light_bg.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Les notes de cette release sont disponibles dans &lt;a href=&quot;http://thefoundry.s3.amazonaws.com/products/nuke/releases/6.3v4/Nuke6.3v4_Release_Notes.pdf&quot;&gt;
ce PDF à ce lien&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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  <item>
    <title>Plans (Blueprints) pour vos travaux en 3D</title>
    <link>http://blog.compositing.fr/post/Plans-%28Blueprints%29-pour-vos-travaux-en-3D</link>
    <guid isPermaLink="false">urn:md5:e71b7ff8f3030c5a367f4887f592ec64</guid>
    <pubDate>Sun, 18 Sep 2011 12:20:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>3D</category>
        <category>3D</category><category>armée</category><category>blueprint</category><category>bâteau</category><category>char</category><category>compositing</category><category>guerre</category><category>modélisation</category><category>plan</category><category>tank</category><category>véhicule</category>    
    <description>    &lt;p&gt;La Défense propose en ligne des milliers de plans de sa flotte maritime et
terrestre. Vous trouverez des image Tif téléchargeables qui vous permettront de
modéliser les véhicules de votre choix.&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;ministère de la défense, sept. 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;ministère de la défense&quot; src=&quot;http://blog.compositing.fr/public/ministere_de_la_defense_france.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;quot;Ces documents ont fait l'objet d'une campagne de numérisation, qui permet à
présent de proposer le téléchargement gratuit de plus de 10 746 plans et
photographies. Aucun de ces plans n'est antérieur à 1884, et l'essentiel
concerne des navires construits entre la fin du XIXe siècle et les années
1960.&amp;quot; Lien : &lt;a href=&quot;http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/planbato/planbato/central.php&quot;&gt;
http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/planbato/planbato/central.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Les plans présentés dans cette rubrique appartiennent à une collection de
plans d'études de différents chars et chenillettes étudiés à l'atelier
d'Issy-les-Moulineaux. Cette collection couvre la période 1936-1972 et comporte
environ 19000 plans (avant-projets, projets, prototypes et même plans de
matériels étrangers), qui peuvent être consultés au Centre des Archives de
l'Armement, à Châtellerault. Lien : &lt;a href=&quot;http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/materiel_armement/amx_blinde.php&quot;&gt;
http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/materiel_armement/amx_blinde.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/materiel_armement/amx_blinde.php&quot;&gt;
&lt;img style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;plan armée tank 3D blueprint wwii&quot; src=&quot;http://www.servicehistorique.sga.defense.gouv.fr/02fonds-collections/banquedocuments/materiel_armement/blinde_mini/Plan%20d%27etude%200.1411%281-2%29.jpg&quot; /&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
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    <title>ILM recrute</title>
    <link>http://blog.compositing.fr/post/ILM-recrute</link>
    <guid isPermaLink="false">urn:md5:adc4673f571ec7ab2b4089bd3574982f</guid>
    <pubDate>Sat, 17 Sep 2011 18:53:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Nouvelles / News</category>
        <category>compositing</category><category>emploi</category><category>ILM</category><category>Lucasfilm</category><category>offre</category>    
    <description>    For over thirty years, Industrial Light &amp;amp; Magic, a division of Lucasfilm
Ltd., has set the standard for visual effects and in the process, created some
of the most stunning images in the history of film. At the forefront of the
digital revolution, ILM continues to break new ground in visual effects.&lt;br /&gt;
&lt;br /&gt;
&lt;img title=&quot;ILM logo, sept. 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://blog.compositing.fr/public/ilm.jpg&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Some of the current work in production includes Mission Impossible: Ghost
Protocol, Battleship, and The Avengers.&lt;br /&gt;
&lt;br /&gt;
We are seeking talented artists in the following disciplines for positions in
our San Francisco office:&lt;br /&gt;
&lt;br /&gt;
Animator&lt;br /&gt;
Summary: Designs and creates animation for 3D CG characters and creatures for
digital feature and live-action integrated feature films.&lt;br /&gt;
Requirements: Bachelor’s in Fine Art, Illustration, Animation, CG Art, or a
related field preferred; Expert knowledge of animation principles, acting, film
production and compositional design required; 3+ years experience in 3D CG;
proficiency with LINUX; expertise with Maya and/or other high-end animation
software preferred; Demo reel required.&lt;br /&gt;
&lt;br /&gt;
Digital Compositor&lt;br /&gt;
Summary: Combines live action and computer generated elements into visual
effects shots that realize the vision and creative direction of the client and
visual effects supervisor.&lt;br /&gt;
Requirements: 3+ years of digital compositing experience in a feature film
production environment. Proficiency with Linux and strong fine arts foundation
skills, such as photography and photographic lighting preferred. Demo reel
required.&lt;br /&gt;
&lt;br /&gt;
Digital Matte Artist&lt;br /&gt;
Summary: Creates photo-real environments and landscapes exhibiting a strong
foundation in photo-realistic traditional and digital art skills. Performs
tasks related to integrating imagery into a shot, preserving a unified sense of
lighting, perspective and color. Creates original 2D/3D content that may
comprise all or part of an environment.&lt;br /&gt;
Requirements: 2+ years of production experience. Bachelor’s in art, industrial
design, theatrical design or painting preferred. Demo reel required.&lt;br /&gt;
&lt;br /&gt;
FX TD&lt;br /&gt;
Summary: Designs and renders FX animation, procedural simulation, dynamic
simulation, particle and fluid systems.&lt;br /&gt;
Requirements: Advanced simulation experience with either Houdini, Maya, XSI,
3DS Max or other software, and particle rule authoring skills are required.
Linux, scripting ability in Python and MEL preferred; C++ skills also
applicable. Exhibits strong teamwork and interdisciplinary thinking. 3-5+ years
feature film experience with effects simulation work preferred. Bachelor\'s
degree in CS, engineering or CG. Demo reel required.&lt;br /&gt;
&lt;br /&gt;
Lighting TD&lt;br /&gt;
Summary: Technical Directors are responsible for the lighting, rendering and
basic compositing of complex shots. Designs and creates the lighting and look
of computer generated objects and scenes. Creates elements for digitally
composited sequences. Responsible for compiling the various elements of a shot
for review and seeing it through to completion.&lt;br /&gt;
Requirements: Advanced experience with either Maya, XSI, 3DS Max, Houdini or
other software. Linux and Python scripting or shader authoring preferred; C++
skills also applicable. Exhibits strong teamwork and interdisciplinary
thinking. 3-5+ years feature film experience preferred. Bachelor\'s degree in
CS, engineering or CG. Demo reel required.&lt;br /&gt;
&lt;br /&gt;
VFX Producer&lt;br /&gt;
Summary: Partner with the Visual Effects Supervisor and Animation Director to
lead crew in fulfilling the Director\'s vision -- on time and on budget, while
maintaining highest quality of work. Primary responsibility for: budget and
schedule, in collaboration with ILM Management; and for managing overall Client
relationship.&lt;br /&gt;
Requirements: Bachelor\'s degree in Film or related field or equivalent work
experience required. Five years work experience in production management to
include strong working knowledge of Visual Effects techniques and terminology.
Proficiency in Macs/PCs including Microsoft Word and Excel. Must possess very
strong organizational and communication skills and be able to handle a variety
of tasks in an efficient manner while meeting deadlines.&lt;br /&gt;
How to Apply&lt;br /&gt;
Online: &lt;a href=&quot;http://%5c%22https//jobs.lucasfilm.com/%5C%22&quot; target=&quot;_blank&quot;&gt;https://jobs.lucasfilm.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Mail Submissions to:&lt;br /&gt;
Industrial Light &amp;amp; Magic&lt;br /&gt;
Attn: Recruiting&lt;br /&gt;
P.O. Box 29909, San Francisco, CA 94129-0909</description>
    
    
    
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  <item>
    <title>Conformation Avid Media Composer vers Autodesk Smoke via le AAF</title>
    <link>http://blog.compositing.fr/post/Conformation-Avid-Media-Composer-vers-Autodesk-Smoke-via-le-AAF</link>
    <guid isPermaLink="false">urn:md5:f01590c081de4b95a84e69436da1f600</guid>
    <pubDate>Mon, 12 Sep 2011 12:50:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Autodesk Inferno Flame Flint Flare Smoke</category>
        <category>AAF</category><category>Autodesk</category><category>Avid</category><category>compositing</category><category>conformation</category><category>DNxHD</category><category>finishing</category><category>Media Composer</category><category>montage</category><category>MXF</category><category>Smoke</category><category>tutorial</category><category>vidéo</category><category>workflow</category>    
    <description>    &lt;p&gt;Une &lt;a href=&quot;http://blog.compositing.fr/tag/vid%C3%A9o&quot;&gt;vidéo&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/tutorial&quot;&gt;tutorial&lt;/a&gt;
expliquant le &lt;a href=&quot;http://blog.compositing.fr/tag/workflow&quot;&gt;workflow&lt;/a&gt; pour effectuer une
conformation d'un &lt;a href=&quot;http://blog.compositing.fr/tag/montage&quot;&gt;montage&lt;/a&gt; sur &lt;a href=&quot;http://blog.compositing.fr/tag/Avid&quot;&gt;Avid&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/Media%20Composer&quot;&gt;Media Composer&lt;/a&gt; vers
&lt;a href=&quot;http://blog.compositing.fr/tag/Autodesk&quot;&gt;Autodesk&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/Smoke&quot;&gt;Smoke&lt;/a&gt; via le
&lt;a href=&quot;http://blog.compositing.fr/tag/AAF&quot;&gt;AAF&lt;/a&gt; pour le &lt;a href=&quot;http://blog.compositing.fr/tag/finishing&quot;&gt;finishing&lt;/a&gt; :&lt;/p&gt;
&lt;iframe width=&quot;750&quot; height=&quot;562&quot; src=&quot;http://www.youtube.com/embed/VDHb3T0Sz5g&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
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    <title>Autodesk IFFFS SP3 2012</title>
    <link>http://blog.compositing.fr/post/Autodesk-IFFFS-SP3-2012</link>
    <guid isPermaLink="false">urn:md5:1c428f13505072fcebf4bc7377365125</guid>
    <pubDate>Mon, 12 Sep 2011 09:35:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Autodesk Inferno Flame Flint Flare Smoke</category>
        <category>2012</category><category>Autodesk</category><category>compositing</category><category>Discreet</category><category>Flame</category><category>Flare</category><category>Flint</category><category>IFFFS</category><category>Inferno</category><category>Lustre</category><category>mise à jour</category><category>Smoke</category><category>SP3</category><category>système</category><category>télécharger</category>    
    <description>    &lt;p&gt;Depuis le 8 septembre, le Service Pack 3 est disponible pour les systèmes
Autodesk Inferno Flint Flame Flare et Smoke et Lustre, version 2012. &lt;a href=&quot;http://wikihelp.autodesk.com/Creative_Finishing/enu/2012/Help/09_SP3_Release_Notes/0001-Creative1&quot;&gt;
La liste des bug fixes est consultable ici&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Les documentations sont désormais sous forme de wiki, que vous trouverez à
cette page : &lt;a href=&quot;http://wikihelp.autodesk.com/Creative_Finishing/enu/2012&quot;&gt;http://wikihelp.autodesk.com/Creative_Finishing/enu/2012&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://wikihelp.autodesk.com/Creative_Finishing/enu/2012&quot;&gt;&lt;img style=&quot;width: 750px; height: 468px;&quot; alt=&quot;&quot; src=&quot;http://www.creativeobserver.com/img/707_autodesk_flame_2010_normal_map_comp_lg.jpg&quot; /&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Autodesk-IFFFS-SP3-2012#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Autodesk-IFFFS-SP3-2012#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/636322</wfw:commentRss>
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    <title>Tutorial 3ds Max 2012 &amp; Smoke 2012 ( en anglais )</title>
    <link>http://blog.compositing.fr/post/Tutorial-3ds-Max-2012-Smoke-2012-%28-en-anglais-%29</link>
    <guid isPermaLink="false">urn:md5:c0b68774fc5f24b1662a03e7fe9644e1</guid>
    <pubDate>Tue, 16 Aug 2011 16:43:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Autodesk Inferno Flame Flint Flare Smoke</category>
        <category>2012</category><category>3ds Max</category><category>Autodesk</category><category>compositing</category><category>Gary M. Davis</category><category>Smoke</category><category>tutorial</category><category>vidéo</category>    
    <description>    &lt;p&gt;&lt;a hreflang=&quot;en&quot; href=&quot;http://www.visualz.com/&quot;&gt;Gary M. Davis&lt;/a&gt; propose
via Area d'&lt;a hreflang=&quot;en&quot; href=&quot;http://www.autodesk.com&quot;&gt;Autodesk&lt;/a&gt; une
vidéo explicative de 40 minutes du pont possible entre Autodesk 3ds Max 2012 et
Autodesk Smoke 2012:&lt;/p&gt;
&lt;iframe width=&quot;800&quot; height=&quot;485&quot; src=&quot;http://www.youtube.com/embed/Oor93lOHSv4?hd=1&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Tutorial-3ds-Max-2012-Smoke-2012-%28-en-anglais-%29#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Tutorial-3ds-Max-2012-Smoke-2012-%28-en-anglais-%29#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/630738</wfw:commentRss>
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    <title>Fonds Verts et 3D de Game Of Throne</title>
    <link>http://blog.compositing.fr/post/Fonds-Verts-et-3D-de-Game-Of-Throne</link>
    <guid isPermaLink="false">urn:md5:c50a98c6efcdd387b2f2b19a91b0f6c5</guid>
    <pubDate>Thu, 04 Aug 2011 23:50:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>before after</category><category>BlueBolt</category><category>breakdown</category><category>compositing</category><category>Game Of Thrones</category><category>HBO</category><category>matchmoving</category><category>matte painting</category><category>vfx</category><category>vidéo</category>    
    <description>    &lt;p&gt;Une petite collection de compositing par &lt;a href=&quot;http://www.blue-bolt.com/&quot;&gt;BlueBolt&lt;/a&gt; pour la 1ère saison de la série TV
&lt;a href=&quot;http://www.hbo.com/game-of-thrones/index.html&quot;&gt;Game Of Thrones
(HBO)&lt;/a&gt;. Cette vidéo montre quelques before/after d'effets dont du chroma
keying, matchmoving et matte painting.&lt;br /&gt;
Pour ceux qui n'ont pas vu la 1ère saison de Game Of Thrones en entière, faites
attention cette vidéo contient des spoilers.&lt;/p&gt;
&lt;iframe width=&quot;799&quot; height=&quot;455&quot; src=&quot;http://www.youtube.com/embed/xkptadiDABo?hd=1&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Fonds-Verts-et-3D-de-Game-Of-Throne#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Fonds-Verts-et-3D-de-Game-Of-Throne#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/628045</wfw:commentRss>
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  <item>
    <title>Quelques before after dans ce showreel</title>
    <link>http://blog.compositing.fr/post/Quelques-before-after-dans-ce-showreel</link>
    <guid isPermaLink="false">urn:md5:104b671770a9c16494b56c0a67736bfa</guid>
    <pubDate>Mon, 25 Jul 2011 13:16:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>3D</category><category>before after</category><category>compositing</category><category>Fatima Adoum</category><category>fond vert</category><category>Guillaume Louyot</category><category>Irreversible</category><category>keying</category><category>Onickz Artworks</category><category>showreel</category>    
    <description>    &lt;p&gt;Dans ce showreel de Fatima Adoum, vous trouverez des plans truqués et en fin
de du showreel des plans &amp;quot;making of&amp;quot; avec fonds verts qui ont servis au plan du
début du showreel, histoire de donner quelques idées de keying /
composting  3D à certains ... Une comédienne à suivre : &lt;a href=&quot;http://www.videobook.fr/fatima-adoum&quot;&gt;Fatima Adoum&lt;/a&gt; (Irreversible,
L'Assaut, Sherlock Holmes 2 ...)&lt;/p&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/26841384?title=0&amp;amp;portrait=0&quot; width=&quot;800&quot; height=&quot;450&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt; Réalisation du showreel :
Guillaume Louyot / &lt;a href=&quot;http://www.onickz.com&quot;&gt;Onickz Artworks&lt;/a&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Quelques-before-after-dans-ce-showreel#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Quelques-before-after-dans-ce-showreel#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/625236</wfw:commentRss>
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  <item>
    <title>Interview des superviseurs VFX de Transformers : Dark of The Moon (Anglais)</title>
    <link>http://blog.compositing.fr/post/Interview-des-superviseurs-VFX-de-Transformers-%3A-Dark-of-The-Moon-%28Anglais%29</link>
    <guid isPermaLink="false">urn:md5:8ab62fbebef0165a5cd12fcd280b5207</guid>
    <pubDate>Sun, 24 Jul 2011 15:48:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>compositing</category><category>Dark of the Moon</category><category>ILM</category><category>interview</category><category>matchmoving</category><category>tracking</category><category>Transformers</category><category>vfx</category>    
    <description>    Interview des superviseurs VFX de Transformers : Dark of The Moon
(Anglais)&lt;br /&gt;
&lt;iframe width=&quot;800&quot; height=&quot;485&quot; src=&quot;http://www.youtube.com/embed/ogB3vEwCdYM&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Interview-des-superviseurs-VFX-de-Transformers-%3A-Dark-of-The-Moon-%28Anglais%29#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Interview-des-superviseurs-VFX-de-Transformers-%3A-Dark-of-The-Moon-%28Anglais%29#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/625260</wfw:commentRss>
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    <title>The Foundry importe la technologie de compositing de Weta Digital dans Nuke</title>
    <link>http://blog.compositing.fr/post/The-Foundry-importe-la-technologie-de-compositing-de-Weta-Digital-dans-Nuke</link>
    <guid isPermaLink="false">urn:md5:458a3bc62c2cc2058e8dbb225fe31c1c</guid>
    <pubDate>Tue, 24 May 2011 13:40:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>2D</category><category>3D</category><category>compositing</category><category>deep compositing</category><category>deep image</category><category>Nuke</category><category>OpenEXR</category><category>The Foundry</category><category>Weta Digital</category>    
    <description>    &lt;p&gt;&lt;span id=&quot;result_box&quot; class=&quot;&quot; lang=&quot;fr&quot;&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;Londres, Royaume-Uni. 24&lt;/span&gt; &lt;span title=&quot;&quot;&gt;Mai 2011:&lt;/span&gt;&lt;/span&gt;
&lt;span id=&quot;result_box&quot; class=&quot;&quot; lang=&quot;fr&quot;&gt;&lt;span title=&quot;&quot;&gt;D&lt;/span&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;ans le prolongement de la collaboration avec
The Foundry et Weta Digital, les deux sociétés ont conclu un nouvel accord pour
porter à la technologie NUKE &lt;a href=&quot;http://blog.compositing.fr/tag/deep%20compositing&quot;&gt;deep
compositing&lt;/a&gt; développé par Weta Digital, pendant leur travail sur
Avatar.&lt;/span&gt;&lt;/span&gt;&lt;span id=&quot;result_box&quot; class=&quot;&quot; lang=&quot;fr&quot;&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;Le deep compositing permet aux
artistes travaillant avec du CGI pour le traitement et l'opacité composite
'images en profondeur' ou sur des projets contenant de multiples échantillons
de couleur par pixel à différentes profondeurs.&lt;/span&gt; &lt;span style=&quot;&quot; title=&quot;&quot;&gt;En plus de permettre de nouvelles possibilités créatives dans la
composition, tels que les effets volumétriques, la technique conduit à des
images de meilleure qualité lors de l'intégration et éléments de finition de
CGI rendus.&lt;/span&gt; &lt;span style=&quot;&quot; title=&quot;&quot;&gt;En outre, en augmentant la quantité
de données utiles disponibles dans la composition, la boîte à outils offre une
plus grande efficacité en réduisant la quantité de nouveau rendu généralement
requis par les CGI.&lt;/span&gt; &lt;span style=&quot;&quot; title=&quot;&quot;&gt;Par exemple, la production
de mattes d'exclusion pour les objets ou caractères CGI peut ensuite être
réalisée au sein de  NUKE.&lt;/span&gt; &lt;span style=&quot;&quot; title=&quot;&quot;&gt;Ces économies
peuvent s'élever à des centaines d'heures sur des projets à grande échelle qui
occupent une place importante actifs de CGI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;NUKE 6.3, devrait sortir en Juin, sera en
charge des données de profondeur dans le nœud graphique, et contiennent une
série de nodes «deep compositing« .&lt;/span&gt; &lt;span style=&quot;&quot; title=&quot;&quot;&gt;Les NDK de
NUKE fourniront également une API commune pour les studios, afin  d'écrire
et d'échanger de nouveaux outils pour traiter les deep images.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;Bill Collis, chef de la direction, The
Foundry a commenté, &amp;quot;Le deep compositing permet de nouveaux effets tout en
réalisant des économies de temps considérable de la production.&lt;/span&gt;
&lt;span style=&quot;&quot; title=&quot;&quot;&gt;Weta Digital ont  veillé à ce que les outils que
nous fournissons aux artistes au sein de NUKE soient soigneusement testés au
combat et prêts à affronter la production.&lt;/span&gt; &lt;span style=&quot;&quot; title=&quot;&quot;&gt;L'annonce en outre d'un format &lt;a href=&quot;http://blog.compositing.fr/tag/OpenEXR&quot;&gt;OpenEXR&lt;/a&gt; pour
appuyer les données en profondeur cette semaine est également soutenu par NUKE
permettant une meilleure collaboration. &amp;quot;&lt;br /&gt;
 &lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;NUKE 6.3 est prévu pour Juin.&lt;/span&gt;&lt;span style=&quot;&quot; title=&quot;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/The-Foundry-importe-la-technologie-de-compositing-de-Weta-Digital-dans-Nuke#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/The-Foundry-importe-la-technologie-de-compositing-de-Weta-Digital-dans-Nuke#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/609364</wfw:commentRss>
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  <item>
    <title>The Foundry au NAB 2011</title>
    <link>http://blog.compositing.fr/post/The-Foundry-au-NAB-2011</link>
    <guid isPermaLink="false">urn:md5:00a7f8a9a3530f5ad51be910abd534e6</guid>
    <pubDate>Mon, 04 Apr 2011 20:32:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Nouvelles / News</category>
        <category>2011</category><category>2D</category><category>3D</category><category>compositing</category><category>film</category><category>Katana</category><category>Las Vegas</category><category>Mari</category><category>NAB</category><category>Nuke</category><category>particules</category><category>relief</category><category>S3D</category><category>Storm</category><category>texture</category><category>The Foundry</category><category>tracking</category><category>visual effects</category><category>workflow</category>    
    <description>    &lt;p&gt;The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles
fonctionnalités du prochain Storm, Mari 1.3, Nuke &amp;amp; NukeX 6.3 (nouvelles
splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio
scratch track, deep 3d compositing ...), et une preview de Katana.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/The-Foundry-au-NAB-2011#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/The-Foundry-au-NAB-2011#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/599503</wfw:commentRss>
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  <item>
    <title>Autodesk Maya 2012 en vidéos</title>
    <link>http://blog.compositing.fr/post/Autodesk-Maya-2012-en-vid%C3%A9os</link>
    <guid isPermaLink="false">urn:md5:0e6d046ab3c80e33b0e42afae637c1d6</guid>
    <pubDate>Tue, 08 Mar 2011 06:59:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Autodesk Maya</category>
        <category>2012</category><category>3D</category><category>animation</category><category>Autodesk</category><category>cinéma</category><category>compositing</category><category>IK</category><category>Maya</category><category>Substance</category><category>timeline</category><category>viewport</category>    
    <description>    &lt;p&gt;&lt;strong&gt;Autodesk Maya 2012 en vidéos:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Substance:&lt;/p&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/SX4rSBBR8gU?rel=0&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;Simulation dynamique:&lt;/p&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/giW2asEA1eA?rel=0&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;Viewport 2.0&lt;/p&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/zJNF7CZ-VjI?rel=0&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;Passes de rendu par nodes:&lt;/p&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/7mO6apOXCL0?rel=0&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;Human IK:&lt;/p&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/a5UoDGS4o7s?rel=0&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;Motion trails:&lt;/p&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/oYAgY6mdC5o?rel=0&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;Séquenceur&lt;/p&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/-PCa17cDJJU?rel=0&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Autodesk-Maya-2012-en-vid%C3%A9os#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Autodesk-Maya-2012-en-vid%C3%A9os#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/592653</wfw:commentRss>
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  <item>
    <title>Tutorial : ZDepth (Vray) vers Eyeon Fusion pour recréer du relief en anaglyphe</title>
    <link>http://blog.compositing.fr/post/Tutorial-%3A-ZDepth-%28Vray%29-vers-Eyeon-Fusion-pour-recr%C3%A9er-du-relief-en-anaglyphe</link>
    <guid isPermaLink="false">urn:md5:9ffe323be92b9bb518e0b7124fc92376</guid>
    <pubDate>Sun, 27 Feb 2011 18:05:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>S3D-Relief</category>
        <category>3D</category><category>3ds Max</category><category>anaglyphe</category><category>Autodesk</category><category>CGTEACH.NET</category><category>compositing</category><category>Eyeon Fusion</category><category>relief</category><category>S3D</category><category>tutorial</category><category>tutoriel</category><category>Vray</category><category>zdepth</category>    
    <description>    &lt;p&gt;&lt;a href=&quot;http://cgteach.net/shop/catalog/browse?shop_param=&quot;&gt;Un nouveau
tutorial de CGTEACH.NET est disponible à cette page :
http://cgteach.net/shop/catalog/browse?shop_param=&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Un tutoriel de 7 minutes en français expliquant comment utiliser seulement
deux passes de rendus issus de Vray pour 3ds Max afin de créer un effet de
relief stéréoscopique en utilisant les outils anaglyphe dans Eyeon Fusion.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cgteach.net/.media/584755116452.png&quot; /&gt;&lt;img alt=&quot;&quot; src=&quot;http://cgteach.net/.media/979150216419.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;L'intérêt de ce tutoriel est de montrer la possibilité de recréer du relief
à partir de seulement deux couches : diffuse et zdepth. Pratique pour des
anciens projets dont vous avez gardé certaines couches de rendu sans avoir
accès aux sources 3D, afin de les convertir en relief quel que soit le
mode.&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Tutorial-%3A-ZDepth-%28Vray%29-vers-Eyeon-Fusion-pour-recr%C3%A9er-du-relief-en-anaglyphe#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Tutorial-%3A-ZDepth-%28Vray%29-vers-Eyeon-Fusion-pour-recr%C3%A9er-du-relief-en-anaglyphe#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/590555</wfw:commentRss>
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    <title>Sound Effects</title>
    <link>http://blog.compositing.fr/post/Sound-Effects</link>
    <guid isPermaLink="false">urn:md5:3a30b5f85f02aa73cd026b9794ed86ab</guid>
    <pubDate>Fri, 25 Feb 2011 19:30:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>2012</category><category>cinéma</category><category>CSS Studios</category><category>foley</category><category>Gary Hecker</category><category>Hollywood</category><category>sfx</category><category>son</category><category>sound effects</category><category>Spiderman</category><category>The Empire Strikes Back</category><category>Todd-AO</category><category>vidéo</category><category>Watchmen</category>    
    <description>    &lt;iframe src=&quot;http://player.vimeo.com/video/11436985?byline=0&amp;amp;portrait=0&quot; width=&quot;700&quot; height=&quot;394&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;From &amp;quot;The Empire Strikes Back&amp;quot; to &amp;quot;Robin Hood&amp;quot;, award-winning Foley artist
Gary Hecker of Todd-AO says it takes “timing and a huge creative mind” to be
the man behind the sound. Here, he shares tips and tricks he’s learned during a
career that has spanned more than 200 films.&lt;br /&gt;
&lt;br /&gt;
Hecker also recently joined CSS Studios’ Todd-AO in late 2009. One of the most
accomplished Foley artists in Hollywood. Among his recent credits are 2012, The
Taking of Pelham 1 2 3, Angel &amp;amp; Demons, Watchmen and the Spiderman
trilogy.&lt;br /&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Sound-Effects#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Sound-Effects#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/590203</wfw:commentRss>
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    <title>Avatar S3D &amp; Matte Painting using Nuke</title>
    <link>http://blog.compositing.fr/post/Avatar-S3D-Matte-Painting-using-Nuke</link>
    <guid isPermaLink="false">urn:md5:1582640acc88fe82c8daf2c596aa2385</guid>
    <pubDate>Wed, 02 Feb 2011 09:12:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>2D</category><category>3D</category><category>breakdown</category><category>compositing</category><category>matte painting</category><category>Nuke</category><category>Ocula</category><category>relief</category><category>S3D</category><category>The Foundry</category><category>vidéo</category><category>Weta Digital</category>    
    <description>    Avatar S3D &amp;amp; Matte Painting using Nuke &lt;iframe src=&quot;http://player.vimeo.com/video/18706059?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=80ceff&quot; width=&quot;700&quot; height=&quot;394&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Avatar-S3D-Matte-Painting-using-Nuke#comment-form</comments>
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  <item>
    <title>PACE adds three more Sids for 3D</title>
    <link>http://blog.compositing.fr/post/PACE-adds-three-more-Sids-for-3D</link>
    <guid isPermaLink="false">urn:md5:a07b5a7a3bac835311f2db03888559de</guid>
    <pubDate>Thu, 20 Jan 2011 08:16:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>S3D-Relief</category>
        <category>3D</category><category>Burbank</category><category>cinema</category><category>Final Destination</category><category>Hugo Cabret</category><category>Martin Scorsese</category><category>Michael Bay</category><category>Pablo</category><category>PACE</category><category>production</category><category>Quantel</category><category>S3D</category><category>Sid</category><category>Transformers</category><category>workflow</category>    
    <description>    &lt;p class=&quot;MsoPlainText&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: 'Arial','sans-serif';&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.quantel.com/repository/images/Pace_logo_b1.jpg&quot; /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoPlainText&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: 'Arial','sans-serif';&quot;&gt;With demand for &lt;a href=&quot;http://blog.compositing.fr/tag/3D&quot;&gt;3D&lt;/a&gt; production continuing to rise, 3D innovation company &lt;a href=&quot;http://blog.compositing.fr/tag/PACE&quot;&gt;PACE&lt;/a&gt; in &lt;a href=&quot;http://blog.compositing.fr/tag/Burbank&quot;&gt;Burbank&lt;/a&gt; recently added three
more &lt;a href=&quot;http://blog.compositing.fr/tag/Quantel&quot;&gt;Quantel&lt;/a&gt; Sid Stereo3D workstations to its
arsenal. This purchase brings the Stereo3D pioneer's complement of Quantel
&lt;a href=&quot;http://blog.compositing.fr/tag/S3D&quot;&gt;S3D&lt;/a&gt; systems to a total of seven.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoPlainText&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: 'Arial','sans-serif';&quot;&gt;The new additions are
currently supporting multiple &lt;a href=&quot;http://blog.compositing.fr/tag/production&quot;&gt;production&lt;/a&gt;s: 'The
Three Musketeers', '&lt;a href=&quot;http://blog.compositing.fr/tag/Final%20Destination&quot;&gt;Final Destination&lt;/a&gt; 5'
and 'Journey to the Center of the Earth 2'.&lt;span&gt; &lt;/span&gt; PACE already has
placed a Sid Stereo3D workstation on the set of &lt;a href=&quot;http://blog.compositing.fr/tag/Michael%20Bay&quot;&gt;Michael Bay&lt;/a&gt;'s '&lt;a href=&quot;http://blog.compositing.fr/tag/Transformers&quot;&gt;Transformers&lt;/a&gt; 3' and a &lt;a href=&quot;http://blog.compositing.fr/tag/Pablo&quot;&gt;Pablo&lt;/a&gt;
Stereo3D grading system for &lt;a href=&quot;http://blog.compositing.fr/tag/Martin%20Scorsese&quot;&gt;Martin
Scorsese&lt;/a&gt;'s '&lt;a href=&quot;http://blog.compositing.fr/tag/Hugo%20Cabret&quot;&gt;Hugo Cabret&lt;/a&gt;'.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoPlainText&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: 'Arial','sans-serif';&quot;&gt;Vince Pace, CEO of PACE,
has long been a believer in Quantel technology. &amp;quot;Quantel personifies quality
engineering, equipment and support,&amp;quot; says Pace. &amp;quot;Our latest purchase is an
ongoing validation of the relationship between Quantel and PACE to provide
proven workflow solutions at the point of capture and ensuring that exceptional
3D gets on screen. The Sid's unique ability to QC the footage at the point of
capture is an added benefit that productions are taking advantage
of.&amp;quot;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoPlainText&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: 'Arial','sans-serif';&quot;&gt;PACE created the
company's &amp;quot;SLATE² SCREEN(tm)&amp;quot; effort to achieve superior 3D results in a more
cost-and time-efficient manner. The workstations are the heart of PACE's On-Set
Stereo Lab(tm) &lt;a href=&quot;http://blog.compositing.fr/tag/workflow&quot;&gt;workflow&lt;/a&gt;, which provides interactive
3D control in the field and during dailies for the &lt;a href=&quot;http://blog.compositing.fr/tag/cinema&quot;&gt;cinema&lt;/a&gt;tographer and director.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoPlainText&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: 'Arial','sans-serif';&quot;&gt; The &lt;a href=&quot;http://blog.compositing.fr/tag/Sid&quot;&gt;Sid&lt;/a&gt; toolset includes real-time Stereo3D operation at up to twin
HD-RGB, with full, interactive control of convergence, color balance, sync
alterations, eye comparisons, imaging errors and editing of both streams
simultaneously.&lt;/span&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/PACE-adds-three-more-Sids-for-3D#comment-form</comments>
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    <title>Batelco Infinity Making Of</title>
    <link>http://blog.compositing.fr/post/Batelco-Infinity-Making-Of</link>
    <guid isPermaLink="false">urn:md5:73223e988b5a8507c600fa8661314eef</guid>
    <pubDate>Fri, 14 Jan 2011 11:27:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>2D</category><category>3D</category><category>Batelco</category><category>breakdown</category><category>compositing</category><category>making of</category><category>vidéo</category>    
    <description>    &lt;p&gt;Un joli making of plein de blue screens et autres breakdowns.&lt;/p&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/16766688?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=80ceff&quot; width=&quot;700&quot; height=&quot;394&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;et ci-dessous la vidéo finale:&lt;/p&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/16918756?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=80ceff&quot; width=&quot;700&quot; height=&quot;394&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
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    <title>Digital Domain demoreel</title>
    <link>http://blog.compositing.fr/post/Digital-Domain-demoreel</link>
    <guid isPermaLink="false">urn:md5:b61941a55b329d592a18c264c34e16de</guid>
    <pubDate>Fri, 07 Jan 2011 06:55:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>compositing</category><category>demo reel</category><category>Digital Domain</category><category>VFX</category>    
    <description>    &lt;iframe title=&quot;YouTube video player&quot; class=&quot;youtube-player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/VR1-OyQLQhg&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Digital-Domain-demoreel#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Digital-Domain-demoreel#comment-form</wfw:comment>
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  <item>
    <title>KATANA - 3D scene assembly, lighting and look development</title>
    <link>http://blog.compositing.fr/post/KATANA-3D-scene-assembly%2C-lighting-and-look-development</link>
    <guid isPermaLink="false">urn:md5:595e192da30de2dbdc50e0031abad6ae</guid>
    <pubDate>Tue, 04 Jan 2011 21:36:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Katana</category>
        <category>2009</category><category>2011</category><category>3D</category><category>Alice in Wonderland</category><category>animation</category><category>artist</category><category>Cliff Plumer</category><category>Davie Johnston</category><category>Digital Domain</category><category>Inception</category><category>KATANA</category><category>lighting</category><category>modeling</category><category>MPC</category><category>Nuke</category><category>performance</category><category>production</category><category>Rob Bredow</category><category>Sony Pictures Imageworks</category><category>Spider-Man</category><category>Superman</category><category>team</category><category>The Foundry</category><category>VFX</category><category>Watchmen</category><category>workflow</category>    
    <description>    &lt;p&gt;&lt;em&gt;London, January 4th, 2011&lt;/em&gt; – Leading visual effects software
developer, &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The Foundry&lt;/a&gt; (&lt;a hreflang=&quot;en&quot; href=&quot;http://www.thefoundry.co.uk&quot;&gt;www.thefoundry.co.uk&lt;/a&gt;), today provided an
insight into its plans for &lt;a href=&quot;http://blog.compositing.fr/tag/KATANA&quot;&gt;KATANA&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
KATANA is an environment for preparing &lt;a href=&quot;http://blog.compositing.fr/tag/3D&quot;&gt;3D&lt;/a&gt; assets for
rendering. It allows &lt;a href=&quot;http://blog.compositing.fr/tag/artist&quot;&gt;artist&lt;/a&gt;s to define and control
look and lighting whilst maintaining &lt;a href=&quot;http://blog.compositing.fr/tag/performance&quot;&gt;performance&lt;/a&gt;
with very large datasets. KATANA operates non-destructively using a rule-based
approach, allowing &lt;a href=&quot;http://blog.compositing.fr/tag/modeling&quot;&gt;modeling&lt;/a&gt;, look development,
&lt;a href=&quot;http://blog.compositing.fr/tag/animation&quot;&gt;animation&lt;/a&gt; and &lt;a href=&quot;http://blog.compositing.fr/tag/lighting&quot;&gt;lighting&lt;/a&gt;
&lt;a href=&quot;http://blog.compositing.fr/tag/team&quot;&gt;team&lt;/a&gt;s to work in parallel.&lt;br /&gt;
&lt;br /&gt;
Originally developed in house at &lt;a href=&quot;http://blog.compositing.fr/tag/Sony%20Pictures%20Imageworks&quot;&gt;Sony Pictures Imageworks&lt;/a&gt; to handle
increasingly complex &lt;a href=&quot;http://blog.compositing.fr/tag/workflow&quot;&gt;workflow&lt;/a&gt;s on &lt;a href=&quot;http://blog.compositing.fr/tag/production&quot;&gt;production&lt;/a&gt;s such as &lt;a href=&quot;http://blog.compositing.fr/tag/Spider-Man&quot;&gt;Spider-Man&lt;/a&gt; and &lt;a href=&quot;http://blog.compositing.fr/tag/Superman&quot;&gt;Superman&lt;/a&gt;
Returns, the commercial development of KATANA was taken on by &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The Foundry&lt;/a&gt; in November 2009 as part of a unique
collaboration between the two companies.&lt;br /&gt;
&lt;br /&gt;
The Foundry's engineering effort, in consultation with a broad range of users,
is ensuring KATANA becomes a flexible product that can ultimately integrate
with any pipeline and any renderer in any facility.&lt;br /&gt;
These consultations have now developed into much more in-depth collaborations
with a number of key sites including &lt;a href=&quot;http://blog.compositing.fr/tag/MPC&quot;&gt;MPC&lt;/a&gt; and &lt;a href=&quot;http://blog.compositing.fr/tag/Digital%20Domain&quot;&gt;Digital Domain&lt;/a&gt; who are now using KATANA in
alpha.&lt;br /&gt;
&lt;br /&gt;
“Since &lt;a href=&quot;http://blog.compositing.fr/tag/Inception&quot;&gt;Inception&lt;/a&gt; KATANA has been one of the
pillars of the production pipeline here at Imageworks and continues to prove
itself on such rigorous productions as G-Force, &lt;a href=&quot;http://blog.compositing.fr/tag/Watchmen&quot;&gt;Watchmen&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/Alice%20in%20Wonderland&quot;&gt;Alice in
Wonderland&lt;/a&gt; and animated features such as Monster House, Surf’s Up, Cloudy
With A Chance of Meatballs and The Smurfs.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://blog.compositing.fr/public/the_foundry/alice_wonderland_chromakey_compositing_fr.jpg&quot;&gt;&lt;img title=&quot;alice in wonderland compositing, janv. 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://blog.compositing.fr/public/the_foundry/.alice_wonderland_chromakey_compositing_fr_m.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;br /&gt;
“We are excited to see KATANA cutting its teeth outside the halls of Imageworks
and becoming available for artists and facilities everywhere.  The Foundry
is a tremendous partner and by broadening the adoption of KATANA and product
support, a new generation of artists and productions can benefit from this
innovative production-proven technology.”&lt;br /&gt;
&lt;a href=&quot;http://blog.compositing.fr/tag/Rob%20Bredow&quot;&gt;Rob Bredow&lt;/a&gt;, Chief Technology Officer, Sony
Pictures Imageworks&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Many brilliant technical innovations come out of production, but historically
those breakthroughs remain only within the production company.  The
Foundry works with digital studios to make those innovations widespread, which
benefits the entire industry.  I look for KATANA to have a similar impact
on the industry that &lt;a href=&quot;http://blog.compositing.fr/tag/Nuke&quot;&gt;Nuke&lt;/a&gt; has achieved.&amp;quot;&lt;br /&gt;
&lt;a href=&quot;http://blog.compositing.fr/tag/Cliff%20Plumer&quot;&gt;Cliff Plumer&lt;/a&gt;, Chief Executive Officer,
Digital Domain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like most large &lt;a href=&quot;http://blog.compositing.fr/tag/VFX&quot;&gt;VFX&lt;/a&gt; studios, we maintain a complex
suite of proprietary software to enable us to render ever increasing
complexity, quantity and visual quality. We are excited about KATANA's
potential to offer a solid, flexible, off-the-shelf foundation that we can
build upon so that we can focus more of our efforts on what we do best, pushing
the boundaries of CG, trusting The Foundry to do what they do best, delivering
high quality, scalable software.&amp;quot;&lt;br /&gt;
&lt;a href=&quot;http://blog.compositing.fr/tag/Davie%20Johnston&quot;&gt;Davie Johnston&lt;/a&gt;, Director of Technology,
MPC&lt;br /&gt;
&lt;br /&gt;
As the first commercial dedicated scene development tool, KATANA will enable
facilities large and small to build highly scalable lighting pipelines without
a large internal engineering effort.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;KATANA is scheduled for commercial release in 2011&lt;/strong&gt;.&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/KATANA-3D-scene-assembly%2C-lighting-and-look-development#comment-form</comments>
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  <item>
    <title>The Foundry launches open Beta for STORM</title>
    <link>http://blog.compositing.fr/post/The-Foundry-launches-open-Beta-for-STORM</link>
    <guid isPermaLink="false">urn:md5:3eeb5e5b9c7a0836b3f0dcd92a854622</guid>
    <pubDate>Wed, 01 Dec 2010 13:44:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Logiciels</category>
        <category>Apple</category><category>beta</category><category>compositing</category><category>film</category><category>free</category><category>HD</category><category>Nuke</category><category>OSX</category><category>RED</category><category>STORM</category><category>The Foundry</category><category>télécharger</category><category>vidéo</category><category>workflow</category>    
    <description>    London, UK. December 2010. Leading visual effects software company, &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The Foundry&lt;/a&gt;, today launched an open beta of their
brand new digital cinema camera workflow product, &lt;a href=&quot;http://blog.compositing.fr/tag/STORM&quot;&gt;STORM&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
 
&lt;div style=&quot;text-align: left&quot;&gt;&lt;a href=&quot;http://blog.compositing.fr/public/the_foundry/Timeline2.jpg&quot;&gt;&lt;img title=&quot;The Foundry Storm beta - compositing.Fr, déc. 2010&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;the foundry storm&quot; src=&quot;http://blog.compositing.fr/public/the_foundry/.Timeline2_m.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
STORM addresses the growing complexity of shooting digital, performing a
variety of core tasks on and near-set and bringing camera and post production
closer together.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quick and easy to operate, STORM can rapidly navigate and playback footage
allowing producers, directors and editors to view takes in high resolution
without interruption or delay.  Anyone who has done basic colour
correction and editing will feel comfortable sitting with STORM and cutting
together a rough edit or exploring a ‘look’ interactively with the
cinematographer. Supporting the digital technician, STORM provides simple and
intuitive metadata tagging and timeline re-conforming to ensure the exchange
with editorial and post production is sped up significantly.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Foundry is making this public beta widely available in response to the huge
amount of interest shown in STORM since it was first shown at IBC this year.
“STORM has been developed in very close collaboration with users, and the open
beta is a chance to gain wider feedback - ensure that STORM lives up to
expectations and continues to develop to meet the growing needs of the digital
camera community.  The Foundry looks forward to seeing the STORM platform
grow to deliver new and exciting things in the future .”  said Richard
Shackleton, Head of Product Development at The Foundry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The STORM &lt;a href=&quot;http://blog.compositing.fr/tag/beta&quot;&gt;beta&lt;/a&gt; can be downloaded from &lt;a href=&quot;http://www.thefoundry.co.uk/storm&quot;&gt;http://www.thefoundry.co.uk/storm&lt;/a&gt; and
is FREE to use until the 1st March 2011. It requires a MacBook Pro, Mac Pro or
iMac with at least 2GB RAM running &lt;a href=&quot;http://blog.compositing.fr/tag/OSX&quot;&gt;OSX&lt;/a&gt; 10.6.4 or later.
STORM is optimised for RED R3D footage and will use a RED ROCKET card if one is
installed.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Ted Schilowitz, Leader of the Rebellion at &lt;a href=&quot;http://blog.compositing.fr/tag/RED&quot;&gt;RED&lt;/a&gt;,
adds:&lt;br /&gt;
&lt;br /&gt;
“Having seen STORM in detail, I’d describe it as REDCine-X on steroids. 
Well worth the time to investigate it's capabilities if you are involved in
post production, working with RED footage.  The Foundry have looked at RED
workflow in great detail and taken logical integration with RED to a very
evolved state.  We’re very excited that those shooting and posting RED all
over the world will soon have access to this software.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
More information about STORM including case studies and introductory videos can
be found on our website &lt;a hreflang=&quot;en&quot; href=&quot;http://www.thefoundry.co.uk/storm&quot;&gt;http://www.thefoundry.co.uk/storm&lt;/a&gt;.</description>
    
    
    
          <comments>http://blog.compositing.fr/post/The-Foundry-launches-open-Beta-for-STORM#comment-form</comments>
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    <title>Lightworks 2010 opensource disponible</title>
    <link>http://blog.compositing.fr/post/Lightworks-2010-opensource-disponible</link>
    <guid isPermaLink="false">urn:md5:7265c21e6e11e9f72832011b4bbf408e</guid>
    <pubDate>Wed, 01 Dec 2010 10:34:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Logiciels</category>
        <category>film</category><category>gratuit</category><category>Lightworks</category><category>montage</category><category>opensource</category><category>télécharger</category><category>vidéo</category><category>workflow</category>    
    <description>    &lt;p&gt;Le premier logiciel de montage que j'avais pu tester chez France Televisions
il y a maintenant 11 ans est disponible désormais gratuitement en opensource.
Voici les specs actuelles, en anglais :&lt;/p&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.editshare.com/images/stories/images_product/scr_lightworks.png&quot; /&gt;
&lt;p&gt;Academy® and Emmy® award-winning Lightworks was introduced in 1989 as the
first and most advanced non-linear editing system on the market. Used by
editors such as Chris Gill and multi Oscar-winning Thelma Schoonmaker,
Lightworks offers intuitive controls, advanced real time effects, 2K native
support with DPX or RED, and multi-camera editing features that remain
unmatched. With wide support for codecs, including EditShare’s Universal Media
Files, Lightworks achieves a level of unsurpassed interoperability by offering
seamless media sharing with Avid and Final Cut Pro. This new workflow enables
Lightworks artists to collaboratively edit projects with a much wider group of
editors.&lt;br /&gt;
&lt;span class=&quot;prodsubtitle&quot;&gt;Feature Highlights:&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;FORMATS AND CODECS&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
AVI, QuickTime, MXF, DPX and RED R3D, DV, DVCPRO 50, DVCPRO HD, XDCAM HD, XDCAM
EX, P2, AVC Intra, DNxHD, ProRes. Real-time up and down-scaling, from SD to
2K.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;&lt;strong&gt;MULTI-CAM&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Advanced multi-cam editing with unlimited sources and dual-SDI outputs, so you
can simultaneously view your source angles in sync with your edit.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;&lt;strong&gt;THIRD PARTY
SUPPORT&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Support for Adobe After Effects, Boris, Combustion, Sapphire and many
more.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;EFFECTS&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
Real time video and audio effects, including primary and selective colour
correction, are all guaranteed in resolutions up to 2K, thanks to Lightworks
powerful GPU based effects engine.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;&lt;strong&gt;AUDIO&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Sub-frame audio editing, direct-to-timeline voice over tool, Mackie protocol
support, real time playback of mixed sample and bit rates, and guaranteed real
time multi-track audio.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;&lt;strong&gt;PROJECT
SHARING&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
The most advanced Project Sharing capabilities available, allowing editors to
access each others’ work with the click of a button. Instant Save technology
ensures you’ll never lose your work again.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;OUTPUT&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
Full-screen video output through a DVI-attached LCD display, with support up to
2K Full Frame, offering an inexpensive monitoring option, with no need for SDI
hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: rgb(0, 51, 102);&quot;&gt;&lt;strong&gt;MULTI-CHANNEL
INGEST&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Lightworks is the only NLE available to offer multi-channel ingest, with
support for synchronised capture, making it ideal for advanced 3D Stereoscopic
projects.&lt;/p&gt;
&lt;p&gt;&lt;a hreflang=&quot;en&quot; href=&quot;http://www.editshare.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=155&amp;amp;Itemid=203&quot;&gt;
Plus d'informations (dont téléchargement) à ce lien&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Lightworks-2010-opensource-disponible#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Lightworks-2010-opensource-disponible#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/566748</wfw:commentRss>
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  <item>
    <title>Camera checklist for HDSLRs</title>
    <link>http://blog.compositing.fr/post/Camera-checklist-for-HDSLRs</link>
    <guid isPermaLink="false">urn:md5:6dd0dec80d5f069e855e2294d3275a03</guid>
    <pubDate>Wed, 24 Nov 2010 09:19:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Tournage</category>
        <category>Canon 5D</category><category>checklist</category><category>DSLR</category><category>supervision</category><category>tournage</category><category>vidéo</category><category>workflow</category>    
    <description>    &lt;p&gt;Une vidéo en anglais mentionnant quelques points pratiques à vérifier sur
votre DSLR avant de tourner.&lt;/p&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/15635719?loop=1&quot; width=&quot;700&quot; height=&quot;394&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Camera-checklist-for-HDSLRs#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Camera-checklist-for-HDSLRs#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/565225</wfw:commentRss>
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  <item>
    <title>Chroma Keying &amp; Canon 5D MKII avec Magic Lantern custom firwmare</title>
    <link>http://blog.compositing.fr/post/Chroma-Keying-Canon-5D-MKII-avec-Magic-Lantern-custom-firwmare</link>
    <guid isPermaLink="false">urn:md5:24f43ad84575c7a918c3252f7bd6a533</guid>
    <pubDate>Sun, 21 Nov 2010 15:00:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Tournage</category>
        <category>2D</category><category>blue screen</category><category>Canon 5D MkII</category><category>chroma keying</category><category>compositing</category><category>DSLR</category><category>firmware</category><category>green screen</category><category>logiciel</category><category>lumière</category><category>Magic Lantern</category><category>post-production</category><category>supervision</category><category>tournage</category><category>vidéo</category>    
    <description>    &lt;p&gt;Un bon chroma keying, bleu, vert ou rouge est avant tout une affaire
d'éclairage du fond coloré, afin que la &lt;a href=&quot;http://blog.compositing.fr/tag/post-production&quot;&gt;post-production&lt;/a&gt; et le keying en soient facilités et
que le résultat soit broadcastable. Le &lt;a href=&quot;http://blog.compositing.fr/tag/firmware&quot;&gt;firmware&lt;/a&gt;
custom pour le &lt;a href=&quot;http://blog.compositing.fr/tag/DSLR&quot;&gt;DSLR&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/Canon%205D%20MkII&quot;&gt;Canon 5D MkII&lt;/a&gt;, appelé &lt;a href=&quot;http://blog.compositing.fr/tag/Magic%20Lantern&quot;&gt;Magic Lantern&lt;/a&gt;, apporte des informations à l'écran à
propos de l'éclairage et permet de travailler les intensités et positions des
lumières afin d'avoir le meilleur résultat possible. Avoir dans la &lt;a href=&quot;http://blog.compositing.fr/tag/vid%C3%A9o&quot;&gt;vidéo&lt;/a&gt; ci-dessous vers 6:00 minutes. Vous pouvez &lt;a href=&quot;http://magiclantern.wikia.com/wiki/Magic_Lantern_Firmware_Wiki&quot;&gt;télécharger le
firmware Magic Lantern à ce lien&lt;/a&gt;, et avoir &lt;a href=&quot;http://www.canon.fr/For_Home/Product_Finder/Cameras/Digital_SLR/EOS_5D_Mark_II/&quot;&gt;
des informations supplémentaires sur le Canon 5D MKII ici.&lt;/a&gt;&lt;/p&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/7838475?loop=1&quot; width=&quot;800&quot; height=&quot;450&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Chroma-Keying-Canon-5D-MKII-avec-Magic-Lantern-custom-firwmare#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Chroma-Keying-Canon-5D-MKII-avec-Magic-Lantern-custom-firwmare#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/564473</wfw:commentRss>
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  <item>
    <title>Trapcode Particular pour Nuke</title>
    <link>http://blog.compositing.fr/post/Trapcode-Particular-pour-Nuke</link>
    <guid isPermaLink="false">urn:md5:77aa7ec3f6bea087f2699c21743d9ded</guid>
    <pubDate>Wed, 10 Nov 2010 18:55:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>64 bit</category><category>compositing</category><category>Nuke</category><category>particle</category><category>Particular</category><category>plugin</category><category>Red Giant</category><category>Spider Man</category><category>Terminator</category><category>The Foundry</category><category>Trapcode</category><category>TV</category><category>VFX</category><category>visual effects</category>    
    <description>    &lt;p&gt;La société Red Giant vient de rendre disponible le fameux &lt;a href=&quot;http://blog.compositing.fr/tag/plugin&quot;&gt;plugin&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/Particular&quot;&gt;Particular&lt;/a&gt;, cette fois
pour &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The Foundry&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/Nuke&quot;&gt;Nuke&lt;/a&gt;,
après le grand succès du plugin sur After Effects.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.redgiantsoftware.com/_assets/images/products/content/image_highlight_2_86.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;quot;Particular for Nuke will move you immediately into a powerful and creative
workflow. Particular is used widely in motion pictures such as &lt;a href=&quot;http://blog.compositing.fr/tag/Spider%20Man&quot;&gt;Spider Man&lt;/a&gt; 3, &lt;a href=&quot;http://blog.compositing.fr/tag/Terminator&quot;&gt;Terminator&lt;/a&gt;:
Salvation and Angels &amp;amp; Demons and in &lt;a href=&quot;http://blog.compositing.fr/tag/TV&quot;&gt;TV&lt;/a&gt; shows like
Lost. Its realistic natural effects have long solved common &lt;a href=&quot;http://blog.compositing.fr/tag/visual%20effects&quot;&gt;visual effects&lt;/a&gt; challenges, like photo-realistic
rain, snow, clouds, smoke trails and sparks.&lt;br /&gt;
&lt;br /&gt;
Steve Wright, master trainer for Nuke and &lt;a href=&quot;http://blog.compositing.fr/tag/VFX&quot;&gt;VFX&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/compositing&quot;&gt;compositing&lt;/a&gt;, comments, &amp;quot;At last, &lt;a href=&quot;http://blog.compositing.fr/tag/Red%20Giant&quot;&gt;Red Giant&lt;/a&gt; has closed the particle system gap for NUKE by
introducing &lt;a href=&quot;http://blog.compositing.fr/tag/Trapcode&quot;&gt;Trapcode&lt;/a&gt; Particular for NUKE. After
years as the definitive particle system for Adobe After Effects, a 64-bit
version has been ported to NUKE to add photorealistic &lt;a href=&quot;http://blog.compositing.fr/tag/particle%20&quot;&gt;particle&lt;/a&gt; effects to NUKE's palette. Particular for NUKE
is an absolutely essential addition to any serious visual effects studio.&amp;quot;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.redgiantsoftware.com/_assets/images/products/content/image_highlight_3_86.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a hreflang=&quot;en&quot; href=&quot;http://cache.redgiantsoftware.com/_assets/uploads/file/community-tutorial/NUKE_Particular_Tutorial_v01.mov&quot;&gt;
Regardez le tutorial expliquant l'utilisation de Particular au sein de Nuke
ici&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.redgiantsoftware.com/products/all/trapcode-particular-nuke/&quot;&gt;Et
profitez d'informations supplémentaires (news, achat, téléchargement de version
de démo) ici&lt;br /&gt;
Particular est disponible pour $699&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Trapcode-Particular-pour-Nuke#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Trapcode-Particular-pour-Nuke#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/560879</wfw:commentRss>
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  <item>
    <title>Nuke chez Dreamworks</title>
    <link>http://blog.compositing.fr/post/Nuke-chez-Dreamworks</link>
    <guid isPermaLink="false">urn:md5:fd3d1a0cf71b5ddc7e32eb4a4577649a</guid>
    <pubDate>Mon, 08 Nov 2010 16:04:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>2D</category><category>3D</category><category>CG</category><category>compositing</category><category>Dreamworks</category><category>Nuke</category><category>Press Release</category><category>The Foundry</category>    
    <description>    &lt;p&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;strong&gt;London, November 8, 2010&lt;/strong&gt; –
Leading visual effects software developer, The Foundry (www.thefoundry.co.uk),
today announced that CG animation studio, DreamWorks Animation SKG, Inc.
(Nasdaq: DWA) has purchased a site license of Nuke to enhanceits in-house
pipeline beginning in 2012.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&lt;img title=&quot;dreamworks &amp;amp; nuke, nov. 2010&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://blog.compositing.fr/public/dreamworks_nuke.jpg&quot; /&gt; &lt;br /&gt;
DreamWorks Animation is devoted to producing high-quality family entertainment
through computer-generated (CG) animation. In 2004, DreamWorks became the first
animation company to produce and distribute two CG animated features in a
single year, including Shrek 2, the fifth highest-grossing movie of all time on
a domestic basis.  This year DreamWorks Animation set another record by
becoming the first studio to have released three CG animated feature films, all
in stereoscopic 3D.  They accomplished this feat in part by relying on
state-of-the-art technologies to enable the artistic vision of their
filmmakers.&lt;br /&gt;
 &lt;br /&gt;
Nuke will soon become an important part of DreamWorks Animation’s technological
toolset. The studio plans to use Nuke beginning on its 2012 feature film
release, “The Croods”.&lt;br /&gt;
 &lt;br /&gt;
DreamWorks Animation is in good company selecting Nuke as their compositing
tool of choice.  In the last eighteen months ILM, Sony Pictures
Imageworks, Walt Disney Animation Studios, Weta Digital, MPC, Framestore,
Double Negative, Cinesite and many more world-class visual effects studios have
all adopted the software.  The global pool of freelance artists has
increased dramatically and Nuke is quickly becoming the compositor’s tool of
choice.&lt;br /&gt;
 &lt;br /&gt;
Bill Collis, CEO of The Foundry, commented, &amp;quot;DreamWorks Animation is a force to
be reckoned with in the world of film. That they have selected Nuke as their
compositor of choice is a testament to the hard work The Foundry team has
invested in its development.  We can’t wait to see the results on
screen.”&lt;br /&gt;
 &lt;br /&gt;
“Nuke is an incredibly powerful tool that will enable our artists to more
readily embrace compositing as part of our creative process,” added Darin
Grant, Head of Production Technology at DreamWorks Animation, “The Foundry has
impressed us with their commitment to advancing the product and we look forward
to an ongoing relationship with their team.&amp;quot;&lt;/span&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Nuke-chez-Dreamworks#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Nuke-chez-Dreamworks#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/560267</wfw:commentRss>
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  <item>
    <title>KM3D-1</title>
    <link>http://blog.compositing.fr/post/KM3D-1</link>
    <guid isPermaLink="false">urn:md5:4aa16a802d033bcef89ff2333c8bdc48</guid>
    <pubDate>Sat, 02 Oct 2010 13:14:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>S3D-Relief</category>
        <category>3D</category><category>anaglyphe</category><category>caméra</category><category>compositing</category><category>Kate Moss</category><category>lunettes</category><category>particules</category><category>Phantom</category><category>S3D</category><category>slow motion</category><category>stéréoscopie</category><category>vidéo</category><category>visual effects</category>    
    <description>    &lt;iframe src=&quot;http://player.vimeo.com/video/15075135?autoplay=1&amp;amp;loop=1&quot; width=&quot;640&quot; height=&quot;360&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&amp;quot;Created by AnOther Magazine with artist and filmmaker Baillie Walsh, KM3D-1
stars Kate Moss. The work continues Moss and Walsh's journey into experimental,
multi-dimensional image-making, first seen in their legendary holographic film
for Alexander McQueen's autumn/winter 2006 show.&lt;br /&gt;
&lt;br /&gt;
With a performance that recalls the fantastical cinema of Ray Harryhausen,
James Bidgood and Kenneth Anger, KM3D-1 places at its centre one of the most
iconic female figures of the modern age. Suspended in time and space, Kate is
caught inexorably in the parallax gap; a butterfly in a spider's web.&lt;br /&gt;
&lt;br /&gt;
Captured at 1,000 frames per second – a speed so slow that movement is almost
imperceptible – the beauty of Kate's face appears frozen, transforming her into
an impenetrable deity. She is a figure of contemporary fantasy, shattering her
own self-image.&lt;br /&gt;
&lt;br /&gt;
Made with state-of-the-art Phantom cameras, specially built for the project to
create extreme slow motion and a dramatic 3D effect, KM3D-1 reflects AnOther
Magazine's raison d'etre: to champion creatives pushing the limits of what
seems possible.&amp;quot;&lt;br /&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/KM3D-1#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/KM3D-1#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/551072</wfw:commentRss>
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  <item>
    <title>Autodesk Maya 2011 Service Pack 1</title>
    <link>http://blog.compositing.fr/post/Autodesk-Maya-2011-Service-Pack-1</link>
    <guid isPermaLink="false">urn:md5:610b65fe57c6087960d771e72a8efec4</guid>
    <pubDate>Sat, 02 Oct 2010 10:57:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Autodesk Maya</category>
        <category>2011</category><category>3D</category><category>Autodesk</category><category>compositing</category><category>Maya</category><category>Mental Ray</category><category>mise à jour</category><category>SP1</category><category>tutorial</category><category>télécharger</category>    
    <description>    &lt;p&gt;Le SP1 de Maya 2011 est disponible pour PC et Mac OS X, ainsi que les Mental
Ray Satellite et Mental Ray standalone, à cette page : &lt;a href=&quot;http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=15770983&amp;amp;linkID=9242259&quot;&gt;
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=15770983&amp;amp;linkID=9242259&lt;br /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;La liste des changements et hotfixes est consultable ici : &lt;a href=&quot;http://images.autodesk.com/adsk/files/maya_2011_servicepack_releasenotes_en.pdf&quot;&gt;
http://images.autodesk.com/adsk/files/maya_2011_servicepack_releasenotes_en.pdf&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://images.autodesk.com/adsk/files/maya_2011_servicepack_releasenotes_en.pdf&quot;&gt;
&lt;img style=&quot;width: 474px; height: 297px;&quot; alt=&quot;&quot; src=&quot;http://www.infinity.no/images/maya2011_Dynamics_Fluid%20Effects_1920_1200.png&quot; /&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Rappelons que les tutorials pour Maya 2009, 2010 et 2011 au format PDF
accompagnés de leur contenu image de support de cours sont disponibles ici :
&lt;a href=&quot;http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=9502844&amp;amp;linkID=9242256&quot;&gt;
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=9502844&amp;amp;linkID=9242256&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Autodesk-Maya-2011-Service-Pack-1#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Autodesk-Maya-2011-Service-Pack-1#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/551060</wfw:commentRss>
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  <item>
    <title>Application iPhone GFX Hotkeys</title>
    <link>http://blog.compositing.fr/post/Application-iPhone-GFX-Hotkeys</link>
    <guid isPermaLink="false">urn:md5:04cc73121b17c8afa717a760cba722c7</guid>
    <pubDate>Tue, 28 Sep 2010 08:57:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Nouvelles / News</category>
        <category>3ds Max</category><category>Adobe</category><category>After Effects</category><category>application</category><category>Archicad</category><category>Autodesk</category><category>Avid</category><category>Cinema 4D</category><category>Eyeon</category><category>Final Cut</category><category>Flame</category><category>Fusion</category><category>Illustrator</category><category>iPhone</category><category>Maya</category><category>Nuke</category><category>PFTrack</category><category>Photoshop</category><category>raccourcis clavier</category><category>Revit</category><category>Smoke</category><category>Syntheyes</category><category>TheFoundry</category><category>tracking</category><category>XSI</category>    
    <description>    &lt;p&gt;&amp;quot;&lt;strong&gt;GFX Hotkeys&lt;/strong&gt; is the ultimate tool for Graphics Designers,
Visual Effects Artists, Compositors, 3D Animators, Video Editors and
Photographers.&lt;/p&gt;
&lt;p&gt;It includes all the shortcut keys for After Effects, Cinema 4D, Final
Cut, Maya, Photoshop, Flame, Smoke, Nuke, Illustrator, 3ds Max, Archicad,
PFTrack, SynthEyes, Revit, XSI and Fusion, organized by category, with build in
search functionality for easy access to any shortcut key you may need.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://gfxhotkeys.com/blog/wp-content/uploads/2010/08/Screenshot_19a.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Features:&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;• Includes all shortcut keys for the latest versions of After Effects,
Cinema 4D, Final Cut, Maya, Photoshop, Flame, Smoke, Nuke, Illustrator, 3ds
Max, Archicad, PFTrack, SynthEyes, Revit, XSI and Fusion&lt;/p&gt;
&lt;p&gt;• Hotkeys are organized by category.&lt;/p&gt;
&lt;p&gt;• Search engine to search through hotkeys. Search results organized by
category.&lt;/p&gt;
&lt;p&gt;• All shortcut keys included for every available platform.&lt;/p&gt;
&lt;p&gt;• Easy color coded theme for each application, to visually identify where
you are.&lt;/p&gt;
&lt;p&gt;• Retina Display Graphics&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://itunes.apple.com/fr/app/id383285214&quot;&gt;Acheter et télécharger
ici&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Application-iPhone-GFX-Hotkeys#comment-form</comments>
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      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/549680</wfw:commentRss>
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  <item>
    <title>E-On Software demoreel clients 2010</title>
    <link>http://blog.compositing.fr/post/E-On-Software-demoreel-clients</link>
    <guid isPermaLink="false">urn:md5:8d013b3acb994ab9c8f4e3e9709eacb8</guid>
    <pubDate>Sun, 12 Sep 2010 12:05:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Matte Painting</category>
        <category>012</category><category>2012</category><category>2D</category><category>3D</category><category>Avatar</category><category>Benjamin Button</category><category>compositing</category><category>demoreel</category><category>e-on</category><category>film</category><category>Indiana Jones IV</category><category>Pirates des Caraïbes</category><category>Terminator Salvation</category><category>vidéo</category><category>Vue</category>    
    <description>    Une bande démo des studios vfx ayant utilisés le logiciel Vue pour leurs
productions, telles &lt;a href=&quot;http://blog.compositing.fr/tag/2012&quot;&gt;2012&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/Avatar&quot;&gt;Avatar&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/Benjamin%20Button&quot;&gt;Benjamin Button&lt;/a&gt;,
&lt;a href=&quot;http://blog.compositing.fr/tag/Indiana%20Jones%20IV&quot;&gt;Indiana Jones IV&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/Pirates%20des%20Cara%C3%AFbes&quot;&gt;Pirates des Caraïbes&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/Terminator%20Salvation&quot;&gt;Terminator Salvation&lt;/a&gt; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe title=&quot;YouTube video player&quot; class=&quot;youtube-player&quot; width=&quot;853&quot; height=&quot;510&quot; src=&quot;http://www.youtube.com/embed/49Z9zRTxkJk?hd=1&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;img style=&quot;width: 853px; height: 1134px;&quot; alt=&quot;compositing&quot; src=&quot;http://static4.e-onsoftware.net/showcase/spotlights/ILM/images/bridgeshot.jpg&quot; /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/E-On-Software-demoreel-clients#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/E-On-Software-demoreel-clients#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/545485</wfw:commentRss>
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  <item>
    <title>The Foundy MARI - Training</title>
    <link>http://blog.compositing.fr/post/The-Foundy-MARI-Training</link>
    <guid isPermaLink="false">urn:md5:730b4e48e0c6b4d31f68bb61beea16a0</guid>
    <pubDate>Thu, 09 Sep 2010 10:20:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>3D</category>
        <category>3D</category><category>logiciel</category><category>MARI</category><category>obj</category><category>texture</category><category>The Foundry</category><category>tutorial</category><category>tutoriel</category><category>télécharger</category>    
    <description>    &lt;p&gt;Le site &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The Foundry&lt;/a&gt; a mis à jour sa page de
training pour son logiciel de texturing &lt;a href=&quot;http://blog.compositing.fr/tag/3D&quot;&gt;3D&lt;/a&gt; : &lt;a href=&quot;http://blog.compositing.fr/tag/MARI&quot;&gt;MARI&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.thefoundry.co.uk/pics/products/mari/blacksmith.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;La page contenant des documentations, exemples, obj et textures se trouve
ici : &lt;a hreflang=&quot;en&quot; href=&quot;http://www.thefoundry.co.uk/products/mari/training/&quot;&gt;http://www.thefoundry.co.uk/products/mari/training/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/The-Foundy-MARI-Training#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/The-Foundy-MARI-Training#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/544873</wfw:commentRss>
      </item>
    
  <item>
    <title>Render Farm &amp; Réseau capricieux</title>
    <link>http://blog.compositing.fr/post/Render-Farm-R%C3%A9seau-capricieux</link>
    <guid isPermaLink="false">urn:md5:5a2b4e512d1d040615fc4355bd4d1f16</guid>
    <pubDate>Thu, 02 Sep 2010 13:03:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Culture</category>
        <category>2010</category><category>3ds Max</category><category>aide</category><category>buffer</category><category>Combustion</category><category>compositing</category><category>crash</category><category>Fusion</category><category>Gigabit</category><category>HD</category><category>Jumbo Frames</category><category>LAN</category><category>Maya</category><category>MTU</category><category>Nuke</category><category>render farm</category><category>rendering</category><category>réseau</category><category>Task Offload</category><category>tutorial</category><category>tutoriel</category><category>Windows</category><category>workflow</category>    
    <description>    &lt;p&gt;Mon réseau composé de plusieurs machines connectées en Gigabit via un switch
de la même puissance avait tendance à planter lors de transferts massifs, comme
c'est le cas pendant du rendu en réseau d'images relativement grandes. Le débit
était presque acceptable grâce à la compatibilité et activation dans le
gestionnaire des périphériques de l'option Jumbo Frames avec des MTU en 8192 et
des buffers en Receive &amp;amp; Transmit à 1024. Mais pourtant, même après 2000
reboot lors de tests de valeurs pour chaque variable, le réseau plantait au
bout d'un peu moins d'une heure. Dans l'urgence de rendre des productions en
temps et en heure, on fait avec : on désactive / réactive la carte réseau et
c'est reparti. Mais en fait, il me suffisait de mettre l'option de ma carte
réseau &amp;quot;Task Offload&amp;quot; sur Off, et pas de plantage depuis de longues heures de
rendus multimachines en HD à  360°. En plus il fait beau dehors. J'espère
que ça sera utile à certains renderers d'entre vous.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.ipcress.net/images/Pixar_Photo5.jpg&quot; /&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Render-Farm-R%C3%A9seau-capricieux#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Render-Farm-R%C3%A9seau-capricieux#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/543390</wfw:commentRss>
      </item>
    
  <item>
    <title>Astuce Wacom / Windows Seven ou Vista</title>
    <link>http://blog.compositing.fr/post/Astuce-Wacom-/-Windows-Seven-ou-Vista</link>
    <guid isPermaLink="false">urn:md5:1158e4aac659470b772e38a84a06f3c1</guid>
    <pubDate>Sun, 04 Jul 2010 10:56:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Logiciels</category>
        <category>astuce</category><category>Cintiq</category><category>compositing</category><category>HD</category><category>Intuos</category><category>lag</category><category>Seven</category><category>support</category><category>tutorial</category><category>tutoriel</category><category>vidéo</category><category>Vista</category><category>Wacom</category><category>Windows</category>    
    <description>    &lt;object type=&quot;application/x-shockwave-flash&quot; data=&quot;http://vimeo.com/moogaloop.swf?clip_id=12971854&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; width=&quot;601&quot; height=&quot;338&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=12971854&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; /&gt;
&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;
&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot; /&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
Une vidéo explicative pour retrouver une utilisation fluide de son stylet sous
Windows Vista ou Seven. D'autres &lt;a href=&quot;http://www.cgteach.net/&quot;&gt;tutorials et
astuces sur cgteach.net.&lt;/a&gt;&lt;br /&gt;
Regardez cette vidéo en plein écran pour bien lire les procédures ( format 1920
x 1080 quasi illisible en petite fenêtre ).&lt;br /&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Astuce-Wacom-/-Windows-Seven-ou-Vista#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Astuce-Wacom-/-Windows-Seven-ou-Vista#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/531295</wfw:commentRss>
      </item>
    
  <item>
    <title>PRIME FOCUS SWITCH PIPELINE TO NUKE WITH GLOBAL SITE LICENSE PURCHASE</title>
    <link>http://blog.compositing.fr/post/PRIME-FOCUS-SWITCH-PIPELINE-TO-NUKE-WITH-GLOBAL-SITE-LICENSE-PURCHASE</link>
    <guid isPermaLink="false">urn:md5:60fc219a0e01de3b6fe047df4c6817c7</guid>
    <pubDate>Thu, 01 Jul 2010 12:29:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>1997</category><category>2010</category><category>2D</category><category>3D</category><category>Avatar</category><category>Bill Collis</category><category>compositing</category><category>Nuke</category><category>Prime Focus</category><category>roadmap</category><category>Robin Hood</category><category>television</category><category>The Foundry</category><category>Twilight</category>    
    <description>    &lt;p&gt;&lt;span style=&quot;font-size: 10pt; font-family: Calibri;&quot;&gt;Leading visual effects
software developer, &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The Foundry&lt;/a&gt; (&lt;a href=&quot;http://www.thefoundry.co.uk&quot;&gt;www.thefoundry.co.uk&lt;/a&gt;), today announced that
Global Visual Entertainment Services group, Prime Focus, has purchased a site
license of &lt;a href=&quot;http://blog.compositing.fr/tag/Nuke&quot;&gt;Nuke&lt;/a&gt; to revamp their in-house
pipeline.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 17pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: Calibri;&quot;&gt; Since its modest beginnings in
Mumbai in &lt;a href=&quot;http://blog.compositing.fr/tag/1997&quot;&gt;1997&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/Prime%20Focus&quot;&gt;Prime
Focus&lt;/a&gt; has grown into the world’s leading Visual Entertainment Services
group, employing over 1,200 staff across three continents and five
timezones.  Their pioneering and unique ‘Global Digital Pipeline’ approach
has seen them win VFX work on titles including &lt;em&gt;&lt;em&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/Robin%20Hood&quot;&gt;Robin Hood&lt;/a&gt;&lt;/em&gt;&lt;/em&gt;, &lt;em&gt;&lt;em&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/Avatar&quot;&gt;Avatar&lt;/a&gt; and The &lt;a href=&quot;http://blog.compositing.fr/tag/Twilight&quot;&gt;Twilight&lt;/a&gt; Saga: New
Moon,&lt;/em&gt;&lt;/em&gt; as well as numerous commercial and &lt;a href=&quot;http://blog.compositing.fr/tag/television&quot;&gt;television&lt;/a&gt; projects.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 17pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: Calibri;&quot;&gt; Anshul Doshi, Global COO at
Prime Focus, comments:&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 17pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: Calibri;&quot;&gt;&amp;quot;Nuke’s open infrastructure, forward
thinking &lt;a href=&quot;http://blog.compositing.fr/tag/roadmap&quot;&gt;roadmap&lt;/a&gt;, support and proactive engineering
team will enable true integration of the software into our ‘Global Digital
Pipeline’.  The inherent stereoscopic workflow and proven track record of
use on Avatar increased Nuke’s attractiveness given our upcoming project
slate.  The Foundry push boundaries, listen to customers and invest in
research making them a perfect partner for Prime Focus as we move forward
tackling increasingly ambitious projects.”&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 17pt;&quot;&gt;&lt;span style=&quot;font-size: 10pt; font-family: Calibri;&quot;&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/Bill%20Collis&quot;&gt;Bill
Collis&lt;/a&gt;, CEO of The Foundry, commented, &amp;quot;Prime Focus are an exceptional
company with a unique Global approach.  Their decision to incorporate Nuke
across London, India (Mumbai, Chennai, Hyderabad and Goa), Vancouver, LA and
Winnipeg gives them an unrivalled geographical footprint.  We are excited
to be working with them and look forward to seeing where the relationship takes
us.”&lt;/span&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/PRIME-FOCUS-SWITCH-PIPELINE-TO-NUKE-WITH-GLOBAL-SITE-LICENSE-PURCHASE#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/PRIME-FOCUS-SWITCH-PIPELINE-TO-NUKE-WITH-GLOBAL-SITE-LICENSE-PURCHASE#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/531506</wfw:commentRss>
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  <item>
    <title>Anaglyhe 3d sphere test</title>
    <link>http://blog.compositing.fr/post/Anaglyhe-3d-sphere-test</link>
    <guid isPermaLink="false">urn:md5:8ca53a6bb0a773c12fd719b0bb37961a</guid>
    <pubDate>Fri, 04 Jun 2010 10:31:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>S3D-Relief</category>
        <category>3D</category><category>anaglyphe</category><category>cyan</category><category>Onickz</category><category>red</category><category>relief</category><category>rouge</category><category>S3D</category><category>sphere</category><category>stéréoscopie</category><category>vidéo</category>    
    <description>    &lt;object type=&quot;application/x-shockwave-flash&quot; data=&quot;http://vimeo.com/moogaloop.swf?clip_id=12258678&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; width=&quot;601&quot; height=&quot;338&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=12258678&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=00adef&amp;amp;fullscreen=1&quot; /&gt;
&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;
&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot; /&gt;&lt;/object&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Anaglyhe-3d-sphere-test#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Anaglyhe-3d-sphere-test#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/524403</wfw:commentRss>
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  <item>
    <title>Quelques chiffres de l'industrie cinématographiques aux Etats-Unis</title>
    <link>http://blog.compositing.fr/post/usa-cinema-stats</link>
    <guid isPermaLink="false">urn:md5:7e25463a526ec914886b956d4a677cc6</guid>
    <pubDate>Thu, 03 Jun 2010 20:29:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Culture</category>
        <category>2009</category><category>box office</category><category>Cinéma</category><category>statistiques</category><category>USA</category>    
    <description>    &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.onlinemba.com/film/&quot;&gt;&lt;img src=&quot;http://www.onlinemba.com/film/film.gif&quot; alt=&quot;Film industry by the numbers&quot; width=&quot;853&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Via: &lt;a href=&quot;http://www.onlinemba.com&quot;&gt;Online MBA&lt;/a&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/usa-cinema-stats#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/usa-cinema-stats#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/524319</wfw:commentRss>
      </item>
    
  <item>
    <title>Tutorial d'optimisation du pipeline et workflow en production</title>
    <link>http://blog.compositing.fr/post/Tutorial-d-optimisation-du-pipeline-et-workflow-en-production</link>
    <guid isPermaLink="false">urn:md5:1caf91827e9e01e1ba7e3f83027f8820</guid>
    <pubDate>Tue, 01 Jun 2010 19:10:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Culture</category>
        <category>2D</category><category>3D</category><category>Autodesk</category><category>compositing</category><category>Maya</category><category>pipeline</category><category>post-production</category><category>production</category><category>superviseur</category><category>tutorial</category><category>workflow</category>    
    <description>    &lt;img alt=&quot;&quot; src=&quot;http://area.autodesk.com/th.gen/?5/yrq7f-wyscm-umm2q-4d2d5:760x0.jpg&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/Autodesk&quot;&gt;Autodesk&lt;/a&gt; a publié dans son Area (qui me fera
toujours penser à mon Area2-Deck91 dédié à la &lt;a href=&quot;http://blog.compositing.fr/tag/2D&quot;&gt;2D&lt;/a&gt; /
&lt;a href=&quot;http://blog.compositing.fr/tag/3D&quot;&gt;3D&lt;/a&gt; du temps ou je bossais pour eux il y a 10 ans mais
passons) un excellent article en anglais sur l'optimisation du &lt;a href=&quot;http://blog.compositing.fr/tag/pipeline&quot;&gt;pipeline&lt;/a&gt; et du &lt;a href=&quot;http://blog.compositing.fr/tag/workflow&quot;&gt;workflow&lt;/a&gt; en
&lt;a href=&quot;http://blog.compositing.fr/tag/production&quot;&gt;production&lt;/a&gt; et &lt;a href=&quot;http://blog.compositing.fr/tag/post-production&quot;&gt;post-production&lt;/a&gt;, en parlant d'organisation 2D, 3D
(&lt;a href=&quot;http://blog.compositing.fr/tag/Maya&quot;&gt;Maya&lt;/a&gt;), &lt;a href=&quot;http://blog.compositing.fr/tag/compositing&quot;&gt;compositing&lt;/a&gt;.
Très instructif surtout pour les débutants &lt;a href=&quot;http://blog.compositing.fr/tag/superviseur&quot;&gt;superviseur&lt;/a&gt;s.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a hreflang=&quot;en&quot; href=&quot;http://area.autodesk.com/tutorials/optimizing_your_pipeline_and_workflow&quot;&gt;Lien
de la page sur Area&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Tutorial-d-optimisation-du-pipeline-et-workflow-en-production#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Tutorial-d-optimisation-du-pipeline-et-workflow-en-production#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/523660</wfw:commentRss>
      </item>
    
  <item>
    <title>Le dernier numéro du e-zine de CgArena est disponible</title>
    <link>http://blog.compositing.fr/post/Le-dernier-num%C3%A9ro-du-e-zine-de-CgArena-est-disponible2</link>
    <guid isPermaLink="false">urn:md5:f5b366b718d6d48af10e74be75c453cb</guid>
    <pubDate>Sat, 29 May 2010 17:51:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>3D</category>
        <category>3D</category><category>3ds Max</category><category>art</category><category>compositing</category><category>free</category><category>gratuit</category><category>interview</category><category>PDF</category><category>Photoshop</category><category>téléchargement</category><category>ZBrush</category>    
    <description>    &lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.cgarena.com/freestuff/ezine/images/apr10_issue.jpg&quot; /&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: left&quot;&gt;&lt;br /&gt;
&lt;span class=&quot;titling&quot;&gt;Au menu :&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;titling&quot;&gt;Interview with Chris Nichols&lt;/li&gt;
&lt;li class=&quot;titling&quot;&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/Photoshop&quot;&gt;Photoshop&lt;/a&gt;: Making of Be My
Valentine&lt;/li&gt;
&lt;li class=&quot;titling&quot;&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/3ds%20Max&quot;&gt;3ds Max&lt;/a&gt;: Making of
Waiting&lt;/li&gt;
&lt;li class=&quot;titling&quot;&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/ZBrush&quot;&gt;ZBrush&lt;/a&gt;: Making of
Reichskrone&lt;/li&gt;
&lt;li class=&quot;titling&quot;&gt;Photoshop: Project Overview - Public Transportation&lt;/li&gt;
&lt;li class=&quot;titling&quot;&gt;Gallery - Showcase of latest &lt;a href=&quot;http://blog.compositing.fr/tag/3D&quot;&gt;3D&lt;/a&gt;
inspiring &lt;a href=&quot;http://blog.compositing.fr/tag/art&quot;&gt;art&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
En libre &lt;a href=&quot;http://blog.compositing.fr/tag/t%C3%A9l%C3%A9chargement&quot;&gt;téléchargement&lt;/a&gt; à
&lt;a hreflang=&quot;en&quot; href=&quot;http://www.cgarena.com/freestuff/ezine/apr10_issue.php&quot;&gt;ce lien&lt;/a&gt;.&lt;br /&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Le-dernier-num%C3%A9ro-du-e-zine-de-CgArena-est-disponible2#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Le-dernier-num%C3%A9ro-du-e-zine-de-CgArena-est-disponible2#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/522766</wfw:commentRss>
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  <item>
    <title>GenArts Announces Availability of Sapphire 5 for After Effects</title>
    <link>http://blog.compositing.fr/post/GenArts-Announces-Availability-of-Sapphire-5-for-After-Effects</link>
    <guid isPermaLink="false">urn:md5:3021378efd66f014a62b15e142aff1cc</guid>
    <pubDate>Thu, 27 May 2010 17:32:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Nouvelles / News</category>
        <category>64bit</category><category>acceleration</category><category>Adobe</category><category>After Effects</category><category>Avatar</category><category>broadcast</category><category>compositing</category><category>CS5</category><category>film</category><category>GenArts</category><category>GPU</category><category>Harry Potter</category><category>HD</category><category>license</category><category>Matrix</category><category>NAB</category><category>Pirates of the Caribbean</category><category>plug-in</category><category>Sapphire</category><category>Spider Man</category><category>Star Wars</category><category>television</category><category>The Lord of the Rings</category><category>Titanic</category><category>Transformers</category><category>video</category><category>visual effects</category>    
    <description>    &lt;h3 class=&quot;subhead&quot;&gt;&lt;/h3&gt;
&lt;p&gt;Industry-Standard Visual Effects Suite Introduces New Levels of Performance
and Creativity and CS5 Compatibility At A Special Upgrade Price&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;Matrix, mai 2010&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://blog.compositing.fr/public/matrix.jpg&quot; /&gt;&lt;/p&gt;
&lt;div class=&quot;field-field-main&quot;&gt;
&lt;p&gt;CAMBRIDGE, Mass. – May 27, 2010 – &lt;a href=&quot;http://blog.compositing.fr/tag/GenArts&quot;&gt;GenArts&lt;/a&gt;, Inc.,
the premier provider of specialized &lt;a href=&quot;http://blog.compositing.fr/tag/visual%20effects&quot;&gt;visual
effects&lt;/a&gt; software for the &lt;a href=&quot;http://blog.compositing.fr/tag/film&quot;&gt;film&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/television&quot;&gt;television&lt;/a&gt; and &lt;a href=&quot;http://blog.compositing.fr/tag/video&quot;&gt;video&lt;/a&gt; industries,
announced today the immediate availability of GenArts Sapphire™ 5 for &lt;a href=&quot;http://blog.compositing.fr/tag/Adobe&quot;&gt;Adobe&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/After%20Effects&quot;&gt;After Effects&lt;/a&gt;.
Unveiled in April at &lt;a href=&quot;http://blog.compositing.fr/tag/NAB&quot;&gt;NAB&lt;/a&gt; 2010, Sapphire 5 raises the bar
in visual effects by coupling the creativity, quality and reliability &lt;a href=&quot;http://blog.compositing.fr/tag/Sapphire&quot;&gt;Sapphire&lt;/a&gt; is known for with &lt;a href=&quot;http://blog.compositing.fr/tag/GPU&quot;&gt;GPU&lt;/a&gt;-optimized performance, a range of new effects and
transitions, and full &lt;a href=&quot;http://blog.compositing.fr/tag/CS5&quot;&gt;CS5&lt;/a&gt; compatibility.&lt;/p&gt;
&lt;p&gt;GenArts Sapphire has gained a following among the world’s best visual
effects artists as the industry-standard &lt;a href=&quot;http://blog.compositing.fr/tag/plug-in&quot;&gt;plug-in&lt;/a&gt;
suite. Used in countless films, television &lt;a href=&quot;http://blog.compositing.fr/tag/broadcast&quot;&gt;broadcast&lt;/a&gt;s and commercials, Sapphire is the essential tool
in the professional artist’s toolbox. Now, After Effects artists may take
advantage of these key additional benefits:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Enhanced productivity—Sapphire 5 provides GPU &lt;a href=&quot;http://blog.compositing.fr/tag/acceleration&quot;&gt;acceleration&lt;/a&gt; for lightning-fast render speeds and full
interactivity at &lt;a href=&quot;http://blog.compositing.fr/tag/HD&quot;&gt;HD&lt;/a&gt; resolutions.&lt;/li&gt;
&lt;li&gt;Greater creativity—Sapphire 5 delivers full floating point support for
amazing image quality and maximum dynamic range to enable a level of creativity
that sets your work apart from your competitor’s. It also offers many new
transitions and effects such as TVDamage and Technicolor.&lt;/li&gt;
&lt;li&gt;CS5 compatibility—Sapphire 5 is &lt;a href=&quot;http://blog.compositing.fr/tag/64bit&quot;&gt;64bit&lt;/a&gt; and fully
supports Adobe’s new CS5 release.&lt;/li&gt;
&lt;li&gt;All at a special upgrade price (50% off the regular upgrade price) designed
to make the transition to CS5 as seamless as possible for current Sapphire
customers.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;“While visual effects are certainly essential in today’s film and television
industries, artists are constantly challenged to create fresh, compelling
content that sets them apart from their competitors -- on budget and on time,”
said Steve Bannerman, CMO, GenArts. “With Sapphire 5 in their arsenal, After
Effects artists will be able to push the limits of their creativity, generating
one-of-a-kind looks without sacrificing deadlines.”&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pricing and Availability&lt;/strong&gt;&lt;br /&gt;
GenArts Sapphire 5 for Adobe After Effects is now available for both Windows
and Mac. (Sapphire 5 AE for the Mac will be fully GPU accelerated at a later
date and will be available to Sapphire 5 AE Mac customers as a free update,
when available.) Floating &lt;a href=&quot;http://blog.compositing.fr/tag/license&quot;&gt;license&lt;/a&gt;s are priced at
$2,499; node-locked licenses are available for $1,699. Users may upgrade from
either Sapphire version 1 or 2 to Sapphire 5 for the special price of only
$299, and monthly rental licenses are priced at $169. Support for Sapphire
version 1 for After Effects will end effective August 31, 2010.&lt;/p&gt;
&lt;p&gt;Since the company's founding in 1996, GenArts software has been utilized in
thousands of films, television broadcasts and commercials, including more than
20 Oscar-nominated pieces such as &lt;a href=&quot;http://blog.compositing.fr/tag/Titanic&quot;&gt;Titanic&lt;/a&gt;; I, Robot;
Armageddon; &lt;a href=&quot;http://blog.compositing.fr/tag/Star%20Wars&quot;&gt;Star Wars&lt;/a&gt; Episode I, II and III; The
&lt;a href=&quot;http://blog.compositing.fr/tag/Matrix&quot;&gt;Matrix&lt;/a&gt; trilogy; &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Lord%20of%20the%20Rings&quot;&gt;The Lord of the Rings&lt;/a&gt; trilogy; Pearl
Harbor; &lt;a href=&quot;http://blog.compositing.fr/tag/Spider%20Man&quot;&gt;Spider Man&lt;/a&gt;; &lt;a href=&quot;http://blog.compositing.fr/tag/Pirates%20of%20the%20Caribbean&quot;&gt;Pirates of the Caribbean&lt;/a&gt;; &lt;a href=&quot;http://blog.compositing.fr/tag/Harry%20Potter&quot;&gt;Harry Potter&lt;/a&gt; and the Prisoner of Azkaban; &lt;a href=&quot;http://blog.compositing.fr/tag/Transformers&quot;&gt;Transformers&lt;/a&gt;; The Chronicles of Narnia: The Lion, the
Witch and the Wardrobe; &lt;a href=&quot;http://blog.compositing.fr/tag/Avatar&quot;&gt;Avatar&lt;/a&gt; and many more.&lt;/p&gt;
&lt;/div&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/GenArts-Announces-Availability-of-Sapphire-5-for-After-Effects#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/GenArts-Announces-Availability-of-Sapphire-5-for-After-Effects#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/520143</wfw:commentRss>
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  <item>
    <title>CS5</title>
    <link>http://blog.compositing.fr/post/CS5</link>
    <guid isPermaLink="false">urn:md5:370e0901bf950f5ae03c04be91071088</guid>
    <pubDate>Sat, 01 May 2010 07:33:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Adobe Photoshop</category>
        <category>64 Bit</category><category>Adobe</category><category>After Effects</category><category>anglais</category><category>compositing</category><category>CS5</category><category>gratuit</category><category>Master Collection</category><category>PDF</category><category>Photoshop</category><category>télécharger</category><category>vector</category><category>version d essai</category>    
    <description>    &lt;p&gt;Pour ceux d'entre nous impatients de tester les fonctionnalités de &lt;a href=&quot;http://blog.compositing.fr/tag/Adobe&quot;&gt;Adobe&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/Photoshop&quot;&gt;Photoshop&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/CS5&quot;&gt;CS5&lt;/a&gt; et les autres applications de cette même suite, nous
rappelons qu'il est possible de &lt;a href=&quot;http://blog.compositing.fr/tag/t%C3%A9l%C3%A9charger&quot;&gt;télécharger&lt;/a&gt; en version &amp;quot;trial&amp;quot; ces logiciels,
pour le moment en &lt;a href=&quot;http://blog.compositing.fr/tag/anglais&quot;&gt;anglais&lt;/a&gt; seulement, à cette
adresse  : &lt;a hreflang=&quot;en&quot; href=&quot;http://www.adobe.com/downloads/&quot;&gt;http://www.adobe.com/downloads/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;La &lt;a href=&quot;http://blog.compositing.fr/tag/Master%20Collection&quot;&gt;Master Collection&lt;/a&gt; CS5 pèse 4,45GB
à télécharger. Elle comprend:&lt;/p&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/photoshop/photoshopextended/whatisphotoshopextended/&quot;&gt;
&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/photoshop_cs5_50x50.gif&quot; alt=&quot;Adobe Photoshop CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/photoshop/photoshopextended/whatisphotoshopextended/&quot;&gt;
Adobe Photoshop® CS5 Extended&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Discover new dimensions in digital imaging&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/illustrator/whatisillustrator/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/illustrator_cs5_50x50.gif&quot; alt=&quot;Adobe Illustrator CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/illustrator/whatisillustrator/&quot;&gt;Adobe
Illustrator® CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Explore new paths with the essential &lt;a href=&quot;http://blog.compositing.fr/tag/vector&quot;&gt;vector&lt;/a&gt;
tool&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/indesign/whatisindesign/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/indesign_cs5_50x50.gif&quot; alt=&quot;Adobe Flash Catalyst CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/indesign/whatisindesign/&quot;&gt;Adobe
InDesign® CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Design professional layouts for print and digital publishing&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/creativesuite/acrobatpro/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/acrobat_9_50x50.gif&quot; alt=&quot;Adobe Acrobat CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/creativesuite/acrobatpro/&quot;&gt;Adobe
Acrobat® 9 Pro&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Deliver revolutionary digital documents and accelerate information exchange
with &lt;a href=&quot;http://blog.compositing.fr/tag/PDF&quot;&gt;PDF&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/flashcatalyst/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/flash_catalyst_cs5_50x50.gif&quot; alt=&quot;Adobe Flash Catalyst box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/flashcatalyst/&quot;&gt;Adobe Flash®
Catalyst™ CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Create expressive interfaces and interactive content without writing
code&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/flash/whatisflash/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/flash_cs5_50x50.gif&quot; alt=&quot;Adobe Flash Professional CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/flash/whatisflash/&quot;&gt;Adobe Flash
Professional CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Create and deliver rich interactive content&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/creativesuite/flashbuilder/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/flash_builder_cs5_50x50.gif&quot; alt=&quot;Adobe Flash Builder CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/creativesuite/flashbuilder/&quot;&gt;Adobe
Flash Builder™ 4&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Develop cross-platform rich Internet applications&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/dreamweaver/whatisdreamweaver/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/dreamweaver_cs5_50x50.gif&quot; alt=&quot;Adobe Dreamweaver CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/dreamweaver/whatisdreamweaver/&quot;&gt;Adobe
Dreamweaver® CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Design, develop, and maintain standards-based websites and applications&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/fireworks/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/fireworks_cs5_50x50.gif&quot; alt=&quot;Adobe Fireworks CS5 box&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/fireworks/&quot;&gt;Adobe Fireworks®
CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Rapidly prototype and design for any device&lt;/p&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/contribute/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/contribute_cs5_50x50.gif&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/contribute/&quot;&gt;Adobe Contribute®
CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Simplify website management&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/premiere/whatispremiere/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/premiere_pro_cs5_50x50.gif&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/premiere/whatispremiere/&quot;&gt;Adobe
Premiere® Pro CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Bring high-performance editing to next-generation storytelling&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/aftereffects/whatisaftereffects/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/after_effects_cs5_50x50.gif&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/aftereffects/whatisaftereffects/&quot;&gt;Adobe After
Effects® CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Create motion graphics and visual effects with the industry standard&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/soundbooth/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/soundbooth_cs5_50x50.gif&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/soundbooth/&quot;&gt;Adobe Soundbooth®
CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Create and edit audio with ease&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/premiere/onlocation/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/premiere_pro_cs5_50x50.gif&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/premiere/onlocation/&quot;&gt;Adobe
OnLocation™ CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Shoot better and faster with powerful production tools&lt;/p&gt;
&lt;/div&gt;
&lt;div class=&quot;pullout-left left-50&quot;&gt;
&lt;p class=&quot;pullout-item&quot;&gt;&lt;a href=&quot;http://www.adobe.com/products/premiere/encore/&quot;&gt;&lt;img src=&quot;http://www.adobe.com/images/shared/product_mnemonics/50x50/encore_cs5_50x50.gif&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;&lt;a href=&quot;http://www.adobe.com/products/premiere/encore/&quot;&gt;Adobe Encore®
CS5&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Deliver virtually anywhere&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/CS5#comment-form</comments>
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  <item>
    <title>Autodesk Maya tutorial : Condensation</title>
    <link>http://blog.compositing.fr/post/Autodesk-Maya-tutorial-%3A-Condensation</link>
    <guid isPermaLink="false">urn:md5:e73ad8e6b60b43ebba042c50e8262d30</guid>
    <pubDate>Fri, 30 Apr 2010 08:58:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Autodesk Maya</category>
        <category>Autodesk</category><category>Maya</category><category>tutorial</category><category>Visor</category>    
    <description>    &lt;p&gt;Le site CGTUTSPLUS propose un &lt;a href=&quot;http://blog.compositing.fr/tag/tutorial&quot;&gt;tutorial&lt;/a&gt; pour
&lt;a href=&quot;http://blog.compositing.fr/tag/Maya&quot;&gt;Maya&lt;/a&gt; permettant de créer un effet de condensation via
le module &lt;a href=&quot;http://blog.compositing.fr/tag/Visor&quot;&gt;Visor&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cgtuts.s3.amazonaws.com/000_QuickTips/012_Maya_GlassDrips/09.gif&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a hreflang=&quot;en&quot; href=&quot;http://cg.tutsplus.com/tutorials/autodesk-maya/quick-tip-create-realistic-condensation-on-glass-with-maya-paint-effects/&quot;&gt;
http://cg.tutsplus.com/tutorials/autodesk-maya/quick-tip-create-realistic-condensation-on-glass-with-maya-paint-effects/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Autodesk-Maya-tutorial-%3A-Condensation#comment-form</comments>
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  <item>
    <title>Autodesk Maya 2011</title>
    <link>http://blog.compositing.fr/post/Autodesk-Maya-2011</link>
    <guid isPermaLink="false">urn:md5:6925885a05b3c7e501ec2098cf367dc7</guid>
    <pubDate>Tue, 06 Apr 2010 21:15:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Autodesk Maya</category>
        <category>2011</category><category>3D</category><category>Autodesk</category><category>compositing</category><category>Maya</category><category>Mental Ray</category><category>Qt</category><category>Toxik</category>    
    <description>    &lt;p&gt;&lt;img style=&quot;width: 527px; height: 329px;&quot; alt=&quot;&quot; src=&quot;http://www.infinity.no/images/maya2011_Dynamics_Fluid%20Effects_1920_1200.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Un article complet et intéressant sur Maya 2011 est disponible en français
ici :&lt;/p&gt;
&lt;p&gt;&lt;a hreflang=&quot;fr&quot; href=&quot;http://www.siteduzero.com/news-62-35896-p1-autodesk-annonce-l-arrivee-de-maya-2011-pour-avril.html&quot;&gt;
http://www.siteduzero.com/news-62-35896-p1-autodesk-annonce-l-arrivee-de-maya-2011-pour-avril.html&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Autodesk-Maya-2011#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Autodesk-Maya-2011#comment-form</wfw:comment>
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  <item>
    <title>Demoreel 2010 (preview)</title>
    <link>http://blog.compositing.fr/post/Demoreel-2010-%28preview%29</link>
    <guid isPermaLink="false">urn:md5:02636e912cd3765c0b947acc2ba7a32a</guid>
    <pubDate>Sat, 03 Apr 2010 11:08:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>Breakdowns</category>
        <category>2010</category><category>2D</category><category>3D</category><category>anime</category><category>before after</category><category>breakdown</category><category>compositing</category><category>demoreel</category><category>directing</category><category>editing</category><category>freelance</category><category>live</category><category>match moving</category><category>motion design</category><category>Onickz Artworks</category><category>production</category><category>relief</category><category>showreel</category><category>stereo</category>    
    <description>    Preview de la demoreel 2010:&lt;br /&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/10635921?byline=0&amp;amp;color=ababab&quot; width=&quot;700&quot; height=&quot;394&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Demoreel-2010-%28preview%29#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Demoreel-2010-%28preview%29#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/505762</wfw:commentRss>
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  <item>
    <title>There's Someting About MARI</title>
    <link>http://blog.compositing.fr/post/There-s-Someting-About-MARI</link>
    <guid isPermaLink="false">urn:md5:4fa7ea6dfd3b358bea26dd0d9f6b5664</guid>
    <pubDate>Tue, 30 Mar 2010 17:44:00 +0200</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>3D</category>
        <category>2D</category><category>3D</category><category>Avatar</category><category>King Kong</category><category>Lord of The Rings</category><category>Mari</category><category>model</category><category>paint</category><category>production</category><category>texture</category><category>The Foundry</category><category>Weta Digital</category>    
    <description>    &lt;p&gt;&lt;span id=&quot;EditableContent2111&quot; class=&quot;edittext&quot;&gt;&lt;a href=&quot;http://blog.compositing.fr/tag/Mari&quot;&gt;Mari&lt;/a&gt;
... Utile et Beau&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;EditableContent2111&quot; class=&quot;edittext&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;EditableContent2111&quot; class=&quot;edittext&quot;&gt;&amp;quot;Mari was originally
developed at &lt;a href=&quot;http://blog.compositing.fr/tag/Weta%20Digital&quot;&gt;Weta Digital&lt;/a&gt;. The technology was
driven by the texture department's need to handle complex, high resolution
&lt;a href=&quot;http://blog.compositing.fr/tag/texture&quot;&gt;texture&lt;/a&gt;s on &lt;a href=&quot;http://blog.compositing.fr/tag/3D&quot;&gt;3D&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/model&quot;&gt;model&lt;/a&gt;s in &lt;a href=&quot;http://blog.compositing.fr/tag/Lord%20of%20The%20Rings&quot;&gt;Lord of The
Rings&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/King%20Kong&quot;&gt;King Kong&lt;/a&gt; and &lt;a href=&quot;http://blog.compositing.fr/tag/Avatar&quot;&gt;Avatar&lt;/a&gt;. Born out of genuine &lt;a href=&quot;http://blog.compositing.fr/tag/production&quot;&gt;production&lt;/a&gt; experience, Mari was designed as a full 3D
&lt;a href=&quot;http://blog.compositing.fr/tag/paint&quot;&gt;paint&lt;/a&gt; tool with a responsiveness and feature set that
puts even the best dedicated &lt;a href=&quot;http://blog.compositing.fr/tag/2D&quot;&gt;2D&lt;/a&gt; paint systems to shame.
Mari is extremely scalable, coping easily with an obsessive level of detail –
literally tens of thousands of textures – quickly and elegantly.&amp;quot;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;EditableContent2111&quot; class=&quot;edittext&quot;&gt;&lt;a hreflang=&quot;en&quot; href=&quot;http://www.thefoundry.co.uk/dl_file.aspx?ui=625782B3-7DF7-4C44-A571-E4439943704C&quot;&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.thefoundry.co.uk/dl_image.aspx?fn=Mari_Avatar_Screengrab_Banshee_400.jpg&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.thefoundry.co.uk/pkg_overview.aspx?ui=3366FFA1-E59B-4772-9BB3-94F496491576&quot;&gt;
Plus d'informations ici&lt;/a&gt;. Case study de l'utilisation de Mari sur Avatar en
cliquand le screenshot ci-dessus.&lt;/p&gt;
&lt;br /&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/There-s-Someting-About-MARI#comment-form</comments>
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      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/504311</wfw:commentRss>
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  <item>
    <title>Quelques tutorials pour Nuke 5, Nuke 6 &amp; Nuke X</title>
    <link>http://blog.compositing.fr/post/Quelques-tutorials-pour-Nuke-5%2C-Nuke-6-Nuke-X</link>
    <guid isPermaLink="false">urn:md5:17a3cdf951cbc1e487684bc85bbfc5dd</guid>
    <pubDate>Thu, 04 Feb 2010 07:38:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>Avatar</category><category>CGTeach</category><category>compositing</category><category>Nuke</category><category>The Foundry</category><category>tutorial</category>    
    <description>    &lt;p&gt;Quelques &lt;a href=&quot;http://blog.compositing.fr/tag/tutorial&quot;&gt;tutorial&lt;/a&gt;s pour &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The Foundry&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/Nuke&quot;&gt;Nuke&lt;/a&gt;, puissant
logiciel de &lt;a href=&quot;http://blog.compositing.fr/tag/compositing&quot;&gt;compositing&lt;/a&gt;  ayant entre autre
servi à créer &lt;a href=&quot;http://blog.compositing.fr/tag/Avatar&quot;&gt;Avatar&lt;/a&gt;, ont été regroupés ici :&lt;/p&gt;
&lt;p&gt;&lt;q&gt;&lt;em&gt;Les Tutorials éditeur qui se trouvaient sur &lt;a href=&quot;http://www.cgteach.net&quot;&gt;CGTeach&lt;/a&gt; seront tous transférer sur Compositing.fr
dans la mesure où &lt;a href=&quot;http://www.cgteach.net&quot;&gt;CGTeach&lt;/a&gt; ne sera axé que
sur des tutorials de qualité à faible coût, en &lt;a href=&quot;http://blog.compositing.fr/tag/t%C3%A9l%C3%A9chargement&quot;&gt;téléchargement&lt;/a&gt;, le tout bien sécurisé tels
que les HTTPS le stipulent. L'ouverture des tutorials de &lt;a href=&quot;http://www.cgteach.net&quot;&gt;CgTeach.net&lt;/a&gt; ne devraient plus tarder vu
l'avancement du site.&lt;/em&gt;&lt;/q&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.thefoundry.co.uk/products/nuke/training/tutorials/&quot; hreflang=&quot;en&quot;&gt;http://www.thefoundry.co.uk/products/nuke/training/tutorials/&lt;/a&gt;&lt;/p&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Quelques-tutorials-pour-Nuke-5%2C-Nuke-6-Nuke-X#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Quelques-tutorials-pour-Nuke-5%2C-Nuke-6-Nuke-X#comment-form</wfw:comment>
      <wfw:commentRss>http://blog.compositing.fr/feed/atom/comments/481675</wfw:commentRss>
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  <item>
    <title>Nuke 6 &amp; NukeX 6 disponibles</title>
    <link>http://blog.compositing.fr/post/Nuke-6-NukeX-6-disponibles</link>
    <guid isPermaLink="false">urn:md5:c9a86611a6bafd2639be2529b0f2d412</guid>
    <pubDate>Tue, 26 Jan 2010 07:18:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>The Foundry Nuke</category>
        <category>32 Bit</category><category>3D camera tracker</category><category>64 Bit</category><category>compositing</category><category>DepthGenerator</category><category>documentation</category><category>FurnaceCore</category><category>keyer</category><category>Linux</category><category>Mac</category><category>node</category><category>Nuke</category><category>NukeX</category><category>RotoPaint</category><category>The Foundry</category><category>téléchargement</category><category>VFX</category><category>Windows</category><category>workflow</category>    
    <description>    &lt;p&gt;&lt;span id=&quot;EditableContent2039&quot; class=&quot;edittext&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div&gt;&lt;span id=&quot;EditableContent2039&quot; class=&quot;edittext&quot;&gt;&lt;img src=&quot;http://www.thefoundry.co.uk/images/library/home-nukex.gif&quot; alt=&quot;&quot; align=&quot;center&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://blog.compositing.fr/tag/Nuke&quot;&gt;Nuke&lt;/a&gt; 6 et &lt;a href=&quot;http://blog.compositing.fr/tag/NukeX&quot;&gt;NukeX&lt;/a&gt; 6 sont
disponibles en &lt;a href=&quot;http://blog.compositing.fr/tag/t%C3%A9l%C3%A9chargement&quot;&gt;téléchargement&lt;/a&gt;, pour
&lt;a href=&quot;http://blog.compositing.fr/tag/Linux%20&quot;&gt;Linux&lt;/a&gt; &lt;a href=&quot;http://blog.compositing.fr/tag/32%20Bit&quot;&gt;32bit&lt;/a&gt; ou &lt;a href=&quot;http://blog.compositing.fr/tag/64%20Bit&quot;&gt;64bit&lt;/a&gt;, &lt;a href=&quot;http://blog.compositing.fr/tag/Mac&quot;&gt;Mac&lt;/a&gt; 32bit, &lt;a href=&quot;http://blog.compositing.fr/tag/Windows&quot;&gt;Windows&lt;/a&gt; 32bit ou 64bit.&lt;br /&gt;
Sans licence, Nuke fonctionnera en mode PLE pour votre apprentissage.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.thefoundry.co.uk/pkg_downloads.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453&quot; target=&quot;_blank&quot;&gt;Pour télécharger Nuke 6, cliquez-ici&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
La &lt;a href=&quot;http://blog.compositing.fr/tag/documentation&quot;&gt;documentation&lt;/a&gt; complète au format PDF est
&lt;a href=&quot;http://www.thefoundry.co.uk/dl_file.aspx?ui=7D964A0C-5492-4661-9958-43C868886D7B&quot;&gt;
accessible à ce lien,&lt;/a&gt; et les raisons de &lt;a href=&quot;http://blog.compositing.fr/tag/The%20Foundry&quot;&gt;The
Foundry&lt;/a&gt; de passer de Nuke6 à NukeX sont &lt;a href=&quot;http://www.thefoundry.co.uk/FoundryFileServer/WhyNukeX.pdf&quot;&gt;lisibles
ici.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.thefoundry.co.uk/images/library/nuke-speedracer2.jpg&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/span&gt;
&lt;div id=&quot;F1DDEE1E-E065-4A03-BE5D-3FB4B0EBFEF3&quot; style=&quot;display: block;&quot;&gt;
&lt;span id=&quot;EditableContent2039&quot; class=&quot;edittext&quot;&gt;&lt;/span&gt;
&lt;h3&gt;&lt;span id=&quot;EditableContent2039&quot; class=&quot;edittext&quot;&gt;What's new in Nuke
6.0?&lt;/span&gt;&lt;/h3&gt;
&lt;span id=&quot;EditableContent2039&quot; class=&quot;edittext&quot;&gt;&lt;/span&gt;
&lt;p&gt;&lt;span id=&quot;EditableContent2039&quot; class=&quot;edittext&quot;&gt;Nuke 6.0v1 introduces a new
&lt;a href=&quot;http://blog.compositing.fr/tag/RotoPaint&quot;&gt;RotoPaint&lt;/a&gt; node providing rewritten and additional
new tools for creating and animating detailed roto shapes, paint and clone
strokes, integrated together in a non-destructive layer-based
hierarchy.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Keylight, the industry-proven blue/green screen &lt;a href=&quot;http://blog.compositing.fr/tag/keyer&quot;&gt;keyer&lt;/a&gt;, now ships with Nuke 6.0v1 at no extra charge.&lt;/p&gt;
&lt;h3&gt;What is NukeX?&lt;/h3&gt;
&lt;p&gt;NukeX 6.0 extends the range of tools usually found in the compositing
environment adding an integrated &lt;a href=&quot;http://blog.compositing.fr/tag/3D%20camera%20tracker&quot;&gt;3D camera
tracker&lt;/a&gt;, automated and manual lens distortion tools, &lt;a href=&quot;http://blog.compositing.fr/tag/FurnaceCore&quot;&gt;FurnaceCore&lt;/a&gt; – The Foundry’s reengineered set of Furnace
plug-ins - and a &lt;a href=&quot;http://blog.compositing.fr/tag/DepthGenerator&quot;&gt;DepthGenerator&lt;/a&gt; plug-in.
Offering VFX users two different Nuke products enables facilities of all sizes
to implement a Nuke solution to fit a range of artist and customer needs. Nuke
continues to be an evolving, flexible solution ideal for a multitude of
&lt;a href=&quot;http://blog.compositing.fr/tag/VFX&quot;&gt;VFX&lt;/a&gt; tasks, while NukeX brings previously inaccessible
tools and &lt;a href=&quot;http://blog.compositing.fr/tag/workflow&quot;&gt;workflow&lt;/a&gt; options to &lt;a href=&quot;http://blog.compositing.fr/tag/compositing&quot;&gt;compositing&lt;/a&gt; artists, saving time and increasing the
quality of their work. Nuke and NukeX are fully script compatible, with Nuke
capable of viewing and rendering &lt;a href=&quot;http://blog.compositing.fr/tag/node&quot;&gt;node&lt;/a&gt;s created using
the extended NukeX toolset.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</description>
    
    
    
          <comments>http://blog.compositing.fr/post/Nuke-6-NukeX-6-disponibles#comment-form</comments>
      <wfw:comment>http://blog.compositing.fr/post/Nuke-6-NukeX-6-disponibles#comment-form</wfw:comment>
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    <title>S3D: Animation d'information sur le relief</title>
    <link>http://blog.compositing.fr/post/S3D%3A-Animation-d-information-sur-le-relief</link>
    <guid isPermaLink="false">urn:md5:09ec8478530fa75b7870474a8105a0b5</guid>
    <pubDate>Tue, 26 Jan 2010 07:09:00 +0100</pubDate>
    <dc:creator>Guillaume</dc:creator>
        <category>S3D-Relief</category>
        <category>anaglyphe</category><category>cinéma</category><category>relief</category><category>S3D</category><category>technique</category><category>vidéo</category>    
    <description>    &lt;object type=&quot;application/x-shockwave-flash&quot; data=&quot;http://www.dailymotion.com/swf/x6ybt7&amp;amp;related=0&quot; width=&quot;480&quot; height=&quot;281&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.dailymotion.com/swf/x6ybt7&amp;amp;related=0&quot; /&gt;
&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;
&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot; /&gt;&lt;/object&gt;</description>
    
    
    
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