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FR: Nouvelles et informations relatives aux logiciels et matériels de production et post production d'image.
EN: News and informations about softwares and hardware related to production and image post production.

Fil des billets - Fil des commentaires

samedi 17 septembre 2011

ILM recrute

For over thirty years, Industrial Light & Magic, a division of Lucasfilm Ltd., has set the standard for visual effects and in the process, created some of the most stunning images in the history of film. At the forefront of the digital revolution, ILM continues to break new ground in visual effects.



Some of the current work in production includes Mission Impossible: Ghost Protocol, Battleship, and The Avengers.

We are seeking talented artists in the following disciplines for positions in our San Francisco office:

Animator
Summary: Designs and creates animation for 3D CG characters and creatures for digital feature and live-action integrated feature films.
Requirements: Bachelor’s in Fine Art, Illustration, Animation, CG Art, or a related field preferred; Expert knowledge of animation principles, acting, film production and compositional design required; 3+ years experience in 3D CG; proficiency with LINUX; expertise with Maya and/or other high-end animation software preferred; Demo reel required.

Digital Compositor
Summary: Combines live action and computer generated elements into visual effects shots that realize the vision and creative direction of the client and visual effects supervisor.
Requirements: 3+ years of digital compositing experience in a feature film production environment. Proficiency with Linux and strong fine arts foundation skills, such as photography and photographic lighting preferred. Demo reel required.

Digital Matte Artist
Summary: Creates photo-real environments and landscapes exhibiting a strong foundation in photo-realistic traditional and digital art skills. Performs tasks related to integrating imagery into a shot, preserving a unified sense of lighting, perspective and color. Creates original 2D/3D content that may comprise all or part of an environment.
Requirements: 2+ years of production experience. Bachelor’s in art, industrial design, theatrical design or painting preferred. Demo reel required.

FX TD
Summary: Designs and renders FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
Requirements: Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and particle rule authoring skills are required. Linux, scripting ability in Python and MEL preferred; C++ skills also applicable. Exhibits strong teamwork and interdisciplinary thinking. 3-5+ years feature film experience with effects simulation work preferred. Bachelor\'s degree in CS, engineering or CG. Demo reel required.

Lighting TD
Summary: Technical Directors are responsible for the lighting, rendering and basic compositing of complex shots. Designs and creates the lighting and look of computer generated objects and scenes. Creates elements for digitally composited sequences. Responsible for compiling the various elements of a shot for review and seeing it through to completion.
Requirements: Advanced experience with either Maya, XSI, 3DS Max, Houdini or other software. Linux and Python scripting or shader authoring preferred; C++ skills also applicable. Exhibits strong teamwork and interdisciplinary thinking. 3-5+ years feature film experience preferred. Bachelor\'s degree in CS, engineering or CG. Demo reel required.

VFX Producer
Summary: Partner with the Visual Effects Supervisor and Animation Director to lead crew in fulfilling the Director\'s vision -- on time and on budget, while maintaining highest quality of work. Primary responsibility for: budget and schedule, in collaboration with ILM Management; and for managing overall Client relationship.
Requirements: Bachelor\'s degree in Film or related field or equivalent work experience required. Five years work experience in production management to include strong working knowledge of Visual Effects techniques and terminology. Proficiency in Macs/PCs including Microsoft Word and Excel. Must possess very strong organizational and communication skills and be able to handle a variety of tasks in an efficient manner while meeting deadlines.
How to Apply
Online: https://jobs.lucasfilm.com/

Mail Submissions to:
Industrial Light & Magic
Attn: Recruiting
P.O. Box 29909, San Francisco, CA 94129-0909

lundi 4 avril 2011

The Foundry au NAB 2011

The Foundry montrera la semaine prochaine, au NAB 2011, les nouvelles fonctionnalités du prochain Storm, Mari 1.3, Nuke & NukeX 6.3 (nouvelles splines, grid warpers, 3d particles, planar tracker, denoiser, piste audio scratch track, deep 3d compositing ...), et une preview de Katana.


Retrouvez The Foundry au stand SL5625 du 11 au 14 Avril au NAB, Las Vegas.

mardi 28 septembre 2010

Application iPhone GFX Hotkeys

"GFX Hotkeys is the ultimate tool for Graphics Designers, Visual Effects Artists, Compositors, 3D Animators, Video Editors and Photographers.

It includes all the shortcut keys for After Effects, Cinema 4D, Final Cut, Maya, Photoshop, Flame, Smoke, Nuke, Illustrator, 3ds Max, Archicad, PFTrack, SynthEyes, Revit, XSI and Fusion, organized by category, with build in search functionality for easy access to any shortcut key you may need.

Features:

• Includes all shortcut keys for the latest versions of After Effects, Cinema 4D, Final Cut, Maya, Photoshop, Flame, Smoke, Nuke, Illustrator, 3ds Max, Archicad, PFTrack, SynthEyes, Revit, XSI and Fusion

• Hotkeys are organized by category.

• Search engine to search through hotkeys. Search results organized by category.

• All shortcut keys included for every available platform.

• Easy color coded theme for each application, to visually identify where you are.

• Retina Display Graphics"

Acheter et télécharger ici

jeudi 27 mai 2010

GenArts Announces Availability of Sapphire 5 for After Effects

Industry-Standard Visual Effects Suite Introduces New Levels of Performance and Creativity and CS5 Compatibility At A Special Upgrade Price

CAMBRIDGE, Mass. – May 27, 2010 – GenArts, Inc., the premier provider of specialized visual effects software for the film, television and video industries, announced today the immediate availability of GenArts Sapphire™ 5 for Adobe After Effects. Unveiled in April at NAB 2010, Sapphire 5 raises the bar in visual effects by coupling the creativity, quality and reliability Sapphire is known for with GPU-optimized performance, a range of new effects and transitions, and full CS5 compatibility.

GenArts Sapphire has gained a following among the world’s best visual effects artists as the industry-standard plug-in suite. Used in countless films, television broadcasts and commercials, Sapphire is the essential tool in the professional artist’s toolbox. Now, After Effects artists may take advantage of these key additional benefits:

  • Enhanced productivity—Sapphire 5 provides GPU acceleration for lightning-fast render speeds and full interactivity at HD resolutions.
  • Greater creativity—Sapphire 5 delivers full floating point support for amazing image quality and maximum dynamic range to enable a level of creativity that sets your work apart from your competitor’s. It also offers many new transitions and effects such as TVDamage and Technicolor.
  • CS5 compatibility—Sapphire 5 is 64bit and fully supports Adobe’s new CS5 release.
  • All at a special upgrade price (50% off the regular upgrade price) designed to make the transition to CS5 as seamless as possible for current Sapphire customers.

“While visual effects are certainly essential in today’s film and television industries, artists are constantly challenged to create fresh, compelling content that sets them apart from their competitors -- on budget and on time,” said Steve Bannerman, CMO, GenArts. “With Sapphire 5 in their arsenal, After Effects artists will be able to push the limits of their creativity, generating one-of-a-kind looks without sacrificing deadlines.”

Pricing and Availability
GenArts Sapphire 5 for Adobe After Effects is now available for both Windows and Mac. (Sapphire 5 AE for the Mac will be fully GPU accelerated at a later date and will be available to Sapphire 5 AE Mac customers as a free update, when available.) Floating licenses are priced at $2,499; node-locked licenses are available for $1,699. Users may upgrade from either Sapphire version 1 or 2 to Sapphire 5 for the special price of only $299, and monthly rental licenses are priced at $169. Support for Sapphire version 1 for After Effects will end effective August 31, 2010.

Since the company's founding in 1996, GenArts software has been utilized in thousands of films, television broadcasts and commercials, including more than 20 Oscar-nominated pieces such as Titanic; I, Robot; Armageddon; Star Wars Episode I, II and III; The Matrix trilogy; The Lord of the Rings trilogy; Pearl Harbor; Spider Man; Pirates of the Caribbean; Harry Potter and the Prisoner of Azkaban; Transformers; The Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Avatar and many more.

jeudi 7 janvier 2010

Deux bonnes nouvelles pour 2010 !

Tout d'abord, recevez tous mes voeux pour 2010 ! Une année du tigre bien boostée, pleine de projets 2D / 3D / Stereo pour vous.

Première nouvelle que je viens d'apprendre de The Foundry, Nuke 6 sortirait à la fin du mois de Janvier ! L'attente va être difficile... Nouveautés, optimisations, ca sent le cadeau de rentrée !
Plus d'infos : http://www.thefoundry.co.uk/


Nuke 6.0 and NukeX 6.0

Nuke 6.0 is currently scheduled for release in January 2010.

Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.

In addition, The Foundry’s highly acclaimed Keylight keyer will be a standard feature included with Nuke 6.0.

Simultaneously, The Foundry plan to launch NukeX 6.0.

NukeX 6.0 has all of the tools and features of Nuke 6.0, but also aims to bring additional, powerful, technologies within the reach of visual effects artists.

Many of these tools and technologies are expensive to purchase and maintain, but would make a considerable difference to the overall speed, efficiency and quality of work produced by artists if they had access to them.

This first release includes a fully integrated 3D camera tracker. You can do your own camera solves, create 3D geometry and position objects and cards at the right place in the scene whenever you need to.

Lens distortion tools are another example of the advanced technology we are adding to NukeX 6.0 giving you multiple ways to analyse image sequences and lens grids resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.

NukeX will also incorporate FurnaceCore - 12 of The Foundry’s best Furnace tools including Kronos, the optical flow re-timer, grain and de-grain tools, rig-removal and more.

There are many more advances planned for NukeX. Watch this space…

How much will NukeX be?

NukeX will be $6,000/£4,000 and NukeX maintenance will be $1,200/£800 PA.

Nuke will remain priced at $3,500/£2,300 with annual maintenance at $1,000/£650.

So what of Nuke?

Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and production needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work.

Will scripts from NukeX be compatible with Nuke?

Yes, Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

If you have any further questions, please email sales@thefoundry.co.uk.


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contact @ anaglyphe .fr
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Plus d'infos : www.anaglyphe.fr

lundi 21 décembre 2009

Autodesk Smoke disponible sur Mac OS X

Autodesk® Smoke® software is a comprehensive solution for online editing and creative finishing. Smoke provides real-time, mixed-resolution interactivity for many types of editorial finishing work and client-supervised sessions. Smoke is now available as a software-only application for Apple® Mac OS® X operating system.

Easily handle a variety of projects―film, commercials, long-form episodics, bumpers, and promos―on a single system. In an era of project-based billing and increasingly complex client demands, your editing and finishing system software needs to do more―more efficiently.

Core features of Autodesk Smoke include:

  • A powerful 64-bit architecture
  • Superior tools for conforming, editing, audio, paint, character generation, graphic design, and visual effects creation
  • Autodesk Modular Keyer, Master Keyer, and Colour Warper™ technologies
  • Batch procedural compositing environment enabling logical, more efficient workflows (available in Autodesk® Smoke® Advanced software)
  • Support for streaming media formats: Panasonic® P2 MXF files, Avid DNxHD® codecs, Apple® QuickTime® media (ProRes on the Mac® operating system), and RED file formats

Get more details about Autodesk Smoke features.

What’s New
Explore the latest developments in Autodesk Smoke 2010 editing and finishing software.

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Une version d'évaluation est disponible en libre téléchargement ici !

mercredi 28 octobre 2009

The Embassy's VFX Work on District 9

The Embassy team worked on 109 shots for District 9, including the scorpion-like alien creature scenes and the sequences in which lead character Wikis is forced to use alien weaponry to blow up various objects. While all of the sequences required varied cameras and visual effects to drive home the authentic feel, the Exo-suit sequences stand out as a distinguishing use of vfx software to further the perceived reality of the film.



To start, CG Leads Matt Rouleau, Simon Van de Lagemaat and their team built and animated the Exo-suit in XSI and then rendered it in mental ray. The surfacing and texture painting was done in Zbrush and Modo, then it was composited and GenArts Sapphire plug-ins were added. Stephen Pepper, The Embassy's compositing supervisor for District 9 said details created with GenArts Sapphire were integral to achieving the film's convincing visual effects. Read more

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