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The Foundry Nuke

Autour de Nuke & Nuke X, logiciels de compositing 2D / 3D : ses news et ses tutoriels.

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jeudi 29 novembre 2012

The Foundry Nuke 7.0 est disponible

Leading visual effects software developer, The Foundry is pleased to announce that it has launched NUKE 7.0, a revolutionary version of its industry leading compositor.

The highly anticipated release of NUKE 7.0 is packed with a wide range of new features and  substantial improvements. The updated version is available to purchase now. Based on feedback from  NUKE’s wide user base, this version of NUKE is faster and more user-optimised than ever before.

As well as some very exciting new additions, the focus of this release has been to really increase performance as well as adding support for Alembic and OpenEXR 2.0 Deep Data.



SPEED IMPROVEMENTS
NUKE 7.0 introduces  RAM cache, a sought after feature that will give users real- time playback.  Also debuting in this major release are a variety of GPU accelerated nodes for NUKEX including  MotionBlur, Kronos, Denoise, VectorGenerator,  Convolve and ZDefocus. This is a fundamental change
that will allow users to utilise the power of their GPUs to speed up interactive image processing times. When the GPU is available NUKEX will now take full advantage of that power. If however it’s unavailable, the software simply reverts back to the CPU without any need to adjust settings.

Jon Wadelton, NUKE Product Manager at The Foundry comments:
“7.0 is literally our biggest ever update to NUKE and one that’s going to please a lot of industry people. Core tools have been improved, brand new functionality has been added and NUKE is now faster than ever. We’ve taken all the things that people love about NUKE and supercharged them. ”

Robert Nederhorst, VFX Supervisor, Svengali Visual Effects :
“The NUKE team has put a lot of soul into this release. It's chocked so full of goodness that you want to have it sold at a donut shop. With full-on RAM caching, Alembic support, a completely revamped tracking system, and a whole new modeling toolset you'd figure that the team would be tired. Not true.

They have added so much more on top of this, while striving to reduce RAM issues, crashing, and much more. I think someone is putting some special sauce in the water there in London.”

BLURRING THE LINE BETWEEN 2D AND 3D
NUKE 7.0 also brings with it a number of options that allow artists to do more within NUKE. Users are now able to perform lighting tasks in a comp using the ReLight node and even model using NUKEX’s new ModelBuilder.  Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.

STREAMLINED COMPOSITING

The roto tools in NUKE have also been entirely redefined to enhance performance and improve stereo support, giving artists more control than ever before. Support for new camera raw formats has been added including Alexa ARRIRAW and the latest R3D SDK. NUKE 7.0 includes Primatte 5 and a brand new 2D tracker with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.

NUKE AND NUKEX DEFINED
NUKEX features the core NUKE toolset complimented with a range of exclusive cutting edge tools. Additional NUKEX features include GPU accelerated nodes, 3D camera tracker, modelling and point cloud generation as well as the FURNACECORE plug-in set.





POWER & PERFORMANCE

FILE FORMATS

MODELBUILDER

2D TRACKER

VFX TOOL IMPROVEMENTS

RELIGHTING WORKFLOWS

DEPTH GENERATOR & PARTICLES


Informations supplémentaires et lien de téléchargement à ce lien


vendredi 7 septembre 2012

The Foundry Nuke 7.0

The Foundry annonce la sortie de NUKE 7.0 incorporant entre autres :

RAM cache
Noeuds accélérés par le GPU comme les fréquemment utilisés MotionBlur, Kronos, Denoise, VectorGenerator, Convolve et ZDefocus.
Pour la partie 3D le ReLight et ModelBuilder pourront nous être utilises dans la version NUKEX.
Support de formats RAW pour la Alexa ARRIRAW et le dernier SDK R3D.
Primatte 5
Un nouveau 2D tracker
SplineWarp & Dopesheet ont été revus

Disponible bientôt pour Windows et OSX.



mercredi 21 septembre 2011

Nuke & NukeX 6.3v4 disponibles

TheFoundry Nuke & NukeX 6.3v4 disponible en téléchargement à cette adresse : http://www.thefoundry.co.uk/products/nukex/product-downloads/ pour Linux, Windows et Mac. OSX Lion n'est toujours pas officiellement supporté.

Les notes de cette release sont disponibles dans ce PDF à ce lien

mardi 24 mai 2011

The Foundry importe la technologie de compositing de Weta Digital dans Nuke

Londres, Royaume-Uni. 24 Mai 2011: Dans le prolongement de la collaboration avec The Foundry et Weta Digital, les deux sociétés ont conclu un nouvel accord pour porter à la technologie NUKE deep compositing développé par Weta Digital, pendant leur travail sur Avatar.
 
Le deep compositing permet aux artistes travaillant avec du CGI pour le traitement et l'opacité composite 'images en profondeur' ou sur des projets contenant de multiples échantillons de couleur par pixel à différentes profondeurs. En plus de permettre de nouvelles possibilités créatives dans la composition, tels que les effets volumétriques, la technique conduit à des images de meilleure qualité lors de l'intégration et éléments de finition de CGI rendus. En outre, en augmentant la quantité de données utiles disponibles dans la composition, la boîte à outils offre une plus grande efficacité en réduisant la quantité de nouveau rendu généralement requis par les CGI. Par exemple, la production de mattes d'exclusion pour les objets ou caractères CGI peut ensuite être réalisée au sein de  NUKE. Ces économies peuvent s'élever à des centaines d'heures sur des projets à grande échelle qui occupent une place importante actifs de CGI.


NUKE 6.3, devrait sortir en Juin, sera en charge des données de profondeur dans le nœud graphique, et contiennent une série de nodes «deep compositing« . Les NDK de NUKE fourniront également une API commune pour les studios, afin  d'écrire et d'échanger de nouveaux outils pour traiter les deep images.
 

Bill Collis, chef de la direction, The Foundry a commenté, "Le deep compositing permet de nouveaux effets tout en réalisant des économies de temps considérable de la production. Weta Digital ont  veillé à ce que les outils que nous fournissons aux artistes au sein de NUKE soient soigneusement testés au combat et prêts à affronter la production. L'annonce en outre d'un format OpenEXR pour appuyer les données en profondeur cette semaine est également soutenu par NUKE permettant une meilleure collaboration. "
 

NUKE 6.3 est prévu pour Juin.

mercredi 2 février 2011

Avatar S3D & Matte Painting using Nuke

Avatar S3D & Matte Painting using Nuke

mercredi 10 novembre 2010

Trapcode Particular pour Nuke

La société Red Giant vient de rendre disponible le fameux plugin Particular, cette fois pour The Foundry Nuke, après le grand succès du plugin sur After Effects.

"Particular for Nuke will move you immediately into a powerful and creative workflow. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Its realistic natural effects have long solved common visual effects challenges, like photo-realistic rain, snow, clouds, smoke trails and sparks.

Steve Wright, master trainer for Nuke and VFX compositing, comments, "At last, Red Giant has closed the particle system gap for NUKE by introducing Trapcode Particular for NUKE. After years as the definitive particle system for Adobe After Effects, a 64-bit version has been ported to NUKE to add photorealistic particle effects to NUKE's palette. Particular for NUKE is an absolutely essential addition to any serious visual effects studio.""

Regardez le tutorial expliquant l'utilisation de Particular au sein de Nuke ici

Et profitez d'informations supplémentaires (news, achat, téléchargement de version de démo) ici
Particular est disponible pour $699

lundi 8 novembre 2010

Nuke chez Dreamworks

London, November 8, 2010 – Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today announced that CG animation studio, DreamWorks Animation SKG, Inc. (Nasdaq: DWA) has purchased a site license of Nuke to enhanceits in-house pipeline beginning in 2012.

 
DreamWorks Animation is devoted to producing high-quality family entertainment through computer-generated (CG) animation. In 2004, DreamWorks became the first animation company to produce and distribute two CG animated features in a single year, including Shrek 2, the fifth highest-grossing movie of all time on a domestic basis.  This year DreamWorks Animation set another record by becoming the first studio to have released three CG animated feature films, all in stereoscopic 3D.  They accomplished this feat in part by relying on state-of-the-art technologies to enable the artistic vision of their filmmakers.
 
Nuke will soon become an important part of DreamWorks Animation’s technological toolset. The studio plans to use Nuke beginning on its 2012 feature film release, “The Croods”.
 
DreamWorks Animation is in good company selecting Nuke as their compositing tool of choice.  In the last eighteen months ILM, Sony Pictures Imageworks, Walt Disney Animation Studios, Weta Digital, MPC, Framestore, Double Negative, Cinesite and many more world-class visual effects studios have all adopted the software.  The global pool of freelance artists has increased dramatically and Nuke is quickly becoming the compositor’s tool of choice.
 
Bill Collis, CEO of The Foundry, commented, "DreamWorks Animation is a force to be reckoned with in the world of film. That they have selected Nuke as their compositor of choice is a testament to the hard work The Foundry team has invested in its development.  We can’t wait to see the results on screen.”
 
“Nuke is an incredibly powerful tool that will enable our artists to more readily embrace compositing as part of our creative process,” added Darin Grant, Head of Production Technology at DreamWorks Animation, “The Foundry has impressed us with their commitment to advancing the product and we look forward to an ongoing relationship with their team."

jeudi 1 juillet 2010

PRIME FOCUS SWITCH PIPELINE TO NUKE WITH GLOBAL SITE LICENSE PURCHASE

Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today announced that Global Visual Entertainment Services group, Prime Focus, has purchased a site license of Nuke to revamp their in-house pipeline.

 Since its modest beginnings in Mumbai in 1997, Prime Focus has grown into the world’s leading Visual Entertainment Services group, employing over 1,200 staff across three continents and five timezones.  Their pioneering and unique ‘Global Digital Pipeline’ approach has seen them win VFX work on titles including Robin Hood, Avatar and The Twilight Saga: New Moon, as well as numerous commercial and television projects.

 Anshul Doshi, Global COO at Prime Focus, comments:

"Nuke’s open infrastructure, forward thinking roadmap, support and proactive engineering team will enable true integration of the software into our ‘Global Digital Pipeline’.  The inherent stereoscopic workflow and proven track record of use on Avatar increased Nuke’s attractiveness given our upcoming project slate.  The Foundry push boundaries, listen to customers and invest in research making them a perfect partner for Prime Focus as we move forward tackling increasingly ambitious projects.”

Bill Collis, CEO of The Foundry, commented, "Prime Focus are an exceptional company with a unique Global approach.  Their decision to incorporate Nuke across London, India (Mumbai, Chennai, Hyderabad and Goa), Vancouver, LA and Winnipeg gives them an unrivalled geographical footprint.  We are excited to be working with them and look forward to seeing where the relationship takes us.”

jeudi 4 février 2010

Quelques tutorials pour Nuke 5, Nuke 6 & Nuke X

Quelques tutorials pour The Foundry Nuke, puissant logiciel de compositing  ayant entre autre servi à créer Avatar, ont été regroupés ici :

Les Tutorials éditeur qui se trouvaient sur CGTeach seront tous transférer sur Compositing.fr dans la mesure où CGTeach ne sera axé que sur des tutorials de qualité à faible coût, en téléchargement, le tout bien sécurisé tels que les HTTPS le stipulent. L'ouverture des tutorials de CgTeach.net ne devraient plus tarder vu l'avancement du site.

http://www.thefoundry.co.uk/products/nuke/training/tutorials/

mardi 26 janvier 2010

Nuke 6 & NukeX 6 disponibles



Nuke 6 et NukeX 6 sont disponibles en téléchargement, pour Linux 32bit ou 64bit, Mac 32bit, Windows 32bit ou 64bit.
Sans licence, Nuke fonctionnera en mode PLE pour votre apprentissage.

Pour télécharger Nuke 6, cliquez-ici


La documentation complète au format PDF est accessible à ce lien, et les raisons de The Foundry de passer de Nuke6 à NukeX sont lisibles ici.




What's new in Nuke 6.0?

Nuke 6.0v1 introduces a new RotoPaint node providing rewritten and additional new tools for creating and animating detailed roto shapes, paint and clone strokes, integrated together in a non-destructive layer-based hierarchy.

Keylight, the industry-proven blue/green screen keyer, now ships with Nuke 6.0v1 at no extra charge.

What is NukeX?

NukeX 6.0 extends the range of tools usually found in the compositing environment adding an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore – The Foundry’s reengineered set of Furnace plug-ins - and a DepthGenerator plug-in. Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously inaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

samedi 29 août 2009

The Foundry Nuke 5.2 disponible

La mise à jour Nuke 5.2 est disponible. La liste des nouveautés est consultable ici : http://www.thefoundry.co.uk/FoundryFileServer/Nuke5.2v1_ReleaseNotes.pdf et le manuel complet là : http://www.thefoundry.co.uk/FoundryFileServer/Nuke5.2v1_UserGuide.pdf