Compositing.fr : Effets visuels

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samedi 3 avril 2010

Demoreel 2010 (preview)

vendredi 13 novembre 2009

District 9 - Render Passes

Notre confrère CgSociety.org propose un papier sur le workflow utilisé pour la post-production du film District 9, avec images, textes, et vidéos à l'appui, montrant précisément les passes de rendu utilisées pour atteindre un degré de réalisme avancé.

Extrait en anglais : "Julianna Kolakis first worked on the look development of Christopher and little CJ with James as well as the look dev lead Joe Eveleigh, the lead lighter Robert Bourgeault, and later Anna Ivanova, the second texture artist who came aboard to help with maps for the aliens and other models. The artists all contributed to the character development gathering references and giving artistic feedback on how materials such as the skin, shells, and tentacles should look.

"There were 2026 texture maps for a variety of adult aliens (excluding clothes), and each model had 21 UV maps at 4096 pixels," explains Kolakis. "These maps included colors, bumps, displacements, various specs, wet specs, roughness, masks, multiple subsurface, and reflections for materials such as the shell, skin, eyes, fur, bruising, blood, dirt, dust, war paint, and stickers."

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mercredi 14 octobre 2009

Zombieland breakdowns

Quelques breakdowns des travaux de compositing réalisés par CIS Vancouver sont présentés en grand nombre sur Animation World Network.

"After working on Rome environments for Angels & Demons CIS Vancouver did nearly 110 shots for the wild and gory Zombieland (directed by Ruben Fleischer), including a "seat belt" lesson and the opening 90-second shot in semi-deserted Washington, D.C., which is all CG. Mark Breakspear, CIS' visual effects supervisor, tells all."

Bill Desowitz: So, what was it like working on a zombie movie?

Mark Breakspear: Well, it was a lot of fun. Like any small budget show, they still have the same big ideas as big budget shows. We started talking to Paul Linden, the overall visual effects supervisor, about the kind of work that they had and at the time it was some driving composites, but then the movie developed, as we knew it would, and suddenly there were a bunch of CG shots that they wanted: some environments and this great shot.

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Additional "seat belt" sequence. © 2009 Columbia Pictures Industries, Inc. all rights reserved. Images courtesy of CIS Vancouver