Compositing.fr : Effets visuels

Aller au contenu | Aller au menu | Aller à la recherche

samedi 29 mai 2010

Le dernier numéro du e-zine de CgArena est disponible


Au menu :

  • Interview with Chris Nichols
  • Photoshop: Making of Be My Valentine
  • 3ds Max: Making of Waiting
  • ZBrush: Making of Reichskrone
  • Photoshop: Project Overview - Public Transportation
  • Gallery - Showcase of latest 3D inspiring art

En libre téléchargement à ce lien.

mardi 30 mars 2010

There's Someting About MARI

Mari ... Utile et Beau


"Mari was originally developed at Weta Digital. The technology was driven by the texture department's need to handle complex, high resolution textures on 3D models in Lord of The Rings, King Kong and Avatar. Born out of genuine production experience, Mari was designed as a full 3D paint tool with a responsiveness and feature set that puts even the best dedicated 2D paint systems to shame. Mari is extremely scalable, coping easily with an obsessive level of detail – literally tens of thousands of textures – quickly and elegantly."

Plus d'informations ici. Case study de l'utilisation de Mari sur Avatar en cliquand le screenshot ci-dessus.


jeudi 10 décembre 2009

Le dernier numéro du e-zine de CgArena est disponible

Le dernier numéro du e-zine de CgArena est disponible en libre téléchargement en cliquant ici.

Au menu :


  • interview with Oleg Koreyba
  • Photoshop: Making of Grenat
  • 3ds Max: Making of Cohen the Barbarian
  • ZBrush: Making of Red Hulk
  • Photoshop: Making of in the Blue Foil
  • Gallery - Showcase of latest 3D inspiring art

lundi 29 juin 2009

Mieux comprendre le FBX

Pour revoir ses bases et accroître ses connaissances sur le format d'Autodesk FBX permettant un échange d'éléments 3D complets entre différents systèmes et logiciels, je vous invite à consulter, en anglais le white paper à la fin de ce post.

Extraits :

"One of the most widely used 3D interchange formats on the market, Autodesk® FBX® technology is designed to enable workflows built around multiple 2D and 3D digital content creation applications. Such workflows are the lifeblood of large production houses and small boutique studios. In this white paper, you learn how FBX technology can help improve workflow efficiency and productivity and how to use it to enable interoperability among Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder ™ software, and other applications."

"FBX is much more than a file format. The FBX technology family of tools—SDK, plug-ins, and viewer, as well as the FBX file format—offers a comprehensive data interchange solution. In the same way that PDF files let you share documents with users who do not own the word processor or page layout program those documents were created with, FBX technology lets you exchange data between 2D and 3D applications. The FBX file format, however, is more flexible than the PDF format, because data passed between applications via the FBX file format retains its ability to be manipulated."

"The FBX technology family of tools provides universal 3D asset interchange, helping to break through data compatibility
barriers. FBX is a platform-independent file format that enables you to access legacy content after upgrading your pipeline to take advantage of the latest 3D tools; exchange digital assets with other studios whose pipelines are standardized on tools different from your own; and use multiple 3D tools to realize your creative vision in the most efficient manner possible."

>>> White Paper à propos du FBX (doc PDF) ici en lien.