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jeudi 2 septembre 2010

Render Farm & Réseau capricieux

Mon réseau composé de plusieurs machines connectées en Gigabit via un switch de la même puissance avait tendance à planter lors de transferts massifs, comme c'est le cas pendant du rendu en réseau d'images relativement grandes. Le débit était presque acceptable grâce à la compatibilité et activation dans le gestionnaire des périphériques de l'option Jumbo Frames avec des MTU en 8192 et des buffers en Receive & Transmit à 1024. Mais pourtant, même après 2000 reboot lors de tests de valeurs pour chaque variable, le réseau plantait au bout d'un peu moins d'une heure. Dans l'urgence de rendre des productions en temps et en heure, on fait avec : on désactive / réactive la carte réseau et c'est reparti. Mais en fait, il me suffisait de mettre l'option de ma carte réseau "Task Offload" sur Off, et pas de plantage depuis de longues heures de rendus multimachines en HD à  360°. En plus il fait beau dehors. J'espère que ça sera utile à certains renderers d'entre vous.

dimanche 4 juillet 2010

Astuce Wacom / Windows Seven ou Vista



Une vidéo explicative pour retrouver une utilisation fluide de son stylet sous Windows Vista ou Seven. D'autres tutorials et astuces sur cgteach.net.
Regardez cette vidéo en plein écran pour bien lire les procédures ( format 1920 x 1080 quasi illisible en petite fenêtre ).

jeudi 1 juillet 2010

PRIME FOCUS SWITCH PIPELINE TO NUKE WITH GLOBAL SITE LICENSE PURCHASE

Leading visual effects software developer, The Foundry (www.thefoundry.co.uk), today announced that Global Visual Entertainment Services group, Prime Focus, has purchased a site license of Nuke to revamp their in-house pipeline.

 Since its modest beginnings in Mumbai in 1997, Prime Focus has grown into the world’s leading Visual Entertainment Services group, employing over 1,200 staff across three continents and five timezones.  Their pioneering and unique ‘Global Digital Pipeline’ approach has seen them win VFX work on titles including Robin Hood, Avatar and The Twilight Saga: New Moon, as well as numerous commercial and television projects.

 Anshul Doshi, Global COO at Prime Focus, comments:

"Nuke’s open infrastructure, forward thinking roadmap, support and proactive engineering team will enable true integration of the software into our ‘Global Digital Pipeline’.  The inherent stereoscopic workflow and proven track record of use on Avatar increased Nuke’s attractiveness given our upcoming project slate.  The Foundry push boundaries, listen to customers and invest in research making them a perfect partner for Prime Focus as we move forward tackling increasingly ambitious projects.”

Bill Collis, CEO of The Foundry, commented, "Prime Focus are an exceptional company with a unique Global approach.  Their decision to incorporate Nuke across London, India (Mumbai, Chennai, Hyderabad and Goa), Vancouver, LA and Winnipeg gives them an unrivalled geographical footprint.  We are excited to be working with them and look forward to seeing where the relationship takes us.”

vendredi 4 juin 2010

Anaglyhe 3d sphere test

jeudi 3 juin 2010

Quelques chiffres de l'industrie cinématographiques aux Etats-Unis

Film industry by the numbers
Via: Online MBA

mardi 1 juin 2010

Tutorial d'optimisation du pipeline et workflow en production

Autodesk a publié dans son Area (qui me fera toujours penser à mon Area2-Deck91 dédié à la 2D / 3D du temps ou je bossais pour eux il y a 10 ans mais passons) un excellent article en anglais sur l'optimisation du pipeline et du workflow en production et post-production, en parlant d'organisation 2D, 3D (Maya), compositing. Très instructif surtout pour les débutants superviseurs.



Lien de la page sur Area

samedi 29 mai 2010

Le dernier numéro du e-zine de CgArena est disponible


Au menu :

  • Interview with Chris Nichols
  • Photoshop: Making of Be My Valentine
  • 3ds Max: Making of Waiting
  • ZBrush: Making of Reichskrone
  • Photoshop: Project Overview - Public Transportation
  • Gallery - Showcase of latest 3D inspiring art

En libre téléchargement à ce lien.

jeudi 27 mai 2010

GenArts Announces Availability of Sapphire 5 for After Effects

Industry-Standard Visual Effects Suite Introduces New Levels of Performance and Creativity and CS5 Compatibility At A Special Upgrade Price

CAMBRIDGE, Mass. – May 27, 2010 – GenArts, Inc., the premier provider of specialized visual effects software for the film, television and video industries, announced today the immediate availability of GenArts Sapphire™ 5 for Adobe After Effects. Unveiled in April at NAB 2010, Sapphire 5 raises the bar in visual effects by coupling the creativity, quality and reliability Sapphire is known for with GPU-optimized performance, a range of new effects and transitions, and full CS5 compatibility.

GenArts Sapphire has gained a following among the world’s best visual effects artists as the industry-standard plug-in suite. Used in countless films, television broadcasts and commercials, Sapphire is the essential tool in the professional artist’s toolbox. Now, After Effects artists may take advantage of these key additional benefits:

  • Enhanced productivity—Sapphire 5 provides GPU acceleration for lightning-fast render speeds and full interactivity at HD resolutions.
  • Greater creativity—Sapphire 5 delivers full floating point support for amazing image quality and maximum dynamic range to enable a level of creativity that sets your work apart from your competitor’s. It also offers many new transitions and effects such as TVDamage and Technicolor.
  • CS5 compatibility—Sapphire 5 is 64bit and fully supports Adobe’s new CS5 release.
  • All at a special upgrade price (50% off the regular upgrade price) designed to make the transition to CS5 as seamless as possible for current Sapphire customers.

“While visual effects are certainly essential in today’s film and television industries, artists are constantly challenged to create fresh, compelling content that sets them apart from their competitors -- on budget and on time,” said Steve Bannerman, CMO, GenArts. “With Sapphire 5 in their arsenal, After Effects artists will be able to push the limits of their creativity, generating one-of-a-kind looks without sacrificing deadlines.”

Pricing and Availability
GenArts Sapphire 5 for Adobe After Effects is now available for both Windows and Mac. (Sapphire 5 AE for the Mac will be fully GPU accelerated at a later date and will be available to Sapphire 5 AE Mac customers as a free update, when available.) Floating licenses are priced at $2,499; node-locked licenses are available for $1,699. Users may upgrade from either Sapphire version 1 or 2 to Sapphire 5 for the special price of only $299, and monthly rental licenses are priced at $169. Support for Sapphire version 1 for After Effects will end effective August 31, 2010.

Since the company's founding in 1996, GenArts software has been utilized in thousands of films, television broadcasts and commercials, including more than 20 Oscar-nominated pieces such as Titanic; I, Robot; Armageddon; Star Wars Episode I, II and III; The Matrix trilogy; The Lord of the Rings trilogy; Pearl Harbor; Spider Man; Pirates of the Caribbean; Harry Potter and the Prisoner of Azkaban; Transformers; The Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Avatar and many more.

samedi 1 mai 2010

CS5

Pour ceux d'entre nous impatients de tester les fonctionnalités de Adobe Photoshop CS5 et les autres applications de cette même suite, nous rappelons qu'il est possible de télécharger en version "trial" ces logiciels, pour le moment en anglais seulement, à cette adresse  : http://www.adobe.com/downloads/

La Master Collection CS5 pèse 4,45GB à télécharger. Elle comprend:

Adobe Photoshop CS5 box

Adobe Photoshop® CS5 Extended

Discover new dimensions in digital imaging

Adobe Illustrator CS5 box

Adobe Illustrator® CS5

Explore new paths with the essential vector tool

Adobe Flash Catalyst CS5 box

Adobe InDesign® CS5

Design professional layouts for print and digital publishing

Adobe Acrobat CS5 box

Adobe Acrobat® 9 Pro

Deliver revolutionary digital documents and accelerate information exchange with PDF

Adobe Flash Catalyst box

Adobe Flash® Catalyst™ CS5

Create expressive interfaces and interactive content without writing code

Adobe Flash Professional CS5 box

Adobe Flash Professional CS5

Create and deliver rich interactive content

Adobe Flash Builder CS5 box

Adobe Flash Builder™ 4

Develop cross-platform rich Internet applications

Adobe Dreamweaver CS5 box

Adobe Dreamweaver® CS5

Design, develop, and maintain standards-based websites and applications

Adobe Fireworks CS5 box

Adobe Fireworks® CS5

Rapidly prototype and design for any device

Adobe Contribute® CS5

Simplify website management

Adobe Premiere® Pro CS5

Bring high-performance editing to next-generation storytelling

Adobe After Effects® CS5

Create motion graphics and visual effects with the industry standard

Adobe Soundbooth® CS5

Create and edit audio with ease

Adobe OnLocation™ CS5

Shoot better and faster with powerful production tools

Adobe Encore® CS5

Deliver virtually anywhere

vendredi 30 avril 2010

Autodesk Maya tutorial : Condensation

Le site CGTUTSPLUS propose un tutorial pour Maya permettant de créer un effet de condensation via le module Visor.

http://cg.tutsplus.com/tutorials/autodesk-maya/quick-tip-create-realistic-condensation-on-glass-with-maya-paint-effects/

mardi 6 avril 2010

Autodesk Maya 2011

Un article complet et intéressant sur Maya 2011 est disponible en français ici :

http://www.siteduzero.com/news-62-35896-p1-autodesk-annonce-l-arrivee-de-maya-2011-pour-avril.html

samedi 3 avril 2010

Demoreel 2010 (preview)

mardi 30 mars 2010

There's Someting About MARI

Mari ... Utile et Beau


"Mari was originally developed at Weta Digital. The technology was driven by the texture department's need to handle complex, high resolution textures on 3D models in Lord of The Rings, King Kong and Avatar. Born out of genuine production experience, Mari was designed as a full 3D paint tool with a responsiveness and feature set that puts even the best dedicated 2D paint systems to shame. Mari is extremely scalable, coping easily with an obsessive level of detail – literally tens of thousands of textures – quickly and elegantly."

Plus d'informations ici. Case study de l'utilisation de Mari sur Avatar en cliquand le screenshot ci-dessus.


jeudi 4 février 2010

Quelques tutorials pour Nuke 5, Nuke 6 & Nuke X

Quelques tutorials pour The Foundry Nuke, puissant logiciel de compositing  ayant entre autre servi à créer Avatar, ont été regroupés ici :

Les Tutorials qui se trouvaient se CGTeach seront tous transférer sur Compositing.fr dans la mesure où CGTeach ne sera axé que sur des tutorials de qualité à faible coût, en téléchargement, le tout bien sécurisé tels que les HTTPS le stipulent. L'ouverture des tutorials de CgTeach.net ne devraient plus tarder vu l'avancement du site.

Images, scripts and gizmos that are mentioned in the Basic Workflow tutorials below can be downloaded here: Nuke_BasicWorkflows_Media.tgz (535Mb)

Bounding Box

Frank Rueter explains how to use the bounding box in Nuke. (13min 27sec)

Nuke_BasicWorkflows_BoundingBox.zip (27Mb)

Colour Correction

Frank Rueter looks at the SliceTool gizmo and Grade node for colour correction in Nuke. (13min 09sec)

Nuke_BasicWorkflows_ColourCorrection.zip (36Mb)

Colour Management - Part 1

Steve Wright covers basic colour management. (8min 32sec)

Nuke_BasicWorkflows_ColourManagement-01.zip (44Mb)

Colour Management - Part 2

Steve Wright covers basic colour management. (9min 43sec)

Nuke_BasicWorkflows_ColourManagement-02.zip (43Mb)

Colour Management - Part 3

Steve Wright covers basic colour management. (5min 32sec)

Nuke_BasicWorkflows_ColourManagement-03.zip (23Mb)

Colour Management - Part 4

Steve Wright covers basic colour management. (8min 48sec)

Nuke_BasicWorkflows_ColourManagement-04.zip (41Mb)

F-Stops

Frank Rueter explains all about F-Stops (7min 08sec).

Nuke_BasicWorkflows_FStops.zip (9.3Mb)

Gizmo Basics

Frank Rueter explains how to create Gizmos. (12min 47sec)

Nuke_BasicWorkflows_GizmoBasics.zip (25Mb)

Gizmo Advanced

Frank Rueter explains a bit more about Gizmos. (11min 48sec)

Nuke_BasicWorkflows_GizmoAdvanced.zip (18Mb)

Image Based Keyer (IBK) - Part 1

Steve Wright explains how to pull keys using the IBK. (9min 05sec)

Nuke_BasicWorkflows_IBK-01.zip (48Mb)

Image Based Keyer (IBK) - Part 2

Steve Wright explains how to pull keys using the IBK. (9min 45sec)

Nuke_BasicWorkflows_IBK-02.zip (59Mb)

Image Based Keyer (IBK) - Part 3

Steve Wright explains how to pull keys using the IBK. (7min 01sec)

Nuke_BasicWorkflows_IBK-03.zip (39Mb)

Keylight - Part 1

Steve Wright on pulling keys with Keylight (10min 22sec).

Nuke_BasicWorkflows_Keylight-01.zip (54Mb)

Keylight - Part 2

Steve Wright on pulling keys with Keylight. (9min 30sec)

Nuke_BasicWorkflows_Keylight-02.zip (43Mb)

Keylight - Part 3

Steve Wright on pulling keys with Keylight. (8min 05sec).

Nuke_BasicWorkflows_Keylight-03.zip (38Mb)

Primatte - Part 1

Steve Wright explains how to use Primatte. (9min 38sec)

Nuke_BasicWorkflows_Primatte-01.zip (108Mb)

Primatte - Part 2

Steve Wright explains how to use Primatte. (7min 38sec).

Nuke_BasicWorkflows_Primatte-02.zip (39Mb)

Primatte - Part 3

Steve Wright explains how to use Primatte. (8min 28sec)

Nuke_BasicWorkflows_Primatte-03.zip (42Mb)

General UI

Images, scripts and gizmos that are mentioned in the General User Interface tutorials below can be downloaded here: Nuke_GeneralUI_Media.tgz (17Mb)

Layouts

Ben Minall explains how to customise your layout in Nuke. (3min 51sec)

Nuke_GeneralUI_Layouts.zip (16Mb)

Curve Editor Part 1

Ben Minall explains how to use the curve editor in Nuke. (6min 5sec)

Nuke_GeneralUI_CurveEditor-01.zip (31Mb)

Curve Editor Part 2

Ben Minall explains how to use the curve editor in Nuke. (8min 59sec)

Nuke_GeneralUI_CurveEditor-02.zip (40Mb)

Viewer Basics

Ben Minall explains the basic features of the image viewer in Nuke. (11min 12sec)

Nuke_GeneralUI_Viewer_Basics.zip (62Mb)

Viewer Channel Controls

Ben Minall explains all about image channels in Nuke. (4min 59sec)

Nuke_GeneralUI_Viewer_ChannelControls.zip (23Mb)

Viewer Shuttle Controls

Ben Minall tells you how to use the shuttle controls in Nuke. (5min 16sec)

Nuke_GeneralUI_Viewer_ShuttleControls.zip (32Mb)

Viewer Wipe Controls

Ben Minall explains how to use the wipe controls in the image viewer to compare images. (3min 59sec)

Nuke_GeneralUI_Viewer_WipeControls.zip (23Mb)

Viewer 3D Controls

Ben Minall explains how to manipulate 3D objects in the viewer. (6min 22sec)

Nuke_GeneralUI_Viewer_3Dcontrols.zip (40Mb)

Node Graph Basics

Ben Minall tells you how to manipulate nodes in the nodegraph. (5min 55sec)

Nuke_GeneralUI_NodeGraph_Basics.zip (29Mb)

Node Graph Reading

Ben Minall explains a bit more about nodes in Nuke. (7min 14sec)

Nuke_GeneralUI_NodeGraph_Reading.zip (37Mb)

Properties Bin

Ben Minall explains all about the property panels in Nuke. (11min 53sec)

Nuke_GeneralUI_PropertiesBin.zip (55Mb)

Python Essentials

Images, scripts and gizmos that are mentioned in the Python Essentials tutorials below can be downloaded here: Nuke_PythonEssentials_Media.tgz (17Mb)

Adding Menu Items

Frank Rueter explains how to add menu items to your toolbars. (10min 09sec)

Nuke_PythonEssentials_AddingMenuItems.zip (10Mb)

Basic Workflow Commands

Frank Rueter introduces some basic python commands. (10min 16sec)

Nuke_PythonEssentials_BasicWorkflowCommands.zip (12Mb)

Installing Plug-ins in a Custom Directory

Frank Rueter explains how to install plug-ins to a custom directory. (8min 18sec)

Nuke_PythonEssentials_InstallingPluginsCustomDir.zip (14Mb)

Installing Plug-ins in your Home Directory

Frank Rueter explains how to install plug-ins to your home directory. (11min 06sec)

Nuke_PythonEssentials_InstallingPluginsHomeDir.zip (18Mb)

Python For Artists

Images, scripts and gizmos that are mentioned in the Python For Artists tutorials below can be downloaded here: Nuke_PFA_Media.tgz (880K)

Accessing Nodes

Frank Rueter explains how to access nodes with python. (11min 28sec)

Nuke_PFA_AccessingNodes.zip (11Mb)

Callback Functions

Frank Rueter explains callback functions. (12min 10sec)

Nuke_PFA_CallbackFunctions.zip (13Mb)

Callback Knobs

Frank Rueter explains callback knobs. (7min 20sec)

Nuke_PFA_CallbackKnobs.zip (9Mb)

Manipulating the Node Graph

Frank Rueter explains how to manipulate the node graph with python commands. (8min 17sec)

Nuke_PFA_ManipulatingTheNodeGraph.zip (7Mb)

Python Panels Callbacks

Frank Rueter explains all about callback for python panels. (10min 31sec)

Nuke_PFA_PythonPanelsCallbacks.zip (15Mb)

Python Panels UI

Frank Rueter explains the user interface to python panels. (7min 52sec)

Nuke_PFA_PythonPanelsUI.zip (11Mb)

Simple User Interfaces

Frank Rueter on simple user interfaces. (13min 57sec)

Nuke_PFA_SimpleUserInterfaces.zip (18Mb)

Working with Nodes - Part 1

Frank Rueter works with nodes. (9min 26sec)

Nuke_PFA_WorkingWithNodes-01.zip (11Mb)

Working with Nodes - Part 2

Frank Rueter works with more nodes. (10min 18sec)

Nuke_PFA_WorkingWithNodes-02.zip (11Mb)

Production Workflows

Images, scripts and gizmos that are mentioned in the Production Workflows tutorials below can be downloaded here: Nuke_PW_Media.tgz (98M)

Coverage Maps

Frank Rueter explains all about coverage maps. (12min 20sec)

Nuke_PW_CoverageMap.zip (33Mb)

Cubic Environment Maps

Frank Rueter uses cubic environment maps. (9min 23sec)

Nuke_PW_CubicEnv.zip (32Mb)

Environment Maps

Frank Rueter uses spherical environment maps. (12min 24sec)

Nuke_PW_EnvMaps.zip (38Mb)

Matte Paint Hub

Frank Rueter on matte painting. (11min 39sec)

Nuke_PW_MattePaintHub.zip (21Mb)

Pan and Tile Backgrounds

Frank Rueter pan and tiles cards for a 3D background. (8min 57sec)

Nuke_PW_PanAndTile.zip (43Mb)

Projection Basics

Frank Rueter explains the basics of 3D projection in Nuke. (7min 51sec)

Nuke_PW_ProjectionBasics.zip (55Mb)

Retouching Environment Maps

Frank Rueter shows you how to retouch the gaps in environment maps. (7min 33sec)

Nuke_PW_RetouchingEnv.zip (26Mb)

Rig Removal

Frank Rueter shows you how to cover up unwanted rigs using 3D projection. (8min 14sec)

Nuke_PW_RigRemoval.zip (38Mb)

mardi 26 janvier 2010

Nuke 6 & NukeX 6 disponibles



Nuke 6 et NukeX 6 sont disponibles en téléchargement, pour Linux 32bit ou 64bit, Mac 32bit, Windows 32bit ou 64bit.
Sans licence, Nuke fonctionnera en mode PLE pour votre apprentissage.

Pour télécharger Nuke 6, cliquez-ici


La documentation complète au format PDF est accessible à ce lien, et les raisons de The Foundry de passer de Nuke6 à NukeX sont lisibles ici.




What's new in Nuke 6.0?

Nuke 6.0v1 introduces a new RotoPaint node providing rewritten and additional new tools for creating and animating detailed roto shapes, paint and clone strokes, integrated together in a non-destructive layer-based hierarchy.

Keylight, the industry-proven blue/green screen keyer, now ships with Nuke 6.0v1 at no extra charge.

What is NukeX?

NukeX 6.0 extends the range of tools usually found in the compositing environment adding an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore – The Foundry’s reengineered set of Furnace plug-ins - and a DepthGenerator plug-in. Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously inaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

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